mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Labelled and commented mostly sprite-related things
This commit is contained in:
parent
daf4fc87ae
commit
91793015e5
86 changed files with 838 additions and 738 deletions
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@ -36,7 +36,7 @@ asm_ef82: ; ef82 (3:6f82)
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set 6, [hl]
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call GBPalWhiteOutWithDelay3
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call ClearSprites
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call Func_3dbe
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call RestoreScreenTilesAndReloadTilePatterns
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ld a, $90
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ld [hVBlankWY], a
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call Delay3
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@ -87,17 +87,17 @@ AnimateCutTree: ; eff7 (3:6ff7)
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ld hl, vChars1 + $7e0
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ld bc, (BANK(Overworld_GFX) << 8) + $02
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call CopyVideoData
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jr asm_f055
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jr WriteCutTreeBoulderDustAnimationOAMBlock
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.asm_f020
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ld hl, vChars1 + $7c0
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call LoadCutTreeOAM
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call LoadCutTreeAnimationTilePattern
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ld hl, vChars1 + $7d0
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call LoadCutTreeOAM
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call LoadCutTreeAnimationTilePattern
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ld hl, vChars1 + $7e0
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call LoadCutTreeOAM
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call LoadCutTreeAnimationTilePattern
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ld hl, vChars1 + $7f0
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call LoadCutTreeOAM
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call asm_f055
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call LoadCutTreeAnimationTilePattern
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call WriteCutTreeBoulderDustAnimationOAMBlock
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ld hl, wOAMBuffer + $93
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ld de, $4
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ld a, $30
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@ -110,26 +110,27 @@ AnimateCutTree: ; eff7 (3:6ff7)
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jr nz, .asm_f044
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ret
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LoadCutTreeOAM: ; f04c (3:704c)
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LoadCutTreeAnimationTilePattern: ; f04c (3:704c)
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ld de, AnimationTileset2 + $60 ; $474e ; tile depicting a leaf
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ld bc, (BANK(AnimationTileset2) << 8) + $01
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jp CopyVideoData
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asm_f055: ; f055 (3:7055)
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call Func_f068
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WriteCutTreeBoulderDustAnimationOAMBlock: ; f055 (3:7055)
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call GetCutTreeBoulderDustAnimationOffsets
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ld a, $9
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ld de, CutTreeOAM ; $7060
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ld de, CutTreeBoulderDustAnimationTilesAndAttributes
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jp WriteOAMBlock
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CutTreeOAM: ; f060 (3:7060)
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CutTreeBoulderDustAnimationTilesAndAttributes: ; f060 (3:7060)
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db $FC,$10,$FD,$10
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db $FE,$10,$FF,$10
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Func_f068: ; f068 (3:7068)
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GetCutTreeBoulderDustAnimationOffsets: ; f068 (3:7068)
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ld hl, wSpriteStateData1 + 4
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ld a, [hli]
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ld a, [hli] ; player's sprite screen Y position
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ld b, a
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inc hl
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ld a, [hli]
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ld a, [hli] ; player's sprite screen X position
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ld c, a ; bc holds ypos/xpos of player's sprite
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inc hl
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inc hl
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@ -139,9 +140,9 @@ Func_f068: ; f068 (3:7068)
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ld d, $0 ; de holds direction (00: down, 02: up, 04: left, 06: right)
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ld a, [wcd50]
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and a
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ld hl, CutTreeAnimationOffsets ; $708f
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ld hl, CutTreeAnimationOffsets
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jr z, .asm_f084
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ld hl, CutTreeAnimationOffsets2 ; $7097
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ld hl, BoulderDustAnimationOffsets
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.asm_f084
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add hl, de
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ld e, [hl]
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@ -162,8 +163,7 @@ CutTreeAnimationOffsets: ; f08f (3:708f)
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db -8, 20 ; player is facing left
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db 24, 20 ; player is facing right
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CutTreeAnimationOffsets2: ; f097 (3:7097)
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; Not sure if these ever get used. CutTreeAnimationOffsets only seems to be used.
