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Decrease flashing damage animation loop
In vanilla RBY, Pokemon flash 6 times when taking damage from moves like Tackle or Fury Attack. This is really slow and sells the impact way too much, drawing out battles by a lot. I tried 3 but it looked just slightly too fast, so I went with 4.
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3 changed files with 10 additions and 8 deletions
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@ -1352,7 +1352,7 @@ AnimationBlinkEnemyMon:
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AnimationBlinkMon:
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; Make the mon's sprite blink on and off for a second or two.
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push af
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ld c, 6
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ld c, 4
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.loop
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push bc
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call AnimationHideMonPic
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@ -93,9 +93,9 @@ TestBattle:
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; Give the player a
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; level 20 Rhydon.
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ld a, ARTICUNO_G
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ld a, EEVEE
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ld [wcf91], a
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ld a, 16
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ld a, 10
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ld [wCurEnemyLVL], a
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xor a
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ld [wMonDataLocation], a
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@ -104,7 +104,7 @@ TestBattle:
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; Fight against a
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; level 20 Rhydon.
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ld a, ARTICUNO_G
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ld a, CROAKOZUNA
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ld [wCurOpponent], a
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predef InitOpponent
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