Merge branch 'mistress' into renewables

This commit is contained in:
Thorn Avery 2024-01-01 13:11:44 +11:00
commit 95f83287fe
69 changed files with 553 additions and 322 deletions

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@ -265,7 +265,6 @@ Known Bugs
- Fake Tears and Nasty Plot don't quite look right when done from the opponent's side.
- The Gym Leaders on Floor 6 of Silph Gauntlet don't play the correct music in battle.
- Silph Co. Worker doesn't give Lapras as a gift on occasion (this happened like one time, more testing needed)
- The final battle against Blue uses the wrong team when Eevee is chosen.
Evolution Methods for new Pokemon
====

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@ -819,6 +819,7 @@ DEF INDIGO_PLATEAU_EVENTS_END EQU const_value - 1
const_skip 4
const EVENT_VICTORY_ROAD_1_BOULDER_ON_SWITCH
const EVENT_BEAT_CHIEF ; moved out of the below union to prevent bugs
const EVENT_MEWTWO_UNLOCKED
; Silph Gauntlet events
const_next $930

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@ -180,82 +180,77 @@ DEF SHOW EQU $15
const HS_SILPH_CO_7F_RIVAL ; A5
const HS_SILPH_CO_7F_ITEM_1 ; A6 X
const HS_SILPH_CO_7F_ITEM_2 ; A7 X
const HS_SILPH_CO_10F_1 ; A8
const HS_SILPH_CO_10F_2 ; A9
const HS_SILPH_CO_10F_ITEM_1 ; AA X
const HS_SILPH_CO_10F_ITEM_2 ; AB X
const HS_SILPH_CO_10F_ITEM_3 ; AC X
const HS_SILPH_CO_11F_1 ; AD
const HS_SILPH_CO_11F_JAMES ; AE
const HS_SILPH_CO_11F_3 ; AF
const HS_SILPH_CO_11F_JESSIE ; B0
const HS_OMEGA ; B1
const HS_OMEGA_2 ; B2
const HS_DRAGONITE ; B3
const HS_MOLTRES ; B4
const HS_POKEMON_MANSION_2F_ITEM ; B5 X
const HS_POKEMON_MANSION_3F_ITEM_1 ; B6 X
const HS_POKEMON_MANSION_3F_ITEM_2 ; B7 X
const HS_POKEMON_MANSION_B1F_ITEM_1 ; B8 X
const HS_POKEMON_MANSION_B1F_ITEM_2 ; B9 X
const HS_POKEMON_MANSION_B1F_ITEM_3 ; BA X
const HS_POKEMON_MANSION_B1F_ITEM_4 ; BB X
const HS_POKEMON_MANSION_B1F_ITEM_5 ; BC X
const HS_MANSION_GUARD ; BD
const HS_SAFARI_ZONE_EAST_ITEM_1 ; BE X
const HS_SAFARI_ZONE_EAST_ITEM_2 ; BF X
const HS_SAFARI_ZONE_EAST_ITEM_3 ; C0 X
const HS_SAFARI_ZONE_EAST_ITEM_4 ; C1 X
const HS_SAFARI_ZONE_NORTH_ITEM_1 ; C2 X
const HS_SAFARI_ZONE_NORTH_ITEM_2 ; C3 X
const HS_SAFARI_ZONE_WEST_ITEM_1 ; C4 X
const HS_SAFARI_ZONE_WEST_ITEM_2 ; C5 X
const HS_SAFARI_ZONE_WEST_ITEM_3 ; C6 X
const HS_SAFARI_ZONE_WEST_ITEM_4 ; C7 X
const HS_SAFARI_ZONE_CENTER_ITEM ; C8 X
const HS_CERULEAN_CAVE_2F_ITEM_1 ; C9 X
const HS_CERULEAN_CAVE_2F_ITEM_2 ; CA X
const HS_CERULEAN_CAVE_2F_ITEM_3 ; CB X
const HS_MEWTWO ; CC X
const HS_CERULEAN_CAVE_B1F_ITEM_1 ; CD X
const HS_CERULEAN_CAVE_B1F_ITEM_2 ; CE X
const HS_VICTORY_ROAD_1F_ITEM_1 ; CF X
const HS_VICTORY_ROAD_1F_ITEM_2 ; D0 X
const HS_CHAMPIONS_ROOM_OAK ; D1
const HS_SEAFOAM_ISLANDS_1F_BOULDER_1 ; D2
const HS_SEAFOAM_ISLANDS_1F_BOULDER_2 ; D3
const HS_SEAFOAM_ISLANDS_B1F_BOULDER_1 ; D4
const HS_SEAFOAM_ISLANDS_B1F_BOULDER_2 ; D5
const HS_SEAFOAM_ISLANDS_B2F_BOULDER_1 ; D6
const HS_SEAFOAM_ISLANDS_B2F_BOULDER_2 ; D7
const HS_SEAFOAM_ISLANDS_B3F_BOULDER_1 ; D8
const HS_SEAFOAM_ISLANDS_B3F_BOULDER_2 ; D9
const HS_SEAFOAM_ISLANDS_B3F_BOULDER_3 ; DA
const HS_SEAFOAM_ISLANDS_B3F_BOULDER_4 ; DB
const HS_SEAFOAM_ISLANDS_B4F_BOULDER_1 ; DC
const HS_SEAFOAM_ISLANDS_B4F_BOULDER_2 ; DD
const HS_ARTICUNO ; DE
const HS_MEW ; DF
const HS_POKEMON_MANSION_B2F_ITEM_1 ; E0
const HS_POKEMON_MANSION_B2F_ITEM_2 ; E1
const HS_MT_MOON_CRATER_ITEM_1 ; E2
const HS_MT_MOON_CRATER_ITEM_2 ; E3
const HS_MT_MOON_CRATER_ITEM_3 ; E4
const HS_MT_MOON_CRATER_ITEM_4 ; E5
const HS_GIOVANNIS_ROOM_ITEM_1 ; E6
const HS_GIOVANNIS_ROOM_ITEM_2 ; E7
const HS_ROCK_TUNNEL_B1F_DOME ; E8
const HS_ROCK_TUNNEL_B1F_HELIX ; E9
const HS_ROCK_TUNNEL_B1F_AMBER ; EA sports. to the game.
const HS_ROCK_TUNNEL_B1F_WING ; EB
const HS_MT_MOON_CRATER_GUARD ; EC
const HS_DAYCARE_BULBASAUR ; ED
const HS_GLADE_GZAP_1 ; EE
const HS_GLADE_GZAP_2 ; EF
const HS_GLADE_GZAP_3 ; F0
const HS_GLADE_ITEM1
const HS_GLADE_ITEM2
const HS_GLADE_ITEM3
const HS_GLADE_ITEM4
const HS_CINNABAR_VOLCANO_FLOORS_ITEM ; F1
const HS_SILPH_CO_11F_1 ; A8
const HS_SILPH_CO_11F_JAMES ; A9
const HS_SILPH_CO_11F_3 ; AA
const HS_SILPH_CO_11F_JESSIE ; AB
const HS_OMEGA ; AC
const HS_OMEGA_2 ; AD
const HS_DRAGONITE ; AE
const HS_MOLTRES ; AF
const HS_POKEMON_MANSION_2F_ITEM ; B0 X
const HS_POKEMON_MANSION_3F_ITEM_1 ; B1 X
const HS_POKEMON_MANSION_3F_ITEM_2 ; B2 X
const HS_POKEMON_MANSION_B1F_ITEM_1 ; B3 X
const HS_POKEMON_MANSION_B1F_ITEM_2 ; B4 X
const HS_POKEMON_MANSION_B1F_ITEM_3 ; B5 X
const HS_POKEMON_MANSION_B1F_ITEM_4 ; B6 X
const HS_POKEMON_MANSION_B1F_ITEM_5 ; B7 X
const HS_MANSION_GUARD ; B8
const HS_SAFARI_ZONE_EAST_ITEM_1 ; B9 X
const HS_SAFARI_ZONE_EAST_ITEM_2 ; BA X
const HS_SAFARI_ZONE_EAST_ITEM_3 ; BB X
const HS_SAFARI_ZONE_EAST_ITEM_4 ; BC X
const HS_SAFARI_ZONE_NORTH_ITEM_1 ; BD X
const HS_SAFARI_ZONE_NORTH_ITEM_2 ; BE X
const HS_SAFARI_ZONE_WEST_ITEM_1 ; BF X
const HS_SAFARI_ZONE_WEST_ITEM_2 ; C0 X
const HS_SAFARI_ZONE_WEST_ITEM_3 ; C1 X
const HS_SAFARI_ZONE_WEST_ITEM_4 ; C2 X
const HS_SAFARI_ZONE_CENTER_ITEM ; C3 X
const HS_CERULEAN_CAVE_2F_ITEM_1 ; C4 X
const HS_CERULEAN_CAVE_2F_ITEM_2 ; C5 X
const HS_CERULEAN_CAVE_2F_ITEM_3 ; C6 X
const HS_MEWTWO ; C7 X
const HS_CERULEAN_CAVE_B1F_ITEM_1 ; C8 X
const HS_CERULEAN_CAVE_B1F_ITEM_2 ; C9 X
const HS_VICTORY_ROAD_1F_ITEM_1 ; CA X
const HS_VICTORY_ROAD_1F_ITEM_2 ; CB X
const HS_CHAMPIONS_ROOM_OAK ; CC
const HS_SEAFOAM_ISLANDS_1F_BOULDER_1 ; CD
const HS_SEAFOAM_ISLANDS_1F_BOULDER_2 ; CE
const HS_SEAFOAM_ISLANDS_B1F_BOULDER_1 ; CF
const HS_SEAFOAM_ISLANDS_B1F_BOULDER_2 ; D0
const HS_SEAFOAM_ISLANDS_B2F_BOULDER_1 ; D1
const HS_SEAFOAM_ISLANDS_B2F_BOULDER_2 ; D2
const HS_SEAFOAM_ISLANDS_B3F_BOULDER_1 ; D3
const HS_SEAFOAM_ISLANDS_B3F_BOULDER_2 ; D4
const HS_SEAFOAM_ISLANDS_B3F_BOULDER_3 ; D5
const HS_SEAFOAM_ISLANDS_B3F_BOULDER_4 ; D6
const HS_SEAFOAM_ISLANDS_B4F_BOULDER_1 ; D7
const HS_SEAFOAM_ISLANDS_B4F_BOULDER_2 ; D8
const HS_ARTICUNO ; D9
const HS_MEW ; DA
const HS_POKEMON_MANSION_B2F_ITEM_1 ; DB
const HS_POKEMON_MANSION_B2F_ITEM_2 ; DC
const HS_MT_MOON_CRATER_ITEM_1 ; DD
const HS_MT_MOON_CRATER_ITEM_2 ; DE
const HS_MT_MOON_CRATER_ITEM_3 ; DF
const HS_MT_MOON_CRATER_ITEM_4 ; E0
const HS_GIOVANNIS_ROOM_ITEM_1 ; E1
const HS_GIOVANNIS_ROOM_ITEM_2 ; E2
const HS_ROCK_TUNNEL_B1F_DOME ; E3
const HS_ROCK_TUNNEL_B1F_HELIX ; E4
const HS_ROCK_TUNNEL_B1F_AMBER ; E5
const HS_ROCK_TUNNEL_B1F_WING ; E6
const HS_MT_MOON_CRATER_GUARD ; E7
const HS_DAYCARE_BULBASAUR ; E8
const HS_GLADE_GZAP_1 ; E9
const HS_GLADE_GZAP_2 ; EA sports. to the game.
const HS_GLADE_GZAP_3 ; EB
const HS_GLADE_ITEM1 ; EC
const HS_GLADE_ITEM2 ; ED
const HS_GLADE_ITEM3 ; EE
const HS_GLADE_ITEM4 ; EF
const HS_CINNABAR_VOLCANO_FLOORS_ITEM ; F0
DEF NUM_HS_OBJECTS EQU const_value ; F2 - FE all go unused.

