menu wram variable names

This commit is contained in:
YamaArashi 2015-07-13 00:32:03 -07:00
parent bcfca2e267
commit 95b1660e59
8 changed files with 35 additions and 28 deletions

View file

@ -2305,7 +2305,7 @@ DisplayBagMenu:
ld a, [wCurrentMenuItem]
ld [wcc2c], a
ld a, $0
ld [wcc37], a
ld [wMenuWatchMovingOutOfBounds], a
ld [wMenuItemToSwap], a
jp c, DisplayBattleMenu ; go back to battle menu if an item was not selected

View file

@ -317,7 +317,7 @@ TradeCenter_SelectMon:
ld [hli], a
ld [hli], a
ld [hl], a
ld [wcc37], a
ld [wMenuWatchMovingOutOfBounds], a
ld [wCurrentMenuItem], a
ld [wLastMenuItem], a
ld [wMenuJoypadPollCount], a
@ -326,7 +326,7 @@ TradeCenter_SelectMon:
jp .playerMonMenu
.enemyMonMenu
xor a
ld [wcc37], a
ld [wMenuWatchMovingOutOfBounds], a
inc a
ld [wWhichTradeMonSelectionMenu], a
ld a, D_DOWN | D_LEFT | A_BUTTON
@ -390,7 +390,7 @@ TradeCenter_SelectMon:
.playerMonMenu
xor a ; player mon menu
ld [wWhichTradeMonSelectionMenu], a
ld [wcc37], a
ld [wMenuWatchMovingOutOfBounds], a
ld a, D_DOWN | D_RIGHT | A_BUTTON
ld [wMenuWatchedKeys], a
ld a, [wPartyCount]
@ -682,7 +682,7 @@ TradeCenter_Trade:
xor a
ld [wSerialExchangeNybbleSendData + 1], a ; unnecessary
ld [wSerialExchangeNybbleReceiveData], a
ld [wcc37], a
ld [wMenuWatchMovingOutOfBounds], a
ld [wMenuJoypadPollCount], a
hlCoord 0, 12
ld b, 4

View file

@ -22,7 +22,7 @@ ShowPokedexMenu: ; 40000 (10:4000)
xor a
ld [hli],a ; top menu item X
inc a
ld [wcc37],a
ld [wMenuWatchMovingOutOfBounds],a
inc hl
inc hl
ld a,6
@ -32,7 +32,7 @@ ShowPokedexMenu: ; 40000 (10:4000)
jr c,.goToSideMenu ; if the player chose a pokemon from the list
.exitPokedex
xor a
ld [wcc37],a
ld [wMenuWatchMovingOutOfBounds],a
ld [wCurrentMenuItem],a
ld [wLastMenuItem],a
ld [hJoy7],a
@ -91,7 +91,7 @@ HandlePokedexSideMenu: ; 4006d (10:406d)
ld [hli],a ; menu watched keys (A button and B button)
xor a
ld [hli],a ; old menu item ID
ld [wcc37],a
ld [wMenuWatchMovingOutOfBounds],a
.handleMenuInput
call HandleMenuInput
bit 1,a ; was the B button pressed?

View file

@ -421,7 +421,7 @@ Func_7393f: ; 7393f (1c:793f)
ld a, $c
ld [wTopMenuItemX], a
xor a
ld [wcc37], a
ld [wMenuWatchMovingOutOfBounds], a
ld a, [wd5a0]
and $7f
ld [wCurrentMenuItem], a

View file

@ -78,7 +78,7 @@ MainSlotMachineLoop: ; 37395 (d:7395)
xor a
ld [wCurrentMenuItem], a
ld [wLastMenuItem], a
ld [wcc37], a
ld [wMenuWatchMovingOutOfBounds], a
ld hl, wTileMap + $ea
ld b, $5
ld c, $4

