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https://github.com/thornAvery/kep-hack.git
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menu wram variable names
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@ -2305,7 +2305,7 @@ DisplayBagMenu:
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ld a, [wCurrentMenuItem]
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ld [wcc2c], a
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ld a, $0
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ld [wcc37], a
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ld [wMenuWatchMovingOutOfBounds], a
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ld [wMenuItemToSwap], a
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jp c, DisplayBattleMenu ; go back to battle menu if an item was not selected
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@ -317,7 +317,7 @@ TradeCenter_SelectMon:
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ld [hli], a
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ld [hli], a
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ld [hl], a
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ld [wcc37], a
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ld [wMenuWatchMovingOutOfBounds], a
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ld [wCurrentMenuItem], a
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ld [wLastMenuItem], a
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ld [wMenuJoypadPollCount], a
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@ -326,7 +326,7 @@ TradeCenter_SelectMon:
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jp .playerMonMenu
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.enemyMonMenu
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xor a
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ld [wcc37], a
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ld [wMenuWatchMovingOutOfBounds], a
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inc a
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ld [wWhichTradeMonSelectionMenu], a
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ld a, D_DOWN | D_LEFT | A_BUTTON
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@ -390,7 +390,7 @@ TradeCenter_SelectMon:
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.playerMonMenu
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xor a ; player mon menu
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ld [wWhichTradeMonSelectionMenu], a
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ld [wcc37], a
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ld [wMenuWatchMovingOutOfBounds], a
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ld a, D_DOWN | D_RIGHT | A_BUTTON
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ld [wMenuWatchedKeys], a
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ld a, [wPartyCount]
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@ -682,7 +682,7 @@ TradeCenter_Trade:
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xor a
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ld [wSerialExchangeNybbleSendData + 1], a ; unnecessary
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ld [wSerialExchangeNybbleReceiveData], a
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ld [wcc37], a
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ld [wMenuWatchMovingOutOfBounds], a
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ld [wMenuJoypadPollCount], a
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hlCoord 0, 12
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ld b, 4
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@ -22,7 +22,7 @@ ShowPokedexMenu: ; 40000 (10:4000)
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xor a
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ld [hli],a ; top menu item X
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inc a
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ld [wcc37],a
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ld [wMenuWatchMovingOutOfBounds],a
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inc hl
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inc hl
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ld a,6
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@ -32,7 +32,7 @@ ShowPokedexMenu: ; 40000 (10:4000)
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jr c,.goToSideMenu ; if the player chose a pokemon from the list
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.exitPokedex
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xor a
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ld [wcc37],a
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ld [wMenuWatchMovingOutOfBounds],a
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ld [wCurrentMenuItem],a
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ld [wLastMenuItem],a
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ld [hJoy7],a
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@ -91,7 +91,7 @@ HandlePokedexSideMenu: ; 4006d (10:406d)
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ld [hli],a ; menu watched keys (A button and B button)
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xor a
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ld [hli],a ; old menu item ID
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ld [wcc37],a
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ld [wMenuWatchMovingOutOfBounds],a
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.handleMenuInput
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call HandleMenuInput
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bit 1,a ; was the B button pressed?
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@ -421,7 +421,7 @@ Func_7393f: ; 7393f (1c:793f)
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ld a, $c
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ld [wTopMenuItemX], a
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xor a
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ld [wcc37], a
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ld [wMenuWatchMovingOutOfBounds], a
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ld a, [wd5a0]
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and $7f
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ld [wCurrentMenuItem], a
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@ -78,7 +78,7 @@ MainSlotMachineLoop: ; 37395 (d:7395)
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xor a
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ld [wCurrentMenuItem], a
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ld [wLastMenuItem], a
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ld [wcc37], a
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ld [wMenuWatchMovingOutOfBounds], a
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ld hl, wTileMap + $ea
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ld b, $5
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ld c, $4
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22
home.asm
22
home.asm
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@ -378,7 +378,7 @@ PartyMenuInit:: ; 1420 (0:1420)
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set 6, [hl] ; turn off letter printing delay
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xor a
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ld [wcc49], a
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ld [wcc37], a
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ld [wMenuWatchMovingOutOfBounds], a
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ld hl, wTopMenuItemY
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inc a
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ld [hli], a ; top menu item Y
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@ -1391,13 +1391,13 @@ DisplayListMenuID:: ; 2be6 (0:2be6)
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set 6,[hl] ; turn off letter printing delay
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xor a
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ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped
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ld [wd12a],a
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ld [wListCount],a
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ld a,[wList]
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ld l,a
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ld a,[wList + 1]
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ld h,a ; hl = address of the list
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ld a,[hl]
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ld [wd12a],a ; [wd12a] = number of list entries
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ld a,[hl] ; the first byte is the number of entries in the list
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ld [wListCount],a
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ld a,LIST_MENU_BOX
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ld [wTextBoxID],a
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call DisplayTextBoxID ; draw the menu text box
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@ -1411,8 +1411,8 @@ DisplayListMenuID:: ; 2be6 (0:2be6)
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call UpdateSprites
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.skipMovingSprites
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ld a,1 ; max menu item ID is 1 if the list has less than 2 entries
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ld [wcc37],a
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ld a,[wd12a]
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ld [wMenuWatchMovingOutOfBounds],a
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ld a,[wListCount]
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cp a,2 ; does the list have less than 2 entries?
