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https://github.com/thornAvery/kep-hack.git
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minor bits and pieces
- Tweaked debug team for easier testing of actual trainers - Hopefully(?) fixed nasty plot anim
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@ -8,7 +8,7 @@ DEF SHOW EQU $15
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; (they are either items or sprites that deactivate after battle
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; and are detected in wMissableObjectList)
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; However, these constants are still required to synchronise properly
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; with the hide/show list, so you can't just remove them.
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; Factoring in the hide/show list, so you can't just remove them.
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const_def
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const HS_PALLET_TOWN_OAK ; 00
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@ -999,6 +999,7 @@ ConstrictAnim:
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battle_anim CONSTRICT, SUBANIM_0_BIND, 0, 6
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db -1 ; end
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NastyPlotAnim:
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AmnesiaAnim:
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battle_anim AMNESIA, SUBANIM_0_STATUS_CONFUSED, 0, 8
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battle_anim AMNESIA, SUBANIM_0_STATUS_CONFUSED, 0, 8
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@ -1208,11 +1209,6 @@ DisarmingVoiceAnim:
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battle_anim DISARMING_VOICE, SUBANIM_0_HEART_1_MUSIC, 1, 6
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db -1 ; end
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NastyPlotAnim:
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battle_anim AMNESIA, SUBANIM_0_STATUS_CONFUSED, 0, 8
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battle_anim AMNESIA, SUBANIM_0_STATUS_CONFUSED, 0, 8
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db -1 ; end
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BallTossAnim:
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battle_anim NO_MOVE, SUBANIM_0_BALL_TOSS_HIGH, 0, 3
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db -1 ; end
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@ -47,7 +47,7 @@ Green3Data:
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db $FF, 61, MADAAMU, 59, ALAKAZAM, 61, RHYPERIOR, 61, ARCANINE, 63, EXEGGUTOR, 65, TOTARTLE, 0
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db $FF, 61, MADAAMU, 59, ALAKAZAM, 61, RHYPERIOR, 61, GYARADOS, 63, ARCANINE, 65, VENUSAUR, 0
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db $FF, 61, MADAAMU, 59, ALAKAZAM, 61, RHYPERIOR, 61, EXEGGUTOR, 63, GYARADOS, 65, CHARIZARD, 0
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db $FF, 61, SANDSLASH, 59, ALAKAZAM, 61, EXEGGUTOR, 61, NINETALES_A, 63, MAGNEZONE, 65, UMBREON, 0
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db $FF, 61, SANDSLASH, 59, ALAKAZAM, 61, EXEGGUTOR, 61, NINETALES, 63, MAGNEZONE, 65, UMBREON, 0
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db $FF, 61, SANDSLASH, 59, ALAKAZAM, 61, EXEGGUTOR, 61, NINETALES, 63, CLOYSTER, 65, GOROCHU, 0
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; post-game rematch teams (currently unused)
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; db $FF, 81, SCIZOR, 79, ALAKAZAM, 81, RHYPERIOR, 81, ARCANINE, 83, ELECTIVIRE, 85, TOTARTLE, 0
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@ -25,7 +25,7 @@ IshiharaTeam:
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db MELTAN, 90
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db TRAMPEL, 90
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IF DEF(_DEBUG)
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db TAUROS_PB, 90
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db MEWTWO, 90
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db SNORLAX, 50
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ENDC
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db -1 ; end
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@ -93,15 +93,16 @@ IF DEF(_DEBUG)
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ld a, 15
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ld [hl], a
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; Blaze Tauros (Pokemon 4) has a full moveset
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; Mewtwo (Pokemon 4) has a full moveset
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; Use for sweeping the 4.
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ld hl, wPartyMon4Moves
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ld a, FIRE_BLAST
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ld a, AMNESIA
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ld [hli], a
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ld a, LOW_KICK
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ld a, PSYCHIC_M
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ld [hli], a
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ld a, FIRE_SPIN
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ld a, THUNDERBOLT
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ld [hli], a
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ld a, HYPER_BEAM
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ld a, RECOVER
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ld [hl], a
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ld hl, wPartyMon1PP
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ld a, 99
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@ -147,10 +148,11 @@ IF DEF(_DEBUG)
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.items_end
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; Complete the Pokédex.
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ld hl, wPokedexOwned
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call DebugSetPokedexEntries
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ld hl, wPokedexSeen
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call DebugSetPokedexEntries
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; Comment out (except for the event) to test post-game setup.
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;ld hl, wPokedexOwned
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;call DebugSetPokedexEntries
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;ld hl, wPokedexSeen
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;call DebugSetPokedexEntries
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SetEvent EVENT_GOT_POKEDEX
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; Rival chose Pikachu,
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