Merge pull request #180 from yenatch/fix-wevosmoves

add wEvosMoves instead of using eevee
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Daniel Harding 2018-03-24 13:25:15 -05:00 committed by GitHub
commit 91e55dbe0b
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4 changed files with 1202 additions and 1186 deletions

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@ -1,4 +1,9 @@
; See data/evos_moves.asm
; Evolution types
EV_LEVEL EQU 1
EV_ITEM EQU 2
EV_TRADE EQU 3
MAX_EVOLUTIONS EQU 3
EVOLUTION_SIZE EQU 4

File diff suppressed because it is too large Load diff

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@ -140,19 +140,19 @@ RedrawPartyMenu_:
rl b
ld c, a
add hl, bc
ld de, wcd6d
ld de, wEvosMoves
ld a, BANK(EvosMovesPointerTable)
ld bc, 2
call FarCopyData
ld hl, wcd6d
ld hl, wEvosMoves
ld a, [hli]
ld h, [hl]
ld l, a
ld de, wcd6d
ld de, wEvosMoves
ld a, BANK(EvosMovesPointerTable)
ld bc, EeveeEvosEnd - EeveeEvosMoves
ld bc, wEvosMoves.end - wEvosMoves
call FarCopyData
ld hl, wcd6d
ld hl, wEvosMoves
ld de, .notAbleToEvolveText
; loop through the pokemon's evolution entries
.checkEvolutionsLoop

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@ -1237,6 +1237,8 @@ wNumMovesMinusOne:: ; cd6c
; FormatMovesString stores the number of moves minus one here
ds 1
UNION
wcd6d:: ds 4 ; buffer for various data
wStatusScreenCurrentPP:: ; cd71
@ -1249,6 +1251,13 @@ wNormalMaxPPList:: ; cd78
; list of normal max PP (without PP up) values
ds 9
NEXTU
wEvosMoves:: ds MAX_EVOLUTIONS * EVOLUTION_SIZE + 1
.end::
ENDU
wSerialOtherGameboyRandomNumberListBlock:: ; cd81
; buffer for transferring the random number list generated by the other gameboy