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@ -253,27 +253,26 @@ DEF FIRST_INDOOR_MAP EQU const_value
map_const CERULEAN_BADGE_HOUSE, 4, 4 ; $E7
map_const CINNABAR_VOLCANO, 14, 12 ; $E8 - Was UNUSED_MAP_E7
map_const CINNABAR_VOLCANO_FLOORS, 20, 20 ; $E9 - Switched with ROCK_TUNNEL_B1F
map_const SILPH_CO_9F, 13, 9 ; $EA (now goes unused)
map_const SILPH_CO_10F, 8, 9 ; $EB (now goes unused)
map_const SILPH_CO_11F, 9, 9 ; $EC
map_const FARAWAY_FERRY_DOCK, 14, 6 ; $ED - was SILPH_CO_ELEVATOR
map_const GARNET_CAVERN_2F, 15, 9 ; $EE - was UNUSED_MAP_ED
map_const UNDERWATER_TUNNEL, 15, 9 ; $EF - Was UNUSED_MAP_EE
map_const TRADE_CENTER, 5, 4 ; $F0
map_const COLOSSEUM, 5, 4 ; $F1
map_const CELADON_UNIVERSITY_INSIDE, 11, 10 ; $F2 - Was UNUSED_MAP_F1
map_const CELADON_UNIVERSITY_POKECENTER, 7, 4 ; $F3 - Was UNUSED_MAP_F2
map_const LORELEIS_ROOM, 5, 6 ; $F4
map_const BRUNOS_ROOM, 5, 6 ; $F5
map_const AGATHAS_ROOM, 5, 6 ; $F6
map_const ROCK_TUNNEL_B1F, 20, 18 ; $F7 - Switched with CINNABAR_VOLCANO_FLOORS
map_const GIOVANNIS_ROOM, 11, 14 ; $F8
map_const BATTLE_TENT, 5, 10 ; $F9
map_const MT_MOON_SQUARE, 13, 7 ; $FA
map_const MT_MOON_SQUARE_HOUSE, 4, 4 ; $FB
map_const CELESTE_HILL_CAVE, 20, 18 ; $FC
map_const CELESTE_HILL_OUTSIDE, 20, 20 ; $FD
map_const BRUNSWICK_GLADE, 19, 20 ; $FE
map_const ROUTE_10_GATE, 5, 4 ; $EA
map_const SILPH_CO_11F, 9, 9 ; $EB
map_const FARAWAY_FERRY_DOCK, 14, 6 ; $EC - was SILPH_CO_ELEVATOR
map_const GARNET_CAVERN_2F, 15, 9 ; $ED - was UNUSED_MAP_ED
map_const UNDERWATER_TUNNEL, 15, 9 ; $EE - Was UNUSED_MAP_EE
map_const TRADE_CENTER, 5, 4 ; $EF
map_const COLOSSEUM, 5, 4 ; $F0
map_const CELADON_UNIVERSITY_INSIDE, 11, 10 ; $F1 - Was UNUSED_MAP_F1
map_const CELADON_UNIVERSITY_POKECENTER, 7, 4 ; $F2 - Was UNUSED_MAP_F2
map_const LORELEIS_ROOM, 5, 6 ; $F3
map_const BRUNOS_ROOM, 5, 6 ; $F4
map_const AGATHAS_ROOM, 5, 6 ; $F5
map_const ROCK_TUNNEL_B1F, 20, 18 ; $F6 - Switched with CINNABAR_VOLCANO_FLOORS
map_const GIOVANNIS_ROOM, 11, 14 ; $F7
map_const BATTLE_TENT, 5, 10 ; $F8
map_const MT_MOON_SQUARE, 13, 7 ; $F9
map_const MT_MOON_SQUARE_HOUSE, 4, 4 ; $FA
map_const CELESTE_HILL_CAVE, 20, 18 ; $FB
map_const CELESTE_HILL_OUTSIDE, 20, 20 ; $FC
map_const BRUNSWICK_GLADE, 19, 20 ; $FD
DEF NUM_MAPS EQU const_value
; Indoor maps, such as houses, use this as the Map ID in their exit warps

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@ -7,10 +7,6 @@
CardKeyTable1:
db SILPH_CO_7F, $06, $0A, 4
db SILPH_CO_7F, $06, $0B, 5
db SILPH_CO_9F, $04, $12, 6
db SILPH_CO_9F, $04, $13, 7
db SILPH_CO_10F, $08, $0A, 8
db SILPH_CO_10F, $08, $0B, 9
db -1 ; end
CardKeyTable2:
@ -18,8 +14,6 @@ CardKeyTable2:
db SILPH_CO_3F, $09, $09, 11
db SILPH_CO_5F, $04, $07, 12
db SILPH_CO_5F, $05, $07, 13
db SILPH_CO_9F, $08, $03, 18
db SILPH_CO_9F, $09, $03, 19
db -1 ; end
CardKeyTable3:

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@ -2,7 +2,5 @@ SilphCoMapList:
db SILPH_CO_3F
db SILPH_CO_5F
db SILPH_CO_7F
db SILPH_CO_9F
db SILPH_CO_10F
db SILPH_CO_11F
db -1 ; end

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@ -11,8 +11,8 @@ HiddenItemCoords:
hidden_item ROUTE_9, 14, 7
hidden_item SS_ANNE_KITCHEN, 13, 9
hidden_item SS_ANNE_B1F_ROOMS, 3, 1
hidden_item ROUTE_10, 9, 17
hidden_item ROUTE_10, 16, 53
hidden_item ROUTE_10, 9, 25
hidden_item ROUTE_10, 12, 71
hidden_item ROCKET_HIDEOUT_B1F, 21, 15
hidden_item ROCKET_HIDEOUT_B3F, 27, 17
hidden_item ROCKET_HIDEOUT_B4F, 25, 1
@ -23,7 +23,6 @@ HiddenItemCoords:
hidden_item SAFARI_ZONE_GATE, 10, 1 ; inaccessible
hidden_item SAFARI_ZONE_WEST, 6, 5
hidden_item SILPH_CO_5F, 12, 3
hidden_item SILPH_CO_9F, 2, 15
hidden_item COPYCATS_HOUSE_2F, 1, 1
hidden_item CERULEAN_CAVE_1F, 14, 11
hidden_item CERULEAN_CAVE_B1F, 27, 3

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@ -46,7 +46,6 @@ HiddenObjectMaps:
db SAFARI_ZONE_GATE
db SAFARI_ZONE_WEST
db SILPH_CO_5F
db SILPH_CO_9F
db COPYCATS_HOUSE_2F
db CERULEAN_CAVE_1F
db CERULEAN_CAVE_B1F
@ -142,7 +141,6 @@ HiddenObjectPointers:
dw SafariZoneEntranceHiddenObjects
dw SafariZoneWestHiddenObjects
dw SilphCo5FHiddenObjects
dw SilphCo9FHiddenObjects
dw CopycatsHouse2FHiddenObjects
dw CeruleanCave1HiddenObjects
dw CeruleanCave3HiddenObjects
@ -431,8 +429,8 @@ SSAnne10HiddenObjects:
db -1 ; end
Route10HiddenObjects:
hidden_object 9, 17, SUPER_POTION, HiddenItems
hidden_object 16, 53, MAX_ETHER, HiddenItems
hidden_object 9, 25, SUPER_POTION, HiddenItems
hidden_object 12, 71, MAX_ETHER, HiddenItems
db -1 ; end
RocketHideout1HiddenObjects:
@ -473,10 +471,6 @@ SilphCo5FHiddenObjects:
hidden_object 12, 3, ELIXER, HiddenItems
db -1 ; end
SilphCo9FHiddenObjects:
hidden_object 2, 15, MAX_POTION, HiddenItems
db -1 ; end
CopycatsHouse2FHiddenObjects:
hidden_object 1, 1, NUGGET, HiddenItems
db -1 ; end

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@ -13,6 +13,7 @@ DungeonMaps1:
db DIGLETTS_CAVE
db UNDERWATER_TUNNEL
db CINNABAR_VOLCANO_FLOORS
db SILPH_CO_11F
db CELESTE_HILL
db CELESTE_HILL_OUTSIDE
db CELESTE_HILL_CAVE
@ -34,8 +35,6 @@ DungeonMaps2:
; SILPH_CO_[2-8]F, POKEMON_MANSION[2F-B1F], SAFARI_ZONE, and
; CERULEAN_CAVE maps, except for SILPH_CO_1F
db SILPH_CO_3F, CERULEAN_CAVE_1F
; SILPH_CO_[9-11]F
db SILPH_CO_9F, SILPH_CO_11F
; SEAFOAM_ISLANDS_[B1F-B4F]
db SEAFOAM_ISLANDS_B1F, SEAFOAM_ISLANDS_B4F
; all ROCKET_HIDEOUT maps

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@ -0,0 +1,2 @@
map_header Route10Gate, ROUTE_10_GATE, FOREST_GATE, 0
end_map_header

