mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 23:55:24 +13:00
Decrease flashing damage animation loop
In vanilla RBY, Pokemon flash 6 times when taking damage from moves like Tackle or Fury Attack. This is really slow and sells the impact way too much, drawing out battles by a lot. I tried 3 but it looked just slightly too fast, so I went with 4.
This commit is contained in:
parent
7e439981a2
commit
9576b04563
3 changed files with 10 additions and 8 deletions
|
|
@ -1352,7 +1352,7 @@ AnimationBlinkEnemyMon:
|
|||
AnimationBlinkMon:
|
||||
; Make the mon's sprite blink on and off for a second or two.
|
||||
push af
|
||||
ld c, 6
|
||||
ld c, 4
|
||||
.loop
|
||||
push bc
|
||||
call AnimationHideMonPic
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue