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Labelled and commented mostly sprite-related things
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86 changed files with 838 additions and 738 deletions
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@ -1,37 +1,37 @@
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Func_79f54: ; 79f54 (1e:5f54)
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AnimateBoulderDust: ; 79f54 (1e:5f54)
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ld a, $1
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ld [wcd50], a
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ld [wcd50], a ; select the boulder dust offsets
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ld a, [wcfcb]
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push af
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ld a, $ff
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ld [wcfcb], a
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ld a, $e4
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ld [rOBP1], a ; $ff49
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ld a, %11100100
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ld [rOBP1], a
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call LoadSmokeTileFourTimes
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callba asm_f055
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ld c, $8
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.asm_79f73
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callba WriteCutTreeBoulderDustAnimationOAMBlock
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ld c, 8 ; number of steps in animation
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.loop
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push bc
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call Func_79f92
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ld bc, .asm_79f7e
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call GetMoveBoulderDustFunctionPointer
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ld bc, .returnAddress
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push bc
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ld c, $4
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jp [hl]
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.asm_79f7e
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ld a, [rOBP1] ; $ff49
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xor $64
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ld [rOBP1], a ; $ff49
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.returnAddress
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ld a, [rOBP1]
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xor %01100100
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ld [rOBP1], a
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call Delay3
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pop bc
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dec c
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jr nz, .asm_79f73
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jr nz, .loop
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pop af
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ld [wcfcb], a
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jp LoadPlayerSpriteGraphics
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Func_79f92: ; 79f92 (1e:5f92)
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ld a, [wSpriteStateData1 + 9]
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ld hl, PointerTable_79fb0 ; $5fb0
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GetMoveBoulderDustFunctionPointer: ; 79f92 (1e:5f92)
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ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
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ld hl, MoveBoulderDustFunctionPointerTable
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ld c, a
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ld b, $0
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add hl, bc
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@ -51,18 +51,22 @@ Func_79f92: ; 79f92 (1e:5f92)
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pop hl
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ret
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PointerTable_79fb0: ; 79fb0 (1e:5fb0)
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MoveBoulderDustFunctionPointerTable: ; 79fb0 (1e:5fb0)
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; facing down
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db $FF,$00
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dw Func_79350
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dw AdjustOAMBlockYPos
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; facing up
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db $01,$00
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dw Func_79350
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dw AdjustOAMBlockYPos
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; facing left
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db $01,$01
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dw Func_79337
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dw AdjustOAMBlockXPos
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; facing right
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db $FF,$01
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dw Func_79337
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dw AdjustOAMBlockXPos
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LoadSmokeTileFourTimes: ; 79fc0 (1e:5fc0)
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ld hl, vChars1 + $7c0
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