Decrease flashing damage animation loop

In vanilla RBY, Pokemon flash 6 times when taking damage from moves like Tackle or Fury Attack. This is really slow and sells the impact way too much, drawing out battles by a lot. I tried 3 but it looked just slightly too fast, so I went with 4.
This commit is contained in:
Llinos Evans 2023-05-17 23:46:07 +01:00
parent 7e439981a2
commit 9576b04563
3 changed files with 10 additions and 8 deletions

View file

@ -1352,7 +1352,7 @@ AnimationBlinkEnemyMon:
AnimationBlinkMon:
; Make the mon's sprite blink on and off for a second or two.
push af
ld c, 6
ld c, 4
.loop
push bc
call AnimationHideMonPic

View file

@ -93,9 +93,9 @@ TestBattle:
; Give the player a
; level 20 Rhydon.
ld a, ARTICUNO_G
ld a, EEVEE
ld [wcf91], a
ld a, 16
ld a, 10
ld [wCurEnemyLVL], a
xor a
ld [wMonDataLocation], a
@ -104,7 +104,7 @@ TestBattle:
; Fight against a
; level 20 Rhydon.
ld a, ARTICUNO_G
ld a, CROAKOZUNA
ld [wCurOpponent], a
predef InitOpponent