mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-21 06:38:40 +13:00
Merge branch 'mistress' into renewables
This commit is contained in:
commit
95f83287fe
69 changed files with 553 additions and 322 deletions
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@ -25,8 +25,21 @@ MewtwoTrainerHeader:
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MewtwoText:
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text_asm
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ld a, 5
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ld [wMusicFade], a
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xor a
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ld [wMusicFadeID], a
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.waitloop
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ld a, [wMusicFade]
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and a
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jr nz, .waitloop
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ld a, SFX_STOP_ALL_MUSIC
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call PlaySound
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ld hl, MewtwoTrainerHeader
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call TalkToTrainer
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ld a, SFX_STOP_ALL_MUSIC
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call PlaySound
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jp TextScriptEnd
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MewtwoBattleText:
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@ -80,8 +80,8 @@ GaryScript2:
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jr .saveTrainerId
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.Charmander
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cp STARTER1 ; changes start here
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ld a, $3
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jr nz, .Pikachu
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ld a, $3
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jr .saveTrainerId
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.Pikachu ;
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cp STARTER4
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@ -3,28 +3,12 @@ CinnabarLabTradeRoom_Script:
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CinnabarLabTradeRoom_TextPointers:
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dw Lab2Text1
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dw Lab2Text2
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; dw Lab2Text3
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dw CinnabarLabTrader
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Lab2Text1:
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text_far _Lab2Text1
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text_end
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Lab2Text2:
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text_asm
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ld a, TRADE_FOR_JENNY
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ld [wWhichTrade], a
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jr Lab2DoTrade
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;Lab2Text3:
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; text_asm
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; ld a, TRADE_FOR_CRINKLES
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; ld [wWhichTrade], a
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Lab2DoTrade:
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predef DoInGameTradeDialogue
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jp TextScriptEnd
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CinnabarLabTrader:
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text_asm
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ld a, TRADE_WITH_SELF
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@ -40,7 +40,7 @@ PoryZSalesmanText:
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jp nz, .choseNo
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ldh [hMoney], a
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ldh [hMoney + 2], a
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ld a, $21
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ld a, $30
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ldh [hMoney + 1], a
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call HasEnoughMoney
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jr nc, .enoughMoney
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@ -49,11 +49,13 @@ PoryZSalesmanText:
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.enoughMoney
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lb bc, DUBIOUS_DISC, 1
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call GiveItem
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jr nc, .done
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jr nc, .BagFull
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ld hl, ReceivedDubiousDiscText
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call PrintText
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xor a
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ld [wPriceTemp], a
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ld [wPriceTemp + 2], a
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ld a, $21
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ld a, $30
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ld [wPriceTemp + 1], a
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ld hl, wPriceTemp + 2
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ld de, wPlayerMoney + 2
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@ -65,10 +67,17 @@ PoryZSalesmanText:
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SetEvent EVENT_BOUGHT_DUBIOUS_DISC
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jr .done
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.choseNo
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ld hl, .RefuseText
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jr .printText
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ld hl, RefuseText2
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call PrintText
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jr .done
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.alreadyBoughtPoryZ
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ld hl, .Text2
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call PrintText
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jr .done
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.BagFull
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ld hl, PoryZBagFull
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call PrintText
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jr .done
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.printText
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call PrintText
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.done
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@ -77,17 +86,22 @@ PoryZSalesmanText:
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.Text1
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text_far _PoryZSalesmanText1
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text_end
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.RefuseText
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text_far _PoryZSalesmanNoText
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.Text2
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text_far _PoryZSalesmanText2
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text_end
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.NoMoneyText
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text_far _PoryZSalesmanNoMoneyText
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text_end
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.Text2
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text_far _PoryZSalesmanText2
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RefuseText2:
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text_far _PoryZSalesmanNoText
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text_end
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ReceivedDubiousDiscText:
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text_far _ReceivedDubiousDiscText
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sound_get_item_1
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text_end
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PoryZBagFull:
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@ -190,7 +190,9 @@ SafariBallSalesman:
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.enoughMoney
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lb bc, SAFARI_BALL, 3
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call GiveItem
