Uppercase battle status constants

This commit is contained in:
xCrystal 2017-12-30 00:59:48 +01:00
parent 9dc48a1be7
commit 94b9a86c8b
14 changed files with 158 additions and 158 deletions

View file

@ -7,9 +7,9 @@ DecrementPP:
ld hl, wPlayerBattleStatus1
ld a, [hli] ; load the wPlayerBattleStatus1 pokemon status flags and increment hl to load the
; wPlayerBattleStatus2 status flags later
and a, (1 << StoringEnergy) | (1 << ThrashingAbout) | (1 << AttackingMultipleTimes)
and a, (1 << STORING_ENERGY) | (1 << THRASHING_ABOUT) | (1 << ATTACKING_MULTIPLE_TIMES)
ret nz ; if any of these statuses are true, don't decrement PP
bit UsingRage, [hl]
bit USING_RAGE, [hl]
ret nz ; don't decrement PP either if Pokemon is using Rage
ld hl, wBattleMonPP ; PP of first move (in battle)
@ -18,7 +18,7 @@ DecrementPP:
; decrement PP in the party struct
ld a, [wPlayerBattleStatus3]
bit Transformed, a
bit TRANSFORMED, a
ret nz ; Return if transformed. Pokemon Red stores the "current pokemon's" PP
; separately from the "Pokemon in your party's" PP. This is
; duplication -- in all cases *other* than Pokemon with Transform.