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BoulderDustAnimationOffsets: ; f097 (3:7097)
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; Each pair represents the x and y pixels offsets from the player of where the cut tree animation should be drawn
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; These offsets represent 2 blocks away from the player
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db 8, 52 ; player is facing down
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@ -9,12 +9,12 @@ Func_79e96: ; 79e96 (1e:5e96)
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ld a, $1
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ld [wd08a], a
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ld c, $2
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call Func_79339
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call AdjustOAMBlockXPos2
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ld hl, wOAMBuffer + $99
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ld a, $ff
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ld [wd08a], a
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ld c, $2
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call Func_79339
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call AdjustOAMBlockXPos2
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ld a, [rOBP1] ; $ff49
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xor $64
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ld [rOBP1], a ; $ff49
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@ -37,7 +37,7 @@ Func_79e96: ; 79e96 (1e:5e96)
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ld a, $2
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ld [wd08a], a
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ld c, $4
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call Func_79352
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call AdjustOAMBlockYPos2
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pop bc
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dec c
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jr nz, .asm_79eca
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@ -49,22 +49,22 @@ Func_79eed: ; 79eed (1e:5eed)
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ld a, $1
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ld [wd08a], a
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ld c, $1
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call Func_79339
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call AdjustOAMBlockXPos2
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ld hl, wOAMBuffer + $95
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ld a, $2
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ld [wd08a], a
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ld c, $1
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call Func_79339
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call AdjustOAMBlockXPos2
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ld hl, wOAMBuffer + $99
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ld a, $fe
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ld [wd08a], a
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ld c, $1
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call Func_79339
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call AdjustOAMBlockXPos2
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ld hl, wOAMBuffer + $9d
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ld a, $ff
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ld [wd08a], a
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ld c, $1
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call Func_79339
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call AdjustOAMBlockXPos2
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ld a, [rOBP1] ; $ff49
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xor $64
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ld [rOBP1], a ; $ff49
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@ -1,26 +1,27 @@
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HandleDoors: ; 1a609 (6:6609)
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; returns whether the player is standing on a door in carry
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IsPlayerStandingOnDoor: ; 1a609 (6:6609)
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push de
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ld hl, DoorTileIDPointers ; $662c
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ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET
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ld de, $3
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call IsInArray
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pop de
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jr nc, .asm_1a62a
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jr nc, .notStandingOnDoor
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inc hl
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ld a, [hli]
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ld h, [hl]
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ld l, a
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aCoord 8, 9
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aCoord 8, 9 ; a = lower left background tile under player's sprite
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ld b, a
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.asm_1a621
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.loop
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ld a, [hli]
