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Mystery Box functionality
It was a long shot, but I did it! I added the Mystery Box from Pokemon GO! Very happy with the results here. So here's how it works: When used, the game will replace Pokemon encountered with Meltan until the player leaves the map. This is sort of how it works in GO, with the player unable to close it and naturally petering out as they play. Now multiple Meltan can be obtained, and in abundance, just like GO. Technically, someone could use this as a pseudo-Repel to replace hard encounters with easy ones. Oh, and I'm pretty sure this happens vs static encounters as well, but it's awkward to account for I think that's hilarious, so...
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@ -348,6 +348,11 @@ _OldSeaMapDescription::
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next "certain island."
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prompt
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_MysteryBoxDescription:: ; GO Description: A mysterious old box. Opening it causes a certain Pokémon to appear for a limited time.
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text "A mysterious old"
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next "box."
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prompt
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_HM01Description::
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text "Cuts using claws,"
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next "scythes, etc."
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@ -1824,3 +1824,13 @@ _BoyGirlText::
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text "Firstly, are you a"
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line "boy or a girl?"
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done
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_MysteryBoxText::
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text "A mysterious mist"
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line "billowed out!"
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prompt
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_MysteryBoxCloseText::
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text "<PLAYER> closed"
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line "the BOX!"
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prompt
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