Labelled and commented mostly sprite-related things

This commit is contained in:
YamaArashi 2014-09-09 20:55:19 -07:00
parent daf4fc87ae
commit 91793015e5
86 changed files with 838 additions and 738 deletions

View file

@ -1,9 +1,9 @@
Func_567f9: ; 567f9 (15:67f9)
_GetSpritePosition1: ; 567f9 (15:67f9)
ld hl, wSpriteStateData1
ld de, $4
ld a, [wcf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call Func_56903
ld [H_SPRITEINDEX], a
call GetSpriteDataPointer
ld a, [hli]
ld [$ffeb], a
inc hl
@ -17,50 +17,50 @@ Func_567f9: ; 567f9 (15:67f9)
ld [$ffee], a
ret
Func_56819: ; 56819 (15:6819)
ld hl, wSpriteStateData1
ld de, $0004
ld a, [wcf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call Func_56903
ld a, [hli]
ld [wd130], a
inc hl
ld a, [hl]
ld [wd131], a
ld de, $00fe
add hl, de
ld a, [hli]
ld [wd132], a
ld a, [hl]
ld [wd133], a
ret
Func_5683d: ; 5683d (15:683d)
_GetSpritePosition2: ; 56819 (15:6819)
ld hl, wSpriteStateData1
ld de, $4
ld a, [wcf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call Func_56903
ld a, [$ffeb]
ld [H_SPRITEINDEX], a
call GetSpriteDataPointer
ld a, [hli] ; c1x4 (screen Y pos)
ld [wd130], a
inc hl
ld a, [hl] ; c1x6 (screen X pos)
ld [wd131], a
ld de, $104 - $6
add hl, de
ld a, [hli] ; c2x4 (map Y pos)
ld [wd132], a
ld a, [hl] ; c2x5 (map X pos)
ld [wd133], a
ret
_SetSpritePosition1: ; 5683d (15:683d)
ld hl, wSpriteStateData1
ld de, $4
ld a, [wcf13]
ld [H_SPRITEINDEX], a
call GetSpriteDataPointer
ld a, [$ffeb] ; c1x4 (screen Y pos)
ld [hli], a
inc hl
ld a, [$ffec]
ld a, [$ffec] ; c1x6 (screen X pos)
ld [hl], a
ld de, $fe
ld de, $104 - $6
add hl, de
ld a, [$ffed]
ld a, [$ffed] ; c2x4 (map Y pos)
ld [hli], a
ld a, [$ffee]
ld a, [$ffee] ; c2x5 (map X pos)
ld [hl], a
ret
Func_5685d: ; 5685d (15:685d)
_SetSpritePosition2: ; 5685d (15:685d)
ld hl, wSpriteStateData1
ld de, $0004
ld a, [wcf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
call Func_56903
ld [H_SPRITEINDEX], a
call GetSpriteDataPointer
ld a, [wd130]
ld [hli], a
inc hl
@ -139,18 +139,20 @@ TrainerWalkUpToPlayer: ; 56881 (15:6881)
ld b, $0
ld a, $80 ; a = direction to go to
.writeWalkScript
ld hl, wcc97
ld de, wcc97
ld hl, wNPCMovementDirections2
ld de, wNPCMovementDirections2
call FillMemory ; write the necessary steps to reach player
ld [hl], $ff ; write end of list sentinel
ld a, [wcf13]
ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
ld [H_SPRITEINDEX], a
jp MoveSprite_
Func_56903: ; 56903 (15:6903)
; input: de = offset within sprite entry
; output: de = pointer to sprite data
GetSpriteDataPointer: ; 56903 (15:6903)
push de
add hl, de
ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
ld a, [H_SPRITEINDEX]
swap a
ld d, $0
ld e, a