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and a
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jr z, .asm_1a62a
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jr z, .notStandingOnDoor
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cp b
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jr nz, .asm_1a621
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jr nz, .loop
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scf
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ret
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.asm_1a62a
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.notStandingOnDoor
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and a
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ret
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@ -38,7 +38,7 @@ ShakeElevator: ; 7bf15 (1e:7f15)
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cp $b9
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jr z, .asm_7bf57
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call UpdateSprites
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jp Func_2307
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jp PlayDefaultMusic
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Func_7bf64: ; 7bf64 (1e:7f64)
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ld hl, wd527
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@ -43,12 +43,12 @@ HandleLedges: ; 1a672 (6:6672)
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ld [wJoyIgnore], a
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ld hl, wd736
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set 6, [hl]
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call Func_3486
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call StartSimulatingJoypadStates
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ld a, e
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ld [wccd3], a
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ld [wccd4], a
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ld [wSimulatedJoypadStatesEnd], a
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ld [wSimulatedJoypadStatesEnd + 1], a
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ld a, $2
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ld [wcd38], a
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ld [wSimulatedJoypadStatesIndex], a
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call LoadHoppingShadowOAM
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ld a, (SFX_02_4e - SFX_Headers_02) / 3
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call PlaySound
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@ -168,8 +168,8 @@ Func_4ed1: ; 4ed1 (1:4ed1)
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ld hl, wd730
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res 0, [hl]
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xor a
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ld [wcd38], a
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ld [wcd3a], a
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ld [wSimulatedJoypadStatesIndex], a
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ld [wWastedByteCD3A], a
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ret
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.asm_4f4b
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cp $fe
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@ -493,6 +493,8 @@ CheckSpriteAvailability: ; 50dc (1:50dc)
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cp b
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jr c, .spriteInvisible ; right of screen region
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.skipXVisibilityTest
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; make the sprite invisible if a text box is in front of it
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; $5F is the maximum number for map tiles
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call getTileSpriteStandsOn
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ld d, $60
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ld a, [hli]
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@ -719,8 +721,8 @@ Func_5236: ; 5236 (1:5236)
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bit 7, [hl]
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set 7, [hl]
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jp z, Func_52a6
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ld hl, wcc97
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ld a, [wcd37]
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ld hl, wNPCMovementDirections2
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ld a, [wNPCMovementDirections2Index]
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add l
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ld l, a
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jr nc, .asm_5251
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@ -773,13 +775,13 @@ Func_5236: ; 5236 (1:5236)
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ret nz
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ld a, $8
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ld [wcf18], a
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ld hl, wcd37
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ld hl, wNPCMovementDirections2Index
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inc [hl]
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ret
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Func_52a6: ; 52a6 (1:52a6)
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xor a
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ld [wcd37], a