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@ -238,7 +238,6 @@ MapHSPointers:
dw CinnabarVolcanoHS
dw CinnabarVolcanoFloorsHS
dw NoHS
dw SilphCo10FHS
dw SilphCo11FHS
dw NoHS
dw NoHS
@ -493,12 +492,6 @@ SilphCo7FHS:
db SILPH_CO_7F, $09, SHOW ; HS_SILPH_CO_7F_RIVAL
db SILPH_CO_7F, $0A, SHOW ; HS_SILPH_CO_7F_ITEM_1
db SILPH_CO_7F, $0B, SHOW ; HS_SILPH_CO_7F_ITEM_2
SilphCo10FHS:
db SILPH_CO_10F, $01, SHOW ; HS_SILPH_CO_10F_1
db SILPH_CO_10F, $02, SHOW ; HS_SILPH_CO_10F_2
db SILPH_CO_10F, $03, SHOW ; HS_SILPH_CO_10F_ITEM_1
db SILPH_CO_10F, $04, SHOW ; HS_SILPH_CO_10F_ITEM_2
db SILPH_CO_10F, $05, SHOW ; HS_SILPH_CO_10F_ITEM_3
SilphCo11FHS:
db SILPH_CO_11F, $03, SHOW ; Giovanni
db SILPH_CO_11F, $04, SHOW ; James

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@ -235,8 +235,7 @@ MapHeaderBanks::
db BANK(CeruleanBadgeHouse_h)
db BANK(CinnabarVolcano_h) ; $01 UNUSED_MAP_E7
db BANK(CinnabarVolcanoFloors_h)
db BANK(SilphCo9F_h)
db BANK(SilphCo10F_h)
db BANK(Route10Gate_h)
db BANK(SilphCo11F_h)
db BANK(FarawayFerryDock_h)
db BANK(GarnetCavern2F_h) ; was UNUSED_MAP_ED

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@ -235,8 +235,7 @@ MapHeaderPointers::
dw CeruleanBadgeHouse_h
dw CinnabarVolcano_h ; UNUSED_MAP_E7
dw CinnabarVolcanoFloors_h
dw SilphCo9F_h
dw SilphCo10F_h
dw Route10Gate_h
dw SilphCo11F_h
dw FarawayFerryDock_h
dw GarnetCavern2F_h ; UNUSED_MAP_ED, used silph 2f

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@ -9,8 +9,6 @@ CinnabarLabTradeRoom_Object:
def_object_events
object_event 3, 2, SPRITE_SUPER_NERD, STAY, DOWN, 1 ; person
object_event 1, 4, SPRITE_GRAMPS, STAY, NONE, 2 ; person
; object_event 5, 5, SPRITE_BEAUTY, STAY, UP, 3 ; person
object_event 3, 5, SPRITE_GAMEBOY_KID, STAY, DOWN, 3 ; Trader
object_event 3, 5, SPRITE_GAMEBOY_KID, STAY, DOWN, 2 ; Trader
def_warps_to CINNABAR_LAB_TRADE_ROOM

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@ -4,7 +4,7 @@ RedsHouse2F_Object:
def_warp_events
warp_event 7, 1, REDS_HOUSE_1F, 3
;warp_event 5, 1, SILPH_GAUNTLET_7F, 1 ; - Test Chief
warp_event 5, 1, SILPH_CO_1F, 1 ; - Go through Gauntlet
;warp_event 5, 1, SILPH_CO_1F, 1 ; - Go through Gauntlet
;warp_event 5, 1, SILPH_CO_11F, 2 ; - Test J&J, Omega, & Giovanni. To test the Omega refight, change to SHOW in hide/show data, and set warp ID to 1.
;warp_event 5, 1, ROCKET_HIDEOUT_B4F, 2 ; - Test Giovanni 1
;warp_event 5, 1, MT_MOON_SQUARE, 1 ; - Test Shop, NPCs, and Crater
@ -14,6 +14,7 @@ RedsHouse2F_Object:
;warp_event 5, 1, FARAWAY_ISLAND_INSIDE, 1 ; Test Mew
;warp_event 5, 1, GIOVANNIS_ROOM, 1 ; Test spinner tiles
;warp_event 5, 1, CINNABAR_LAB_FOSSIL_ROOM, 1 ; Test new tileset and fossils
warp_event 5, 1, CERULEAN_CAVE_B1F, 1 ; Test Mewtwo theme
def_bg_events

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@ -19,9 +19,9 @@ RockTunnelB1F_Object:
object_event 33, 5, SPRITE_HIKER, STAY, RIGHT, 7, OPP_HIKER, 11
object_event 26, 30, SPRITE_SUPER_NERD, STAY, DOWN, 8, OPP_POKEMANIAC, 5
object_event 22, 5, SPRITE_YOUNGSTER, STAY, DOWN, 9
object_event 7, 23, SPRITE_FOSSIL, STAY, NONE, 10, HELIX_FOSSIL
object_event 6, 23, SPRITE_FOSSIL, STAY, NONE, 11, DOME_FOSSIL
object_event 8, 24, SPRITE_OLD_AMBER, STAY, NONE, 12, OLD_AMBER
object_event 5, 24, SPRITE_FOSSIL, STAY, NONE, 13, WING_FOSSIL
object_event 7, 25, SPRITE_FOSSIL, STAY, NONE, 10, HELIX_FOSSIL
object_event 6, 25, SPRITE_FOSSIL, STAY, NONE, 11, DOME_FOSSIL
object_event 4, 15, SPRITE_POKE_BALL, STAY, NONE, 12, BLK_AUGURITE
object_event 5, 23, SPRITE_FOSSIL, STAY, NONE, 13, WING_FOSSIL
def_warps_to ROCK_TUNNEL_B1F

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@ -7,6 +7,9 @@ Route10_Object:
warp_event 8, 61, ROCK_TUNNEL_1F, 3
warp_event 6, 47, POWER_PLANT, 1
warp_event 6, 3, UNDERWATER_TUNNEL, 2
warp_event 14, 61, ROUTE_10_GATE, 2
warp_event 14, 57, ROUTE_10_GATE, 1
warp_event 15, 57, ROUTE_10_GATE, 1
def_bg_events
bg_event 7, 27, 7 ; Route10Text7
@ -15,7 +18,7 @@ Route10_Object:
bg_event 5, 49, 10 ; Route10Text10
def_object_events
object_event 10, 52, SPRITE_SUPER_NERD, STAY, LEFT, 1, OPP_POKEMANIAC, 1
object_event 10, 50, SPRITE_SUPER_NERD, STAY, LEFT, 1, OPP_POKEMANIAC, 1
object_event 3, 65, SPRITE_HIKER, STAY, UP, 2, OPP_HIKER, 7
object_event 14, 72, SPRITE_SUPER_NERD, STAY, LEFT, 3, OPP_POKEMANIAC, 2
object_event 7, 33, SPRITE_COOLTRAINER_F, STAY, LEFT, 4, OPP_JR_TRAINER_F, 7

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@ -0,0 +1,14 @@
Route10Gate_Object:
db $a ; border block
def_warp_events
warp_event 5, 0, ROUTE_10, 7
warp_event 4, 7, ROUTE_10, 6
warp_event 5, 7, ROUTE_10, 6
def_bg_events
def_object_events
object_event 3, 4, SPRITE_GRAMPS, STAY, LEFT, 1 ; person
def_warps_to ROUTE_10_GATE