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jr c,.setMenuVariables
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ld a,2 ; max menu item ID is 2 if the list has at least 2 entries
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@ -1468,13 +1468,13 @@ DisplayListMenuIDLoop:: ; 2c53 (0:2c53)
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ld [wChosenMenuItem],a
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xor a
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ld [wcc37],a
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ld [wMenuWatchMovingOutOfBounds],a
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ld a,[wCurrentMenuItem]
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ld c,a
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ld a,[wListScrollOffset]
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add c
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ld c,a
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ld a,[wd12a] ; number of list entries
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ld a,[wListCount]
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and a ; is the list empty?
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jp z,ExitListMenu ; if so, exit the menu
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dec a
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@ -1552,7 +1552,7 @@ DisplayListMenuIDLoop:: ; 2c53 (0:2c53)
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ld a,[hl]
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add a,3
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ld b,a
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ld a,[wd12a] ; number of list entries
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ld a,[wListCount]
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cp b ; will going down scroll past the Cancel button?
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jp c,DisplayListMenuIDLoop
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inc [hl] ; if not, go down
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@ -1694,7 +1694,7 @@ ExitListMenu:: ; 2e3b (0:2e3b)
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ld [wChosenMenuItem],a
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ld a,CANCELLED_MENU
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ld [wMenuExitMethod],a
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ld [wcc37],a
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ld [wMenuWatchMovingOutOfBounds],a
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xor a
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ld [hJoy7],a
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ld hl,wd730
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@ -4026,7 +4026,7 @@ HandleMenuInputPokemonSelection:: ; 3ac2 (0:3ac2)
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ld a,[hJoy5]
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ret
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.noWrappingAround
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ld a,[wcc37]
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ld a,[wMenuWatchMovingOutOfBounds]
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and a ; should we return if the user tried to go past the top or bottom?
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jr z,.checkOtherKeys
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jr .checkIfAButtonOrBButtonPressed
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10
main.asm
10
main.asm
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@ -922,7 +922,7 @@ HandleItemListSwapping: ; 6b44 (1:6b44)
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ld l,a
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dec [hl] ; decrease the number of items
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ld a,[hl]
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ld [wd12a],a ; update number of items variable
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ld [wListCount],a ; update number of items variable
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cp a,1
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jr nz,.skipSettingMaxMenuItemID
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ld [wMaxMenuItem],a ; if the number of items is only one now, update the max menu item ID
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@ -1094,7 +1094,7 @@ DrawStartMenu: ; 710b (1:710b)
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ld [wCurrentMenuItem],a
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ld [wLastMenuItem],a
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xor a
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ld [wcc37],a
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ld [wMenuWatchMovingOutOfBounds],a
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ld hl,wd730
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set 6,[hl] ; no pauses between printing each letter
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hlCoord 12, 2
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@ -1472,7 +1472,7 @@ DoBuySellQuitMenu: ; 74ea (1:74ea)
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xor a
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ld [wCurrentMenuItem], a
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ld [wLastMenuItem], a
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ld [wcc37], a
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ld [wMenuWatchMovingOutOfBounds], a
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ld a, [wd730]
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res 6, a ; turn on the printing delay
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ld [wd730], a
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@ -1528,7 +1528,7 @@ DisplayTwoOptionMenu: ; 7559 (1:7559)
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ld [wTopMenuItemX], a
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xor a
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ld [wLastMenuItem], a
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ld [wcc37], a
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ld [wMenuWatchMovingOutOfBounds], a
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push hl
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ld hl, wTwoOptionMenuID
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bit 7, [hl] ; select second menu item by default?
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@ -2917,7 +2917,7 @@ RemoveItemFromInventory_: ; ce74 (3:4e74)
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ld a,[hl] ; a = number of items in inventory
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dec a ; decrement the number of items
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ld [hl],a ; store new number of items
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ld [wd12a],a
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ld [wListCount],a
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cp a,2
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jr c,.done
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ld [wMaxMenuItem],a
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11
wram.asm
11
wram.asm
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@ -266,7 +266,12 @@ wListScrollOffset:: ; cc36
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; keeps track of what section of the list is on screen
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ds 1
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wcc37:: ds 1 ; menu related thing, used in pokedex and dialog boxes
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wMenuWatchMovingOutOfBounds:: ; cc37
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; If non-zero, then when wrapping is disabled and the player tries to go past
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; the top or bottom of the menu, return from HandleMenuInput. This is useful for
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; menus that have too many items to display at once on the screen because it
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; allows the caller to scroll the entire menu up or down when this happens.
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ds 1
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wTradeCenterPointerTableIndex:: ; cc38
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ds 1
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@ -1409,7 +1414,9 @@ wItemListPointer:: ; d128
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; pointer to list of items terminated by $FF
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ds 2
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wd12a:: ds 1 ; Number of list entries for displaying a list
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wListCount::
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; number of entries in a list
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ds 1
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wLinkState:: ; d12b
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ds 1
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