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ld [wNPCMovementDirections2Index], a
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ld a, $8
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ld [wcf18], a
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jp Func_52c3
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@ -1,25 +1,25 @@
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Func_1a3e0: ; 1a3e0 (6:63e0)
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PlayerStepOutFromDoor: ; 1a3e0 (6:63e0)
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ld hl, wd730
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res 1, [hl]
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call HandleDoors
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jr nc, .asm_1a406
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call IsPlayerStandingOnDoor
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jr nc, .notStandingOnDoor
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ld a, $fc
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ld [wJoyIgnore], a
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ld hl, wd736
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set 1, [hl]
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ld a, $1
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ld [wcd38], a
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ld a, $80
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ld [wccd3], a
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ld [wSimulatedJoypadStatesIndex], a
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ld a, D_DOWN
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ld [wSimulatedJoypadStatesEnd], a
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xor a
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ld [wSpriteStateData1 + 2], a
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call Func_3486
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call StartSimulatingJoypadStates
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ret
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.asm_1a406
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.notStandingOnDoor
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xor a
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ld [wcd3a], a
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ld [wcd38], a
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ld [wccd3], a
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ld [wWastedByteCD3A], a
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ld [wSimulatedJoypadStatesIndex], a
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ld [wSimulatedJoypadStatesEnd], a
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ld hl, wd736
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res 0, [hl]
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res 1, [hl]
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@ -27,7 +27,7 @@ Func_1a3e0: ; 1a3e0 (6:63e0)
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res 7, [hl]
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ret
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Func_1a41d: ; 1a41d (6:641d)
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_EndNPCMovementScript: ; 1a41d (6:641d)
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ld hl, wd730
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res 7, [hl]
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ld hl, wd72e
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@ -36,15 +36,15 @@ Func_1a41d: ; 1a41d (6:641d)
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res 0, [hl]
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res 1, [hl]
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xor a
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ld [wcf17], a
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ld [wcc57], a
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ld [wcf10], a
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ld [wcd3a], a
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ld [wcd38], a
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ld [wccd3], a
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ld [wNPCMovementScriptSpriteOffset], a
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ld [wNPCMovementScriptPointerTableNum], a
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ld [wNPCMovementScriptFunctionNum], a
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ld [wWastedByteCD3A], a
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ld [wSimulatedJoypadStatesIndex], a
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ld [wSimulatedJoypadStatesEnd], a
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ret
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PointerTable_1a442: ; 1a442 (6:6442)
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ProfOakMovementScriptPointerTable: ; 1a442 (6:6442)
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dw Func_1a44c
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dw Func_1a485
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dw Func_1a4a1
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@ -58,20 +58,20 @@ Func_1a44c: ; 1a44c (6:644c)
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jr z, .asm_1a475
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ld b, $0
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ld c, a
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ld hl, wcc97
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ld hl, wNPCMovementDirections2
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ld a, $80