View file

@ -234,8 +234,7 @@ MapSongBanks::
db MUSIC_CITIES2, 0 ; CERULEAN_BADGE_HOUSE
db MUSIC_DUNGEON3, 0 ; CINNABAR_VOLCANO
db MUSIC_DUNGEON3, 0 ; CINNABAR_VOLCANO_FLOORS
db MUSIC_SILPH_CO, 0 ; SILPH_CO_9F
db MUSIC_SILPH_CO, 0 ; SILPH_CO_10F
db MUSIC_CITIES1, 0 ; ROUTE_10_GATE
db MUSIC_SILPH_CO, 0 ; SILPH_CO_11F
db MUSIC_DUNGEON2, 0 ; FARAWAY_FERRY_DOCK
db MUSIC_DUNGEON1, 0 ; GARNET_CAVERN_2F

View file

@ -135,6 +135,7 @@ InternalMapEntries:
internal_map NAME_RATERS_HOUSE, 14, 5, LavenderTownName
internal_map CERULEAN_BADGE_HOUSE, 10, 2, CeruleanCityName
internal_map CINNABAR_VOLCANO_FLOORS, 3, 14, CinnabarVolcanoName
internal_map ROUTE_10_GATE, 14, 4, Route10Name
internal_map SILPH_CO_11F, 10, 5, SilphCoName
internal_map FARAWAY_FERRY_DOCK, 15, 15, FarawayIslandName
internal_map GARNET_CAVERN_2F, 6, 10, GarnetCavernName

View file

@ -524,7 +524,7 @@ _TM26Description::
prompt
_TM27Description::
text "A ground-type,"
text "A GROUND-type,"
next "one-hit KO attack."
prompt

View file

@ -142,8 +142,7 @@ _AfterTrade2Text::
text_ram wInGameTradeGiveMonName
text " you"
line "traded to me"
para "went and evolved!"
cont "went and evolved!"
done
_WannaTrade3Text::

View file

@ -75,7 +75,7 @@ YoungsterData:
db 14, RATTATA, EKANS, ZUBAT, 0
; Route 25
db 15, RATTATA, SPEAROW, 0
db 17, SLOWPOKE, 0 ; The famous "Slowpoke Kid" who was used for the Mew glitch. Our changes make em not work anymore, but keep em for the iconography.
db 15, SHELLDER, SLOWPOKE, 0 ; The famous "Slowpoke Kid" who was used for the Mew glitch.
db 14, EKANS, SANDSHREW, 0
; SS Anne 1F Rooms
db 21, NIDORINO, 0
@ -563,6 +563,7 @@ BlackbeltData:
ChiefData:
; Silph Gauntlet 7F
db $FF, 66, ELECTRODE, 65, LAPRAS, 66, SCIZOR, 65, GENGAR, 68, PORYGONZ, 70, OMEGADGE, 0
db $FF, 73, ELECTRODE, 72, LAPRAS, 73, SCIZOR, 72, GENGAR, 75, PORYGONZ, 78, OMEGADGE, 0
; Lapras and Gengar are used here since Lapras is given by a Silph worker, and Gengar represents the Silph Scope.
; Poison- and Electric-type Pokemon

View file

@ -1363,6 +1363,27 @@ SpecialTrainerMoves:
db 6, 4, ICE_BEAM
db 0
db CHIEF, 2
db 1, 1, THUNDERBOLT
db 1, 2, THUNDER_WAVE
db 1, 3, HEADBUTT
db 2, 1, BLIZZARD
db 2, 2, THUNDERBOLT
db 2, 3, SING
db 2, 4, HYPER_BEAM
db 3, 1, IRON_HEAD
db 3, 3, HYPER_BEAM
db 4, 1, EXPLOSION
db 4, 2, THUNDERBOLT
db 4, 4, ICE_PUNCH
db 5, 1, THUNDERBOLT
db 5, 2, ICE_BEAM
db 5, 3, RECOVER
db 6, 1, THUNDERBOLT
db 6, 2, THUNDER_WAVE
db 6, 4, ICE_BEAM
db 0
db JESSIE_JAMES, 5 ; J&J postgame
db 1, 1, BUBBLEBEAM
db 1, 2, THUNDERBOLT

View file

@ -237,7 +237,6 @@ WildDataPointers:
dw NothingWildMons
dw NothingWildMons
dw NothingWildMons
dw NothingWildMons
dw GarnetCavern2FWildMons
dw UnderwaterTunnelWildMons
dw NothingWildMons

View file

@ -1,15 +1,15 @@
FarawayIslandInsideMons: ; DEFINITELY needs reworking
FarawayIslandInsideMons:
def_grass_wildmons 10 ; encounter rate
db 30, EEVEE
db 30, MANKEY
db 30, MANKEY
db 30, PRIMEAPE
db 30, BUTTERFREE
db 30, EEVEE
db 30, EEVEE
db 30, EEVEE
db 30, EEVEE
db 30, EEVEE
db 25, MANKEY
db 28, GLOOM
db 26, BUTTERFREE
db 29, PRIMEAPE
db 24, MANKEY
db 30, DECILLA
db 26, MANKEY
db 30, GORILLAIMO
db 27, BUTTERFREE
db 30, AERODACTYL
end_grass_wildmons
def_water_wildmons 0 ; encounter rate

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Before

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After

Width:  |  Height:  |  Size: 989 B

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@ -141,7 +141,6 @@ ROMX $1D
"Itemfinder 1"
"Maps 20"
"Maps 21"
"Itemfinder 2"
ROMX $1E
"bank1E"
ROMX $1F
@ -151,6 +150,7 @@ ROMX $1F
"Sound Effects 3"
; "Audio Engine 3"
; "Music 3"
"Itemfinder 2"
ROMX $20
"Text 1"
ROMX $21

View file

@ -789,10 +789,10 @@ INCLUDE "scripts/SilphCo3F.asm"
INCLUDE "data/maps/objects/SilphCo3F.asm"
SilphCo3F_Blocks: INCBIN "maps/SilphCo3F.blk"
INCLUDE "data/maps/headers/SilphCo10F.asm"
INCLUDE "scripts/SilphCo10F.asm"
INCLUDE "data/maps/objects/SilphCo10F.asm"
SilphCo10F_Blocks: INCBIN "maps/SilphCo10F.blk"
INCLUDE "data/maps/headers/Route10Gate.asm"
INCLUDE "scripts/Route10Gate.asm"
INCLUDE "data/maps/objects/Route10Gate.asm"
Route10Gate_Blocks: INCBIN "maps/Route10Gate.blk"
INCLUDE "data/maps/headers/LancesRoom.asm"
INCLUDE "scripts/LancesRoom.asm"
@ -947,11 +947,6 @@ INCLUDE "data/maps/objects/UndergroundPathRoute7.asm"
;INCLUDE "scripts/UndergroundPathRoute7Copy.asm"
;INCLUDE "data/maps/objects/UndergroundPathRoute7Copy.asm"
INCLUDE "data/maps/headers/SilphCo9F.asm"
INCLUDE "scripts/SilphCo9F.asm"
INCLUDE "data/maps/objects/SilphCo9F.asm"
SilphCo9F_Blocks: INCBIN "maps/SilphCo9F.blk"
INCLUDE "data/maps/headers/VictoryRoad1F.asm"
INCLUDE "scripts/VictoryRoad1F.asm"
INCLUDE "data/maps/objects/VictoryRoad1F.asm"

View file

@ -24,8 +24,7 @@ Me()
Oe(,?????;{e(+WWWW*){e() !(){e()hi(){e()7}:~(){e(){y{{(){e(){{{{$%{e(){{{{{{{e().(,?????;CC(,,,,,,)CC(+WWWW%
L()11111
Oe(,?????;{e(+WWWW*){e() !(){e()hi(){e()7}:~(){e(){y{{$%{e(){{{{{{{e().()CCCCCCCC(,????;CTC(,,,,,) !(+WWW%7:~()11111
()1111>;/()>??,)

BIN
maps/Route10Gate.blk Normal file

Binary file not shown.