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jr nc, .done
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jr nc, .BagFull
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ld hl, ReceivedSafariBallsText
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call PrintText
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xor a
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ld [wPriceTemp], a
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ld [wPriceTemp + 2], a
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@ -205,7 +207,13 @@ SafariBallSalesman:
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call DisplayTextBoxID
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jr .done
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.choseNo
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ld hl, .RefuseText
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ld hl, RefuseText
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call PrintText
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jr .done
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.BagFull
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ld hl, SafariBallBagFull
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call PrintText
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jr .done
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.printText
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call PrintText
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.done
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@ -214,13 +222,18 @@ SafariBallSalesman:
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.Text1
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text_far _SafariBallSalesmanText1
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text_end
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.NoMoneyText
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text_far _SafariBallSalesmanNoMoneyText
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text_end
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.RefuseText
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RefuseText:
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text_far _SafariBallSalesmanNoText
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text_end
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.NoMoneyText
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text_far _SafariBallSalesmanNoMoneyText
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ReceivedSafariBallsText:
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text_far _ReceivedSafariBallsText
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sound_get_item_1
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text_end
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SafariBallBagFull:
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@ -220,7 +220,6 @@ ObjectsToHide:
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db HS_BILLS_NIDORINO ; Bill's Garden access
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db HS_MANSION_GUARD ; Pokemon Mansion basement access
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db HS_MT_MOON_CRATER_GUARD ; Mt. Moon Crater access
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db HS_CERULEAN_CAVE_GUY ; Cerulean Cave access
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db -1 ; end
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; Farcalling this caused weird issues so I'm just using a clone
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15
scripts/Route10Gate.asm
Normal file
15
scripts/Route10Gate.asm
Normal file
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@ -0,0 +1,15 @@
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Route10Gate_Script:
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jp EnableAutoTextBoxDrawing
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Route10Gate_TextPointers:
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dw Route10GateText1
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Route10GateText1:
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text_asm
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ld a, TRADE_FOR_JENNY
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ld [wWhichTrade], a
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jr Route10GateDoTrade
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Route10GateDoTrade:
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predef DoInGameTradeDialogue
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jp TextScriptEnd
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@ -173,10 +173,6 @@ MissableObjectIDs_6219b:
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db HS_SILPH_CO_7F_2
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db HS_SILPH_CO_7F_3
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db HS_SILPH_CO_7F_4
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db HS_SILPH_CO_10F_1
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db HS_SILPH_CO_10F_2
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db HS_SILPH_CO_11F_1
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db HS_SILPH_CO_11F_3
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db -1 ; end
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SilphCo11Script_62185:
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@ -633,8 +629,6 @@ SaffronCityRockets:
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db HS_SILPH_CO_7F_2
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db HS_SILPH_CO_7F_3
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db HS_SILPH_CO_7F_4
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db HS_SILPH_CO_10F_1
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db HS_SILPH_CO_10F_2
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db HS_SILPH_CO_11F_1
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db HS_SILPH_CO_11F_3
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db -1 ; end
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@ -21,6 +21,17 @@ SilphGauntlet7F_ScriptPointers:
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ChiefScript1:
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CheckEvent EVENT_BEAT_CHIEF
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jr nz, .skip
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ld a, 5
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ld [wMusicFade], a
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xor a
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ld [wMusicFadeID], a
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.waitloop
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ld a, [wMusicFade]
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and a
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jr nz, .waitloop
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ld a, SFX_STOP_ALL_MUSIC
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call PlaySound
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ld a, PLAYER_DIR_UP
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ld [wPlayerMovingDirection], a
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call UpdateSprites
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@ -95,6 +106,7 @@ ChiefScript4:
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ld a, HS_CERULEAN_CAVE_GUY
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ld [wMissableObjectIndex], a
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predef HideObject
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SetEvent EVENT_MEWTWO_UNLOCKED
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ResetEventRange SILPH_GAUNTLET_EVENTS_START, SILPH_GAUNTLET_EVENTS_END, 1
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ld a, $0
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@ -117,8 +129,10 @@ SilphGauntlet7F_TextPointers:
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ChiefText1:
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text_asm
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CheckEvent EVENT_MEWTWO_UNLOCKED
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jr nz, .chiefSecondFight
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CheckEvent EVENT_BEAT_CHIEF ; Check if Chief was beaten
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jr nz, .chiefBeaten ; If Chief has been beaten, skip the trainer loading
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jr nz, .chiefBeaten1 ; If Chief has been beaten, skip the trainer loading
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; standard processing
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ld hl, ChiefMonologue
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call PrintText
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@ -127,6 +141,9 @@ ChiefText1:
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call z, WaitForTextScrollButtonPress ; and here.