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call FillMemory
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ld [hl], $ff
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ld a, [wcf13]
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ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
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ld de, wcc97
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ld de, wNPCMovementDirections2
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call MoveSprite
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ld a, $1
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ld [wcf10], a
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ld [wNPCMovementScriptFunctionNum], a
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jr .asm_1a47a
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.asm_1a475
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ld a, $3
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ld [wcf10], a
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ld [wNPCMovementScriptFunctionNum], a
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.asm_1a47a
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ld hl, W_FLAGS_D733
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set 1, [hl]
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@ -84,33 +84,33 @@ Func_1a485: ; 1a485 (6:6485)
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bit 0, a
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ret nz
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ld a, [wcca1]
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ld [wcd38], a
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ld [wSimulatedJoypadStatesIndex], a
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ld [$ff95], a
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predef Func_f9a0
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call Func_3486
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predef ConvertNPCMovementDirectionsToJoypadMasks
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call StartSimulatingJoypadStates
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ld a, $2
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ld [wcf10], a
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ld [wNPCMovementScriptFunctionNum], a
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ret
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Func_1a4a1: ; 1a4a1 (6:64a1)
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ld a, [wcd38]
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ld a, [wSimulatedJoypadStatesIndex]
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and a
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ret nz
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Func_1a4a6: ; 1a4a6 (6:64a6)
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xor a
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ld [wcd3b], a
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ld [wOverrideSimulatedJoypadStatesMask], a
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ld a, [wcf13]
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swap a
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ld [wcf17], a
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ld [wNPCMovementScriptSpriteOffset], a
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xor a
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ld [wSpriteStateData2 + $06], a
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ld hl, wccd3
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ld hl, wSimulatedJoypadStatesEnd
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ld de, RLEList_1a4e9
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call DecodeRLEList
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dec a
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ld [wcd38], a
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ld hl, wcc97
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ld [wSimulatedJoypadStatesIndex], a
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ld hl, wNPCMovementDirections2
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ld de, RLEList_1a4dc
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call DecodeRLEList
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ld hl, wd72e
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@ -118,7 +118,7 @@ Func_1a4a6: ; 1a4a6 (6:64a6)
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ld hl, wd730
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set 7, [hl]
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ld a, $4
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ld [wcf10], a
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ld [wNPCMovementScriptFunctionNum], a
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ret
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RLEList_1a4dc: ; 1a4dc (6:64dc)
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@ -131,15 +131,15 @@ RLEList_1a4dc: ; 1a4dc (6:64dc)
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db $FF
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RLEList_1a4e9: ; 1a4e9 (6:64e9)
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db $40, $02
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db $10, $03
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db $80, $05
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db $20, $01
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db $80, $06
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db D_UP, $02
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db D_RIGHT, $03
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db D_DOWN, $05
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db D_LEFT, $01
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db D_DOWN, $06
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db $FF
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Func_1a4f4: ; 1a4f4 (6:64f4)
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ld a, [wcd38]
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ld a, [wSimulatedJoypadStatesIndex]
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and a
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ret nz
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ld a, $0
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@ -149,11 +149,11 @@ Func_1a4f4: ; 1a4f4 (6:64f4)
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res 7, [hl]
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ld hl, wd72e
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res 7, [hl]
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jp Func_314e
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jp EndNPCMovementScript
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PointerTable_1a510: ; 1a510 (6:6510)
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PewterMuseumGuyMovementScriptPointerTable: ; 1a510 (6:6510)
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dw Func_1a514
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dw Func_1a56b
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dw PewterMovementScriptDone
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Func_1a514: ; 1a514 (6:6514)
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ld a, BANK(Music_MuseumGuy)
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@ -164,30 +164,30 @@ Func_1a514: ; 1a514 (6:6514)
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call PlaySound
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ld a, [wcf13]
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swap a
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ld [wcf17], a
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call Func_3486
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ld hl, wccd3
|
||||
ld [wNPCMovementScriptSpriteOffset], a
|
||||
call StartSimulatingJoypadStates
|
||||
ld hl, wSimulatedJoypadStatesEnd
|
||||
ld de, RLEList_PewterMuseumPlayer
|
||||
call DecodeRLEList
|
||||
dec a
|
||||
ld [wcd38], a
|
||||
ld [wSimulatedJoypadStatesIndex], a
|
||||
xor a
|
||||
ld [wd12f], a
|
||||
predef PewterGuys
|
||||
ld hl, wcc97
|
||||
ld hl, wNPCMovementDirections2
|
||||
ld de, RLEList_PewterMuseumGuy
|
||||
call DecodeRLEList
|
||||
ld hl, wd72e
|
||||
res 7, [hl]
|
||||
ld a, $1
|
||||
ld [wcf10], a
|
||||
ld [wNPCMovementScriptFunctionNum], a
|
||||
ret
|
||||
|
||||
RLEList_PewterMuseumPlayer: ; 1a559 (6:6559)
|
||||
db $00, $01
|
||||
db $40, $03
|
||||
db $20, $0D
|
||||
db $40, $06
|
||||
db 0, $01
|
||||
db D_UP, $03
|
||||
db D_LEFT, $0D
|
||||
db D_UP, $06
|
||||
db $FF
|
||||
|
||||
RLEList_PewterMuseumGuy: ; 1a562 (6:6562)
|
||||
|
|
@ -197,19 +197,19 @@ RLEList_PewterMuseumGuy: ; 1a562 (6:6562)
|
|||
db $80, $01
|
||||
db $FF
|
||||
|
||||
Func_1a56b: ; 1a56b (6:656b)
|
||||
ld a, [wcd38]
|
||||
PewterMovementScriptDone: ; 1a56b (6:656b)
|
||||
ld a, [wSimulatedJoypadStatesIndex]
|
||||
and a
|
||||
ret nz
|
||||
ld hl, wd730
|
||||
res 7, [hl]
|
||||
ld hl, wd72e
|
||||
res 7, [hl]
|
||||
jp Func_314e
|
||||
jp EndNPCMovementScript
|
||||
|
||||
PointerTable_1a57d: ; 1a57d (6:657d)
|
||||
PewterGymGuyMovementScriptPointerTable: ; 1a57d (6:657d)
|
||||
dw Func_1a581
|
||||
dw Func_1a56b
|
||||
dw PewterMovementScriptDone
|
||||
|
||||
Func_1a581: ; 1a581 (6:6581)
|
||||
ld a, BANK(Music_MuseumGuy)
|
||||
|
|
@ -220,18 +220,18 @@ Func_1a581: ; 1a581 (6:6581)
|
|||
call PlaySound
|
||||
ld a, [wcf13]
|
||||
swap a
|
||||
ld [wcf17], a
|
||||
ld [wNPCMovementScriptSpriteOffset], a
|
||||
xor a
|
||||
ld [wSpriteStateData2 + $06], a
|
||||
ld hl, wccd3
|
||||
ld hl, wSimulatedJoypadStatesEnd
|
||||
ld de, RLEList_PewterGymPlayer
|
||||
call DecodeRLEList
|
||||
dec a
|
||||
ld [wcd38], a
|
||||
ld [wSimulatedJoypadStatesIndex], a
|
||||
ld a, $1
|
||||
ld [wd12f], a
|
||||
predef PewterGuys
|
||||
ld hl, wcc97
|
||||
ld hl, wNPCMovementDirections2
|
||||
ld de, RLEList_PewterGymGuy
|
||||
call DecodeRLEList
|
||||
ld hl, wd72e
|
||||
|
|
@ -239,16 +239,16 @@ Func_1a581: ; 1a581 (6:6581)
|
|||
ld hl, wd730
|
||||
set 7, [hl]
|
||||
ld a, $1
|
||||
ld [wcf10], a
|
||||
ld [wNPCMovementScriptFunctionNum], a
|
||||
ret
|
||||
|
||||
RLEList_PewterGymPlayer: ; 1a5cd (6:65cd)
|
||||
db $00, $01
|
||||
db $10, $02
|
||||
db $80, $05
|
||||
db $20, $0B
|
||||
db $40, $05
|
||||
db $20, $0F
|
||||
db 0, $01
|
||||
db D_RIGHT, $02
|
||||
db D_DOWN, $05
|
||||
db D_LEFT, $0B
|
||||
db D_UP, $05
|
||||
db D_LEFT, $0F
|
||||
db $FF
|
||||
|
||||
RLEList_PewterGymGuy: ; 1a5da (6:65da)
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
PewterGuys: ; 37ca1 (d:7ca1)
|
||||
ld hl, wccd3
|
||||
ld a, [wcd38]
|
||||
dec a
|
||||
ld [wcd38], a
|
||||
ld hl, wSimulatedJoypadStatesEnd
|
||||
ld a, [wSimulatedJoypadStatesIndex]
|
||||
dec a ; this decrement causes it to overwrite the last byte before $FF in the list
|
||||
ld [wSimulatedJoypadStatesIndex], a
|
||||
ld d, 0
|
||||
ld e, a
|
||||
add hl, de
|
||||
|
|
@ -37,9 +37,9 @@ PewterGuys: ; 37ca1 (d:7ca1)
|
|||
ret z
|
||||
ld [de], a
|
||||
inc de
|
||||
ld a, [wcd38]
|
||||
ld a, [wSimulatedJoypadStatesIndex]
|
||||
inc a
|
||||
ld [wcd38], a
|
||||
ld [wSimulatedJoypadStatesIndex], a
|
||||
jr .asm_37cd2
|
||||
.asm_37ce1
|
||||
inc hl
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ Func_70510: ; 70510 (1c:4510)