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@ -378,7 +378,7 @@ PartyMenuInit:: ; 1420 (0:1420)
set 6, [hl] ; turn off letter printing delay
xor a
ld [wcc49], a
ld [wcc37], a
ld [wMenuWatchMovingOutOfBounds], a
ld hl, wTopMenuItemY
inc a
ld [hli], a ; top menu item Y
@ -1391,13 +1391,13 @@ DisplayListMenuID:: ; 2be6 (0:2be6)
set 6,[hl] ; turn off letter printing delay
xor a
ld [wMenuItemToSwap],a ; 0 means no item is currently being swapped
ld [wd12a],a
ld [wListCount],a
ld a,[wList]
ld l,a
ld a,[wList + 1]
ld h,a ; hl = address of the list
ld a,[hl]
ld [wd12a],a ; [wd12a] = number of list entries
ld a,[hl] ; the first byte is the number of entries in the list
ld [wListCount],a
ld a,LIST_MENU_BOX
ld [wTextBoxID],a
call DisplayTextBoxID ; draw the menu text box
@ -1411,8 +1411,8 @@ DisplayListMenuID:: ; 2be6 (0:2be6)
call UpdateSprites
.skipMovingSprites
ld a,1 ; max menu item ID is 1 if the list has less than 2 entries
ld [wcc37],a
ld a,[wd12a]
ld [wMenuWatchMovingOutOfBounds],a
ld a,[wListCount]
cp a,2 ; does the list have less than 2 entries?
jr c,.setMenuVariables
ld a,2 ; max menu item ID is 2 if the list has at least 2 entries
@ -1468,13 +1468,13 @@ DisplayListMenuIDLoop:: ; 2c53 (0:2c53)
ld [wChosenMenuItem],a
xor a
ld [wcc37],a
ld [wMenuWatchMovingOutOfBounds],a
ld a,[wCurrentMenuItem]
ld c,a
ld a,[wListScrollOffset]
add c
ld c,a
ld a,[wd12a] ; number of list entries
ld a,[wListCount]
and a ; is the list empty?
jp z,ExitListMenu ; if so, exit the menu
dec a
@ -1552,7 +1552,7 @@ DisplayListMenuIDLoop:: ; 2c53 (0:2c53)
ld a,[hl]
add a,3
ld b,a
ld a,[wd12a] ; number of list entries
ld a,[wListCount]
cp b ; will going down scroll past the Cancel button?
jp c,DisplayListMenuIDLoop
inc [hl] ; if not, go down
@ -1694,7 +1694,7 @@ ExitListMenu:: ; 2e3b (0:2e3b)
ld [wChosenMenuItem],a
ld a,CANCELLED_MENU
ld [wMenuExitMethod],a
ld [wcc37],a
ld [wMenuWatchMovingOutOfBounds],a
xor a
ld [hJoy7],a
ld hl,wd730
@ -4026,7 +4026,7 @@ HandleMenuInputPokemonSelection:: ; 3ac2 (0:3ac2)
ld a,[hJoy5]
ret
.noWrappingAround
ld a,[wcc37]
ld a,[wMenuWatchMovingOutOfBounds]
and a ; should we return if the user tried to go past the top or bottom?
jr z,.checkOtherKeys
jr .checkIfAButtonOrBButtonPressed

View file

@ -922,7 +922,7 @@ HandleItemListSwapping: ; 6b44 (1:6b44)
ld l,a
dec [hl] ; decrease the number of items
ld a,[hl]
ld [wd12a],a ; update number of items variable
ld [wListCount],a ; update number of items variable
cp a,1
jr nz,.skipSettingMaxMenuItemID
ld [wMaxMenuItem],a ; if the number of items is only one now, update the max menu item ID
@ -1094,7 +1094,7 @@ DrawStartMenu: ; 710b (1:710b)
ld [wCurrentMenuItem],a
ld [wLastMenuItem],a
xor a
ld [wcc37],a
ld [wMenuWatchMovingOutOfBounds],a
ld hl,wd730
set 6,[hl] ; no pauses between printing each letter
hlCoord 12, 2
@ -1472,7 +1472,7 @@ DoBuySellQuitMenu: ; 74ea (1:74ea)
xor a
ld [wCurrentMenuItem], a
ld [wLastMenuItem], a
ld [wcc37], a
ld [wMenuWatchMovingOutOfBounds], a
ld a, [wd730]
res 6, a ; turn on the printing delay
ld [wd730], a
@ -1528,7 +1528,7 @@ DisplayTwoOptionMenu: ; 7559 (1:7559)
ld [wTopMenuItemX], a
xor a
ld [wLastMenuItem], a
ld [wcc37], a
ld [wMenuWatchMovingOutOfBounds], a
push hl
ld hl, wTwoOptionMenuID
bit 7, [hl] ; select second menu item by default?
@ -2917,7 +2917,7 @@ RemoveItemFromInventory_: ; ce74 (3:4e74)
ld a,[hl] ; a = number of items in inventory
dec a ; decrement the number of items
ld [hl],a ; store new number of items
ld [wd12a],a
ld [wListCount],a
cp a,2
jr c,.done
ld [wMaxMenuItem],a

View file

@ -266,7 +266,12 @@ wListScrollOffset:: ; cc36
; keeps track of what section of the list is on screen
ds 1
wcc37:: ds 1 ; menu related thing, used in pokedex and dialog boxes
wMenuWatchMovingOutOfBounds:: ; cc37
; If non-zero, then when wrapping is disabled and the player tries to go past
; the top or bottom of the menu, return from HandleMenuInput. This is useful for
; menus that have too many items to display at once on the screen because it
; allows the caller to scroll the entire menu up or down when this happens.
ds 1
wTradeCenterPointerTableIndex:: ; cc38
ds 1
@ -1409,7 +1414,9 @@ wItemListPointer:: ; d128
; pointer to list of items terminated by $FF
ds 2
wd12a:: ds 1 ; Number of list entries for displaying a list
wListCount::
; number of entries in a list
ds 1
wLinkState:: ; d12b
ds 1