Celeste Hill & tileset

This adds the baseline stuff for Celeste Hill. The map, the tileset, and so on. No events or warps are currently available.
This commit is contained in:
Llinos Evans 2023-04-18 17:30:57 +01:00
parent 89b0687a4b
commit 91d47bef0e
21 changed files with 59 additions and 13 deletions

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@ -0,0 +1,2 @@
map_header CelesteHill, CELESTE_HILL, CELESTE, 0
end_map_header

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@ -77,7 +77,7 @@ MapHeaderBanks::
db BANK(Daycare_h)
db BANK(Route6Gate_h)
db BANK(UndergroundPathRoute6_h)
db BANK(UndergroundPathRoute6_h) ; UNDERGROUND_PATH_ROUTE_6_COPY
db BANK(CelesteHill_h) ; was db BANK(UndergroundPathRoute6_h), UNDERGROUND_PATH_ROUTE_6_COPY
db BANK(Route7Gate_h)
db BANK(UndergroundPathRoute7_h)
db BANK(UndergroundPathRoute7Copy_h)

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@ -77,7 +77,7 @@ MapHeaderPointers::
dw Daycare_h
dw Route6Gate_h
dw UndergroundPathRoute6_h
dw UndergroundPathRoute6_h ; UNDERGROUND_PATH_ROUTE_6_COPY
dw CelesteHill_h ; was dw UndergroundPathRoute6_h, UNDERGROUND_PATH_ROUTE_6_COPY
dw Route7Gate_h
dw UndergroundPathRoute7_h
dw UndergroundPathRoute7Copy_h

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@ -56,3 +56,4 @@ CeruleanCaveName: db "CERULEAN CAVE@"
PowerPlantName: db "POWER PLANT@"
FarawayIslandName: db "FARAWAY ISLAND@"
UnderwaterTunnelName: db "UNDERWATER TUNNEL@"
CelesteHillName: db "CELESTE HILL@"

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@ -0,0 +1,11 @@
CelesteHill_Object:
db $0 ; border block
def_warp_events
warp_event 4, 11, 0, REDS_HOUSE_2F
def_bg_events
def_object_events
def_warps_to CELESTE_HILL

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@ -67,7 +67,6 @@ InternalMapEntries:
internal_map MT_MOON_POKECENTER, 5, 2, Route4Name
internal_map VIRIDIAN_PRE_GYM, 10, 2, ViridianCityName
internal_map DAYCARE, 10, 4, Route5Name
internal_map UNDERGROUND_PATH_ROUTE_6_COPY, 10, 6, Route6Name
internal_map UNDERGROUND_PATH_ROUTE_7_COPY, 9, 5, Route7Name
internal_map UNDERGROUND_PATH_ROUTE_8, 11, 5, Route8Name
internal_map ROCK_TUNNEL_1F, 14, 3, RockTunnelName
@ -126,4 +125,5 @@ InternalMapEntries:
internal_map UNDERWATER_TUNNEL, 14, 1, UnderwaterTunnelName
internal_map CELADON_UNIVERSITY_POKECENTER, 7, 4, CeladonCityName
internal_map AGATHAS_ROOM, 0, 2, PokemonLeagueName
internal_map CELESTE_HILL, 9, 9, CelesteHillName
db -1 ; end

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@ -5,4 +5,5 @@ BikeRidingTilesets::
db SHIP_PORT
db CAVERN
db CITRINE
db CELESTE
db -1 ; end

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@ -75,3 +75,5 @@ PreGym_Coll::
Citrine_Coll::
coll_tiles $2C, $31, $3F, $55, $0E, $2F, $23, $20, $10, $03, $1C, $1B, $0B, $0C, $21
Celeste_Coll::
coll_tiles $1e, $20, $2e, $30, $34, $37, $39, $3a, $40, $51, $52, $5a, $5c, $5e, $5f, $09, $08, $18, $19

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@ -35,4 +35,5 @@ Tilesets:
tileset Plateau, -1, -1, -1, $45, TILEANIM_WATER
tileset PreGym, $3A, $3B, -1, -1, TILEANIM_NONE
tileset Citrine, -1, -1, -1, $3F, TILEANIM_WATER_FLOWER
tileset Celeste, -1, -1, -1, $19, TILEANIM_WATER_FLOWER
assert_table_length NUM_TILESETS

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@ -26,6 +26,7 @@ WarpTileIDPointers:
dw .PlateauWarpTileIDs
dw .PreGymWarpTileIDs
dw .CitrineWarpTileIDs
dw .CelesteWarpTileIDs
assert_table_length NUM_TILESETS
MACRO warp_tiles
@ -98,6 +99,9 @@ ENDM
.CitrineWarpTileIDs:
warp_tiles $1B, $1C
.CelesteWarpTileIDs:
warp_tiles $5A, $5C, $3A, $30, $50, $51 ; Like Forest but a bit better
.ShipPortWarpTileIDs:
.ClubWarpTileIDs:
warp_tiles ; end

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@ -10,4 +10,5 @@ WaterTilesets:
db FACILITY
db PLATEAU
db CITRINE
db CELESTE
db -1 ; end