View file

@ -25,8 +25,21 @@ MewtwoTrainerHeader:
MewtwoText:
text_asm
ld a, 5
ld [wMusicFade], a
xor a
ld [wMusicFadeID], a
.waitloop
ld a, [wMusicFade]
and a
jr nz, .waitloop
ld a, SFX_STOP_ALL_MUSIC
call PlaySound
ld hl, MewtwoTrainerHeader
call TalkToTrainer
ld a, SFX_STOP_ALL_MUSIC
call PlaySound
jp TextScriptEnd
MewtwoBattleText:

View file

@ -80,8 +80,8 @@ GaryScript2:
jr .saveTrainerId
.Charmander
cp STARTER1 ; changes start here
ld a, $3
jr nz, .Pikachu
ld a, $3
jr .saveTrainerId
.Pikachu ;
cp STARTER4

View file

@ -3,28 +3,12 @@ CinnabarLabTradeRoom_Script:
CinnabarLabTradeRoom_TextPointers:
dw Lab2Text1
dw Lab2Text2
; dw Lab2Text3
dw CinnabarLabTrader
Lab2Text1:
text_far _Lab2Text1
text_end
Lab2Text2:
text_asm
ld a, TRADE_FOR_JENNY
ld [wWhichTrade], a
jr Lab2DoTrade
;Lab2Text3:
; text_asm
; ld a, TRADE_FOR_CRINKLES
; ld [wWhichTrade], a
Lab2DoTrade:
predef DoInGameTradeDialogue
jp TextScriptEnd
CinnabarLabTrader:
text_asm
ld a, TRADE_WITH_SELF

View file

@ -40,7 +40,7 @@ PoryZSalesmanText:
jp nz, .choseNo
ldh [hMoney], a
ldh [hMoney + 2], a
ld a, $21
ld a, $30
ldh [hMoney + 1], a
call HasEnoughMoney
jr nc, .enoughMoney
@ -49,11 +49,13 @@ PoryZSalesmanText:
.enoughMoney
lb bc, DUBIOUS_DISC, 1
call GiveItem
jr nc, .done
jr nc, .BagFull
ld hl, ReceivedDubiousDiscText
call PrintText
xor a
ld [wPriceTemp], a
ld [wPriceTemp + 2], a
ld a, $21
ld a, $30
ld [wPriceTemp + 1], a
ld hl, wPriceTemp + 2
ld de, wPlayerMoney + 2
@ -65,10 +67,17 @@ PoryZSalesmanText:
SetEvent EVENT_BOUGHT_DUBIOUS_DISC
jr .done
.choseNo
ld hl, .RefuseText
jr .printText
ld hl, RefuseText2
call PrintText
jr .done
.alreadyBoughtPoryZ
ld hl, .Text2
call PrintText
jr .done
.BagFull
ld hl, PoryZBagFull
call PrintText
jr .done
.printText
call PrintText
.done
@ -78,16 +87,21 @@ PoryZSalesmanText:
text_far _PoryZSalesmanText1
text_end
.RefuseText
text_far _PoryZSalesmanNoText
.Text2
text_far _PoryZSalesmanText2
text_end
.NoMoneyText
text_far _PoryZSalesmanNoMoneyText
text_end
.Text2
text_far _PoryZSalesmanText2
RefuseText2:
text_far _PoryZSalesmanNoText
text_end
ReceivedDubiousDiscText:
text_far _ReceivedDubiousDiscText
sound_get_item_1
text_end
PoryZBagFull:

View file

@ -190,7 +190,9 @@ SafariBallSalesman:
.enoughMoney
lb bc, SAFARI_BALL, 3
call GiveItem
jr nc, .done
jr nc, .BagFull
ld hl, ReceivedSafariBallsText
call PrintText
xor a
ld [wPriceTemp], a
ld [wPriceTemp + 2], a
@ -205,7 +207,13 @@ SafariBallSalesman:
call DisplayTextBoxID
jr .done
.choseNo
ld hl, .RefuseText
ld hl, RefuseText
call PrintText
jr .done
.BagFull
ld hl, SafariBallBagFull
call PrintText
jr .done
.printText
call PrintText
.done
@ -215,12 +223,17 @@ SafariBallSalesman:
text_far _SafariBallSalesmanText1
text_end
.RefuseText
.NoMoneyText
text_far _SafariBallSalesmanNoMoneyText
text_end
RefuseText:
text_far _SafariBallSalesmanNoText
text_end
.NoMoneyText
text_far _SafariBallSalesmanNoMoneyText
ReceivedSafariBallsText:
text_far _ReceivedSafariBallsText
sound_get_item_1
text_end
SafariBallBagFull:

View file

@ -220,7 +220,6 @@ ObjectsToHide:
db HS_BILLS_NIDORINO ; Bill's Garden access
db HS_MANSION_GUARD ; Pokemon Mansion basement access
db HS_MT_MOON_CRATER_GUARD ; Mt. Moon Crater access
db HS_CERULEAN_CAVE_GUY ; Cerulean Cave access
db -1 ; end
; Farcalling this caused weird issues so I'm just using a clone

15
scripts/Route10Gate.asm Normal file
View file

@ -0,0 +1,15 @@
Route10Gate_Script:
jp EnableAutoTextBoxDrawing
Route10Gate_TextPointers:
dw Route10GateText1
Route10GateText1:
text_asm
ld a, TRADE_FOR_JENNY
ld [wWhichTrade], a
jr Route10GateDoTrade
Route10GateDoTrade:
predef DoInGameTradeDialogue
jp TextScriptEnd

View file

@ -173,10 +173,6 @@ MissableObjectIDs_6219b:
db HS_SILPH_CO_7F_2
db HS_SILPH_CO_7F_3
db HS_SILPH_CO_7F_4
db HS_SILPH_CO_10F_1
db HS_SILPH_CO_10F_2
db HS_SILPH_CO_11F_1
db HS_SILPH_CO_11F_3
db -1 ; end
SilphCo11Script_62185:
@ -633,8 +629,6 @@ SaffronCityRockets:
db HS_SILPH_CO_7F_2
db HS_SILPH_CO_7F_3
db HS_SILPH_CO_7F_4
db HS_SILPH_CO_10F_1
db HS_SILPH_CO_10F_2
db HS_SILPH_CO_11F_1
db HS_SILPH_CO_11F_3
db -1 ; end