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call EnableAutoTextBoxDrawing ; and here.
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CheckEvent EVENT_GOT_MASTER_BALL ; Check if Master Ball was collected.
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ld hl, ChiefMonologueMasterBallNotCollected ; If no, load this text...
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jr z, .masterBallSkip ; ...then skip.
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CheckEvent EVENT_USED_MASTER_BALL ; Check if the Master Ball has been used.
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ld hl, ChiefMonologueMasterBallNotUsed ; Load not used by default.
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jr z, .masterBallSkip ; In which case, we can skip.
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@ -153,12 +170,48 @@ ChiefText1:
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ld de, ChiefVictoryText
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call SaveEndBattleTextPointers
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jr .done
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.chiefBeaten
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ld hl, ChiefAfterBattleText
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.chiefBeaten1
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CheckEvent EVENT_GOT_MASTER_BALL ; Check if Master Ball was collected.
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ld hl, ChiefAltAfterBattleText ; If no, load this text...
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jr z, .noMBallskip ; ...then skip.
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ld hl, ChiefAfterBattleText ; otherwise, load this.
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.noMBallskip
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call PrintText
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; fallthrough
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.done
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jp TextScriptEnd
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.chiefSecondFight
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CheckEvent EVENT_BEAT_CHIEF ; Check if Chief was beaten
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jr nz, .chiefBeaten2 ; If Chief has been beaten, skip the trainer loading
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ld hl, ChiefMonologueRematch
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call PrintText
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ld a, [wSimulatedJoypadStatesEnd] ; ensuring that the text doesn't autoskip.
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and a ; yep, here too.
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call z, WaitForTextScrollButtonPress ; and here.
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call EnableAutoTextBoxDrawing ; and here.
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ld c, BANK(Music_MeetEvilTrainer)
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ld a, MUSIC_MEET_EVIL_TRAINER
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call PlayMusic
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call Delay3
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ld hl, wd72d
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set 6, [hl]
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set 7, [hl]
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ld a, OPP_CHIEF
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ld [wCurOpponent], a
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ld a, 2
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ld [wTrainerNo], a
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ld [wIsTrainerBattle], a
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ld a, $1
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ld [wSilphGauntlet7FCurScript], a
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ld hl, ChiefDefeatedText2
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ld de, ChiefVictoryText2
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call SaveEndBattleTextPointers
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jr .done
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.chiefBeaten2
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ld hl, ChiefAfterBattleText2
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call PrintText
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jr .done
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ChiefMonologue:
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text_far _ChiefMonologue
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@ -171,6 +224,10 @@ ChiefMonologueMasterBallUsed:
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ChiefMonologueMasterBallNotUsed:
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text_far _ChiefMonologueMasterBallNotUsed
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text_end
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ChiefMonologueMasterBallNotCollected:
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text_far _ChiefMonologueMasterBallNotCollected
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text_end
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ChiefDefeatedText:
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text_far _ChiefDefeatedText
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@ -183,6 +240,26 @@ ChiefVictoryText:
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ChiefAfterBattleText:
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text_far _ChiefAfterBattleText
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text_end
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ChiefAltAfterBattleText:
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text_far _ChiefAltAfterBattleText
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text_end
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ChiefMonologueRematch:
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text_far _ChiefMonologueRematch
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text_end
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ChiefDefeatedText2:
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text_far _ChiefDefeatedText2
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text_end
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ChiefVictoryText2:
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text_far _ChiefVictoryText2
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text_end
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ChiefAfterBattleText2:
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text_far _ChiefAfterBattleText2
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text_end
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ChiefPC:
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text_far _ChiefPCText
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