|
|||
ld hl, wcd48
|
||||
call Func_70730
|
||||
.asm_70558
|
||||
call Func_2307
|
||||
call PlayDefaultMusic
|
||||
.asm_7055b
|
||||
jp Func_70772
|
||||
.asm_7055e
|
||||
|
|
|
|||
|
|
@ -1,37 +1,37 @@
|
|||
Func_79f54: ; 79f54 (1e:5f54)
|
||||
AnimateBoulderDust: ; 79f54 (1e:5f54)
|
||||
ld a, $1
|
||||
ld [wcd50], a
|
||||
ld [wcd50], a ; select the boulder dust offsets
|
||||
ld a, [wcfcb]
|
||||
push af
|
||||
ld a, $ff
|
||||
ld [wcfcb], a
|
||||
ld a, $e4
|
||||
ld [rOBP1], a ; $ff49
|
||||
ld a, %11100100
|
||||
ld [rOBP1], a
|
||||
call LoadSmokeTileFourTimes
|
||||
callba asm_f055
|
||||
ld c, $8
|
||||
.asm_79f73
|
||||
callba WriteCutTreeBoulderDustAnimationOAMBlock
|
||||
ld c, 8 ; number of steps in animation
|
||||
.loop
|
||||
push bc
|
||||
call Func_79f92
|
||||
ld bc, .asm_79f7e
|
||||
call GetMoveBoulderDustFunctionPointer
|
||||
ld bc, .returnAddress
|
||||
push bc
|
||||
ld c, $4
|
||||
jp [hl]
|
||||
.asm_79f7e
|
||||
ld a, [rOBP1] ; $ff49
|
||||
xor $64
|
||||
ld [rOBP1], a ; $ff49
|
||||
.returnAddress
|
||||
ld a, [rOBP1]
|
||||
xor %01100100
|
||||
ld [rOBP1], a
|
||||
call Delay3
|
||||
pop bc
|
||||
dec c
|
||||
jr nz, .asm_79f73
|
||||
jr nz, .loop
|
||||
pop af
|
||||
ld [wcfcb], a
|
||||
jp LoadPlayerSpriteGraphics
|
||||
|
||||
Func_79f92: ; 79f92 (1e:5f92)
|
||||
ld a, [wSpriteStateData1 + 9]
|
||||
ld hl, PointerTable_79fb0 ; $5fb0
|
||||
GetMoveBoulderDustFunctionPointer: ; 79f92 (1e:5f92)
|
||||
ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
|
||||
ld hl, MoveBoulderDustFunctionPointerTable
|
||||
ld c, a
|
||||
ld b, $0
|
||||
add hl, bc
|
||||
|
|
@ -51,18 +51,22 @@ Func_79f92: ; 79f92 (1e:5f92)
|
|||
pop hl
|
||||
ret
|
||||
|
||||
PointerTable_79fb0: ; 79fb0 (1e:5fb0)
|
||||
MoveBoulderDustFunctionPointerTable: ; 79fb0 (1e:5fb0)
|
||||
; facing down
|
||||
db $FF,$00
|
||||
dw Func_79350
|
||||
dw AdjustOAMBlockYPos
|
||||
|
||||
; facing up
|
||||
db $01,$00
|
||||
dw Func_79350
|
||||
dw AdjustOAMBlockYPos
|
||||
|
||||
; facing left
|
||||
db $01,$01
|
||||
dw Func_79337
|
||||
dw AdjustOAMBlockXPos
|
||||
|
||||
; facing right
|
||||
db $FF,$01
|
||||
dw Func_79337
|
||||
dw AdjustOAMBlockXPos
|
||||
|
||||
LoadSmokeTileFourTimes: ; 79fc0 (1e:5fc0)
|
||||
ld hl, vChars1 + $7c0
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
Func_567f9: ; 567f9 (15:67f9)
|
||||
_GetSpritePosition1: ; 567f9 (15:67f9)
|
||||
ld hl, wSpriteStateData1
|
||||
ld de, $4
|
||||
ld a, [wcf13]
|
||||
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
|
||||
call Func_56903
|
||||
ld [H_SPRITEINDEX], a
|
||||
call GetSpriteDataPointer
|
||||
ld a, [hli]
|
||||
ld [$ffeb], a
|
||||
inc hl
|
||||
|
|
@ -17,50 +17,50 @@ Func_567f9: ; 567f9 (15:67f9)
|
|||
ld [$ffee], a
|
||||
ret
|
||||
|
||||
Func_56819: ; 56819 (15:6819)
|
||||
ld hl, wSpriteStateData1
|
||||
ld de, $0004
|
||||
ld a, [wcf13]
|
||||
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
|
||||
call Func_56903
|
||||
ld a, [hli]
|
||||
ld [wd130], a
|
||||
inc hl
|
||||
ld a, [hl]
|
||||
ld [wd131], a
|
||||
ld de, $00fe
|
||||
add hl, de
|
||||
ld a, [hli]
|
||||
ld [wd132], a
|
||||
ld a, [hl]
|
||||
ld [wd133], a
|
||||
ret
|
||||
|
||||
Func_5683d: ; 5683d (15:683d)
|
||||
_GetSpritePosition2: ; 56819 (15:6819)
|
||||
ld hl, wSpriteStateData1
|
||||
ld de, $4
|
||||
ld a, [wcf13]
|
||||
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
|
||||
call Func_56903
|
||||
ld a, [$ffeb]
|
||||
ld [H_SPRITEINDEX], a
|
||||
call GetSpriteDataPointer
|
||||
ld a, [hli] ; c1x4 (screen Y pos)
|
||||
ld [wd130], a
|
||||
inc hl
|
||||
ld a, [hl] ; c1x6 (screen X pos)
|
||||
ld [wd131], a
|
||||
ld de, $104 - $6
|
||||
add hl, de
|
||||
ld a, [hli] ; c2x4 (map Y pos)
|
||||
ld [wd132], a
|
||||
ld a, [hl] ; c2x5 (map X pos)
|
||||
ld [wd133], a
|
||||
ret
|
||||
|
||||
_SetSpritePosition1: ; 5683d (15:683d)
|
||||
ld hl, wSpriteStateData1
|
||||
ld de, $4
|
||||
ld a, [wcf13]
|
||||
ld [H_SPRITEINDEX], a
|
||||
call GetSpriteDataPointer
|
||||
ld a, [$ffeb] ; c1x4 (screen Y pos)
|
||||
ld [hli], a
|
||||
inc hl
|
||||
ld a, [$ffec]
|
||||
ld a, [$ffec] ; c1x6 (screen X pos)
|
||||
ld [hl], a
|
||||
ld de, $fe
|
||||
ld de, $104 - $6
|
||||
add hl, de
|
||||
ld a, [$ffed]
|
||||
ld a, [$ffed] ; c2x4 (map Y pos)
|
||||
ld [hli], a
|
||||
ld a, [$ffee]
|
||||
ld a, [$ffee] ; c2x5 (map X pos)
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
Func_5685d: ; 5685d (15:685d)
|
||||
_SetSpritePosition2: ; 5685d (15:685d)
|
||||
ld hl, wSpriteStateData1
|
||||
ld de, $0004
|
||||
ld a, [wcf13]
|
||||
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
|
||||
call Func_56903
|
||||
ld [H_SPRITEINDEX], a
|
||||
call GetSpriteDataPointer
|
||||
ld a, [wd130]
|
||||
ld [hli], a
|
||||
inc hl
|
||||
|
|
@ -139,18 +139,20 @@ TrainerWalkUpToPlayer: ; 56881 (15:6881)
|
|||
ld b, $0
|
||||
ld a, $80 ; a = direction to go to
|
||||
.writeWalkScript
|
||||
ld hl, wcc97
|
||||
ld de, wcc97
|
||||
ld hl, wNPCMovementDirections2
|
||||
ld de, wNPCMovementDirections2
|
||||
call FillMemory ; write the necessary steps to reach player
|
||||
ld [hl], $ff ; write end of list sentinel
|
||||
ld a, [wcf13]
|
||||
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
|
||||
ld [H_SPRITEINDEX], a
|
||||
jp MoveSprite_
|
||||
|
||||
Func_56903: ; 56903 (15:6903)
|
||||
; input: de = offset within sprite entry
|
||||
; output: de = pointer to sprite data
|
||||
GetSpriteDataPointer: ; 56903 (15:6903)
|
||||
push de
|
||||
add hl, de
|
||||
ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
|
||||
ld a, [H_SPRITEINDEX]
|
||||
swap a
|
||||
ld d, $0
|
||||
ld e, a
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue