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https://github.com/thornAvery/kep-hack.git
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portable pc
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parent
031bee1627
commit
94ef32cb10
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@ -1866,4 +1866,9 @@ _BirdBattleText:: ; This is defined in many places and can just be farcalled her
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_GreedyBastardText::
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_GreedyBastardText::
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text "Better not get"
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text "Better not get"
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line "greedy..."
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line "greedy..."
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done
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done
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_CantUsePCHere::
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text "You cannot use"
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line "this here!"
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prompt
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@ -3,7 +3,7 @@ DrawStartMenu::
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CheckEvent EVENT_GOT_POKEDEX
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CheckEvent EVENT_GOT_POKEDEX
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; menu with pokedex
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; menu with pokedex
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hlcoord 10, 0
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hlcoord 10, 0
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ld b, $0e
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ld b, $10
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ld c, $08
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ld c, $08
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jr nz, .drawTextBoxBorder
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jr nz, .drawTextBoxBorder
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; shorter menu if the player doesn't have the pokedex
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; shorter menu if the player doesn't have the pokedex
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@ -33,7 +33,7 @@ DrawStartMenu::
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; case for having pokedex
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; case for having pokedex
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ld de, StartMenuPokedexText
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ld de, StartMenuPokedexText
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call PrintStartMenuItem
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call PrintStartMenuItem
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ld a, $07
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ld a, $08
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.storeMenuItemCount
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.storeMenuItemCount
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ld [wMaxMenuItem], a ; number of menu items
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ld [wMaxMenuItem], a ; number of menu items
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ld de, StartMenuPokemonText
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ld de, StartMenuPokemonText
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@ -53,6 +53,11 @@ DrawStartMenu::
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call PrintStartMenuItem
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call PrintStartMenuItem
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ld de, StartMenuOptionText
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ld de, StartMenuOptionText
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call PrintStartMenuItem
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call PrintStartMenuItem
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CheckEvent EVENT_GOT_POKEDEX
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jr z, .dontPrintPortablePC
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ld de, StartMenuPortablePCText
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call PrintStartMenuItem
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.dontPrintPortablePC
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ld de, StartMenuExitText
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ld de, StartMenuExitText
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call PlaceString
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call PlaceString
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ld hl, wd730
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ld hl, wd730
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@ -80,6 +85,9 @@ StartMenuExitText:
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StartMenuOptionText:
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StartMenuOptionText:
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db "OPTION@"
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db "OPTION@"
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StartMenuPortablePCText:
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db "PORT.PC@"
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PrintStartMenuItem:
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PrintStartMenuItem:
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push hl
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push hl
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call PlaceString
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call PlaceString
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@ -835,3 +835,28 @@ SwitchPartyMon_InitVarOrSwapData:
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pop de
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pop de
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pop hl
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pop hl
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ret
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ret
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StartMenu_PortablePC::
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ld a, [wCurMap]
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cp LORELEIS_ROOM
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jr z, .cantUseItHere
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cp BRUNOS_ROOM
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jr z, .cantUseItHere
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cp AGATHAS_ROOM
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jr z, .cantUseItHere
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cp LANCES_ROOM
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jr z, .cantUseItHere
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callfar ActivatePC
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jr .done
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.cantUseItHere
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ld hl, CantUsePCHere
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call PrintText
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.done
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call LoadScreenTilesFromBuffer2
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call LoadTextBoxTilePatterns
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call UpdateSprites
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jp RedisplayStartMenu
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CantUsePCHere:
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text_far _CantUsePCHere
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text_end
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@ -1,7 +1,8 @@
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; rst vectors (unused)
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; rst vectors (unused)
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SECTION "rst0", ROM0[$0000]
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SECTION "rst0", ROM0[$0000]
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rst $38
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_Bankswitch::
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jp Bankswitch
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ds $08 - @, 0 ; unused
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ds $08 - @, 0 ; unused
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@ -25,9 +25,10 @@ RedisplayStartMenu::
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jr nz, .loop
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jr nz, .loop
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; if the player pressed tried to go past the top item, wrap around to the bottom
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; if the player pressed tried to go past the top item, wrap around to the bottom
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CheckEvent EVENT_GOT_POKEDEX
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CheckEvent EVENT_GOT_POKEDEX
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ld a, 6 ; there are 7 menu items with the pokedex, so the max index is 6
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ld a, 7 ; there are 8 menu items with the pokedex and pc, so the max index is 7
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jr nz, .wrapMenuItemId
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jr nz, .wrapMenuItemId
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dec a ; there are only 6 menu items without the pokedex
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;dec a ; there are only 6 menu items without the pokedex
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ld a, 5
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.wrapMenuItemId
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.wrapMenuItemId
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ld [wCurrentMenuItem], a
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ld [wCurrentMenuItem], a
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call EraseMenuCursor
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call EraseMenuCursor
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@ -38,9 +39,10 @@ RedisplayStartMenu::
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; if the player pressed tried to go past the bottom item, wrap around to the top
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; if the player pressed tried to go past the bottom item, wrap around to the top
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CheckEvent EVENT_GOT_POKEDEX
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CheckEvent EVENT_GOT_POKEDEX
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ld a, [wCurrentMenuItem]
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ld a, [wCurrentMenuItem]
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ld c, 7 ; there are 7 menu items with the pokedex
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ld c, 8 ; there are 8 menu items with the pokedex and pc
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jr nz, .checkIfPastBottom
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jr nz, .checkIfPastBottom
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dec c ; there are only 6 menu items without the pokedex
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;dec c ; there are only 6 menu items without the pokedex
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ld c, 6
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.checkIfPastBottom
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.checkIfPastBottom
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cp c
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cp c
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jr nz, .loop
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jr nz, .loop
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@ -74,6 +76,8 @@ RedisplayStartMenu::
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jp z, StartMenu_SaveReset
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jp z, StartMenu_SaveReset
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cp 5
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cp 5
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jp z, StartMenu_Option
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jp z, StartMenu_Option
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cp 6
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jp z, StartMenu_PortablePC
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; EXIT falls through to here
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; EXIT falls through to here
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CloseStartMenu::
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CloseStartMenu::
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@ -1,13 +1,13 @@
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MACRO farcall
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MACRO farcall
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ld b, BANK(\1)
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ld b, BANK(\1)
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ld hl, \1
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ld hl, \1
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call Bankswitch
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rst _Bankswitch
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ENDM
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ENDM
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MACRO callfar
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MACRO callfar
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ld hl, \1
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ld hl, \1
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ld b, BANK(\1)
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ld b, BANK(\1)
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call Bankswitch
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rst _Bankswitch
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ENDM
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ENDM
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MACRO farjp
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MACRO farjp
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