View file

@ -21,6 +21,17 @@ SilphGauntlet7F_ScriptPointers:
ChiefScript1:
CheckEvent EVENT_BEAT_CHIEF
jr nz, .skip
ld a, 5
ld [wMusicFade], a
xor a
ld [wMusicFadeID], a
.waitloop
ld a, [wMusicFade]
and a
jr nz, .waitloop
ld a, SFX_STOP_ALL_MUSIC
call PlaySound
ld a, PLAYER_DIR_UP
ld [wPlayerMovingDirection], a
call UpdateSprites
@ -95,6 +106,7 @@ ChiefScript4:
ld a, HS_CERULEAN_CAVE_GUY
ld [wMissableObjectIndex], a
predef HideObject
SetEvent EVENT_MEWTWO_UNLOCKED
ResetEventRange SILPH_GAUNTLET_EVENTS_START, SILPH_GAUNTLET_EVENTS_END, 1
ld a, $0
@ -117,8 +129,10 @@ SilphGauntlet7F_TextPointers:
ChiefText1:
text_asm
CheckEvent EVENT_MEWTWO_UNLOCKED
jr nz, .chiefSecondFight
CheckEvent EVENT_BEAT_CHIEF ; Check if Chief was beaten
jr nz, .chiefBeaten ; If Chief has been beaten, skip the trainer loading
jr nz, .chiefBeaten1 ; If Chief has been beaten, skip the trainer loading
; standard processing
ld hl, ChiefMonologue
call PrintText
@ -127,6 +141,9 @@ ChiefText1:
call z, WaitForTextScrollButtonPress ; and here.
call EnableAutoTextBoxDrawing ; and here.
CheckEvent EVENT_GOT_MASTER_BALL ; Check if Master Ball was collected.
ld hl, ChiefMonologueMasterBallNotCollected ; If no, load this text...
jr z, .masterBallSkip ; ...then skip.
CheckEvent EVENT_USED_MASTER_BALL ; Check if the Master Ball has been used.
ld hl, ChiefMonologueMasterBallNotUsed ; Load not used by default.
jr z, .masterBallSkip ; In which case, we can skip.
@ -153,12 +170,48 @@ ChiefText1:
ld de, ChiefVictoryText
call SaveEndBattleTextPointers
jr .done
.chiefBeaten
ld hl, ChiefAfterBattleText
.chiefBeaten1
CheckEvent EVENT_GOT_MASTER_BALL ; Check if Master Ball was collected.
ld hl, ChiefAltAfterBattleText ; If no, load this text...
jr z, .noMBallskip ; ...then skip.
ld hl, ChiefAfterBattleText ; otherwise, load this.
.noMBallskip
call PrintText
; fallthrough
.done
jp TextScriptEnd
.chiefSecondFight
CheckEvent EVENT_BEAT_CHIEF ; Check if Chief was beaten
jr nz, .chiefBeaten2 ; If Chief has been beaten, skip the trainer loading
ld hl, ChiefMonologueRematch
call PrintText
ld a, [wSimulatedJoypadStatesEnd] ; ensuring that the text doesn't autoskip.
and a ; yep, here too.
call z, WaitForTextScrollButtonPress ; and here.
call EnableAutoTextBoxDrawing ; and here.
ld c, BANK(Music_MeetEvilTrainer)
ld a, MUSIC_MEET_EVIL_TRAINER
call PlayMusic
call Delay3
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld a, OPP_CHIEF
ld [wCurOpponent], a
ld a, 2
ld [wTrainerNo], a
ld [wIsTrainerBattle], a
ld a, $1
ld [wSilphGauntlet7FCurScript], a
ld hl, ChiefDefeatedText2
ld de, ChiefVictoryText2
call SaveEndBattleTextPointers
jr .done
.chiefBeaten2
ld hl, ChiefAfterBattleText2
call PrintText
jr .done
ChiefMonologue:
text_far _ChiefMonologue
@ -172,6 +225,10 @@ ChiefMonologueMasterBallNotUsed:
text_far _ChiefMonologueMasterBallNotUsed
text_end
ChiefMonologueMasterBallNotCollected:
text_far _ChiefMonologueMasterBallNotCollected
text_end
ChiefDefeatedText:
text_far _ChiefDefeatedText
text_end
@ -184,6 +241,26 @@ ChiefAfterBattleText:
text_far _ChiefAfterBattleText
text_end
ChiefAltAfterBattleText:
text_far _ChiefAltAfterBattleText
text_end
ChiefMonologueRematch:
text_far _ChiefMonologueRematch
text_end
ChiefDefeatedText2:
text_far _ChiefDefeatedText2
text_end
ChiefVictoryText2:
text_far _ChiefVictoryText2
text_end
ChiefAfterBattleText2:
text_far _ChiefAfterBattleText2
text_end
ChiefPC:
text_far _ChiefPCText
text_end

View file

@ -41,7 +41,7 @@ _Lover2::
_BrunswickBattleText1::
text "I'm searching"
line "for rare BIRD"
line "for rare bird"
cont "#MON!"
done
@ -69,7 +69,7 @@ _BrunswickEndBattleText2::
prompt
_BrunswickAfterBattleText2::
text "I saw a BIRD"
text "I saw a bird"
line "#MON with huge"
cont "legs sprint past"
cont "me!"

View file

@ -67,7 +67,8 @@ _CeladonCityText6::
para "It evolved from"
line "POLIWHIRL when I"
cont "used WATER STONE!"
cont "gave it a WATER"
cont "STONE!"
done
_CeladonCityText7::
@ -138,7 +139,8 @@ _CeladonCityText16::
line "protects #MON"
cont "against SPECIAL"
cont "attacks such as"
cont "fire and water!"
cont "FIRE- and WATER-"
cont "type techniques!"
para "It even improves"
line "their own!"

View file

@ -14,7 +14,7 @@ _ErikaPreBattleText::
para "I teach the art of"
line "flower arranging."
cont "My #MON are of"
cont "the grass-type."
cont "the GRASS-type."
para "Oh, I'm sorry, I"
line "had no idea that"
@ -110,13 +110,14 @@ _CeladonGymEndBattleText3::
prompt
_CeladonGymAfterBattleText3::
text "Grass-type #MON"
text "GRASS-type #MON"
line "are tough against"
cont "the water-type!"
cont "the WATER-type!"
para "They also have an"
line "edge on rock and"
cont "ground #MON!"
line "advantage against"
cont "ROCK- and GROUND-"
cont "type #MON!"
done
_CeladonGymBattleText4::
@ -137,8 +138,8 @@ _CeladonGymAfterBattleText4::
done
_CeladonGymBattleText5::
text "Look at my grass"
line "#MON!"
text "Look at my GRASS-"
line "type #MON!"
para "They're so easy"
line "to raise!"
@ -149,7 +150,7 @@ _CeladonGymEndBattleText5::
prompt
_CeladonGymAfterBattleText5::
text "We only use grass-"
text "We only use GRASS-"
line "type #MON at"
cont "our GYM!"
@ -160,8 +161,8 @@ _CeladonGymAfterBattleText5::
_CeladonGymBattleText6::
text "Don't bring any"
line "bugs or fire"
cont "#MON in here!"
line "BUG- or FIRE-"
cont "type #MON!"
done
_CeladonGymEndBattleText6::

View file

@ -51,31 +51,20 @@ _JackyAfterBattle::
cont "slow motion..."
para "Ok! I will give"
line "you a #MON"
cont "to help you on"
cont "your quest!"
line "you a gift to"
cont "help you on your"
cont "quest!"
para "Over there is a"
line "@"
text_ram wcd6d
text "!"
line "rare #MON!"
para "Go, go, take it!"
; para "I look forward"
; line "to our next bout!"
done
_JackyGift::
text_ram wcd6d
text " has"
line "incredibly good"
cont "evolutionary"
cont "potential!"
para "It will help"
line "you greatly in"
cont "your next bout!"
line "I look forward to"
line "our next bout!"
done
_JackyN64::

View file

@ -26,7 +26,7 @@ _CelesteHillCaveBattleText2::
_CelesteHillCaveEndBattleText2::
text "...!"
line "You are not an"
cont "ordinary TRAINER!"
cont "ordinary trainer!"
prompt
_CelesteHillCaveAfterBattleText2:: ; Allusion to the lack of a Teachy TV

View file

@ -1,3 +1,7 @@
_MewtwoBattleText::
text "Mew!@"
text "MEWTWO: ..."
para "..."
para "...Mew!!!@"
text_end

View file

@ -13,7 +13,7 @@ _MistyPreBattleText::
para "My policy is an"
line "all-out offensive"
cont "with water-type"
cont "with WATER-type"
cont "#MON!"
done
@ -111,8 +111,8 @@ _CeruleanGymEndBattleText3::
_CeruleanGymAfterBattleText3::
text "Why is a FIRE-"
line "FIGHTER in a"
cont "GYM for water"
cont "#MON?"
cont "GYM for WATER-"
cont "type #MON?"
para "Haha! You have to" ; Actually happens in real life!
line "check for short"
@ -121,13 +121,13 @@ _CeruleanGymAfterBattleText3::
_CeruleanGymGuidePreBattleText::
text "Yo! Champ in"
line "making!"
line "the making!"
para "Here's my advice!"
para "The LEADER, MISTY,"
line "is a pro who uses"
cont "water #MON!"
cont "WATER-types!"
para "You can drain all"
line "their water with"
@ -141,7 +141,7 @@ _CeruleanGymGuidePostBattleText::
text "You beat MISTY!"
line "What'd I tell ya?"
para "You and me kid,"
para "You and me, kid,"
line "we make a pretty"
cont "darn good team!"
done

View file

@ -23,11 +23,11 @@ _ReceivedVolcanoBadgeText::
_BlainePostBattleAdviceText::
text "FIRE BLAST is the"
line "ultimate fire"
line "ultimate fiery"
cont "technique!"
para "Don't waste it on"
line "water #MON!"
line "WATER-types!"
done
_BlaineVolcanoBadgeInfoText::
@ -55,7 +55,7 @@ _TM38ExplanationText::
para "TM38 contains"
line "FIRE BLAST!"
para "Teach it to fire-"
para "Teach it to FIRE-"
line "type #MON!"
para "CHARMELEON or"
@ -124,7 +124,7 @@ _CinnabarGymAfterBattleText3::
_CinnabarGymBattleText4::
text "I just like using"
line "fire #MON!"
line "the FIRE-type!"
done
_CinnabarGymEndBattleText4::
@ -133,9 +133,9 @@ _CinnabarGymEndBattleText4::
prompt
_CinnabarGymAfterBattleText4::
text "I wish there was"
line "a thief #MON!"
cont "I'd use that!"
text "I wonder...does a"
line "FIRE-type thief"
cont "#MON exist?"
done
_CinnabarGymBattleText5::
@ -170,9 +170,9 @@ _CinnabarGymEndBattleText6::
prompt
_CinnabarGymAfterBattleText6::
text "Us fire #MON"
line "fans like PONYTA"
cont "and NINETALES!"
text "Us FIRE-type fans"
line "like PONYTA and"
cont "NINETALES a lot!"
done
_CinnabarGymBattleText7::
@ -186,21 +186,27 @@ _CinnabarGymEndBattleText7::
prompt
_CinnabarGymAfterBattleText7::
text "Water beats fire!"
line "But, fire melts"
cont "ice #MON!"
text "Water beats fire,"
line "but fire easily"
cont "melts ice!"
para "WATER- and ICE-"
line "type #MON like"
cont "DEWGONG can be"
cont "tricky..."
done
_CinnabarGymGuidePreBattleText::
text "Yo! Champ in"
line "making!"
line "the making!"
para "The hot-headed"
line "BLAINE is a fire"
cont "#MON pro!"
line "BLAINE is a FIRE-"
cont "type #MON pro!"
para "Douse his spirits"
line "with water!"
line "with WATER-type"
cont "techniques!"
para "You better take"
line "some BURN HEALs!"

View file

@ -33,7 +33,7 @@ _PoryZSalesmanText1::
para "Tell you what."
line "You can get a"
cont "copy for ¥2100."
cont "copy for ¥3000."
cont "What do you say?"
done
@ -44,6 +44,11 @@ _PoryZSalesmanNoText::
cont "chance!"
done
_ReceivedDubiousDiscText::
text "<PLAYER> received"
line "DUBIOUS DISC!@"
text_end
_PoryZSalesmanNoMoneyText::
text "You'll need more"
line "money than that!"
@ -60,3 +65,5 @@ _PoryZBagFull::
line "full! Can't sell"
cont "you anything like"
cont "that!"
done

View file

@ -75,7 +75,7 @@ _CitrineCityText3::
done
_CitrineCityText4::
text "Some BIRD #MON"
text "Some bird #MON"
line "roost on the"
cont "hill north of"
cont "here every year."

View file

@ -10,6 +10,6 @@ _CitrineTradebackHouseGuy::
_CitrineTradebackHouseBooklet::
text "It's a book showing"
line "two strange BIRD"
line "two strange bird"
cont "#MON."
done

View file

@ -28,7 +28,8 @@ _FightingDojoText_5ce98::
para "In return, I will"
line "give you a prized"
cont "fighting #MON!"
cont "FIGHTING-type"
cont "#MON!"
para "Choose whichever"
line "one you like!"

View file

@ -145,6 +145,11 @@ _SafariBallSalesmanNoText::
cont "me?"
done
_ReceivedSafariBallsText::
text "<PLAYER> received"
line "3 SAFARI BALLS!@"
text_end
_SafariBallSalesmanNoMoneyText::
text "Not enough money?"
line "Sorry, kid! Paint"
@ -160,6 +165,7 @@ _SafariBallBagFull::
line "give you these"
cont "when your bag's"
cont "that full!"
done
_ReceivedTM50Text::
text "<PLAYER> received"

View file

@ -172,7 +172,7 @@ _FuchsiaGymAfterBattleText6::
_FuchsiaGymGuidePreBattleText::
text "Yo! Champ in"
line "making!"
line "the making!"
para "FUCHSIA GYM is"
line "riddled with"

View file

@ -88,11 +88,12 @@ _CeladonGameCornerText_48dca::
para "You have better"
line "things to do,"
cont "champ in making!"
cont "champ in the"
cont "making!"
para "CELADON GYM's"
line "LEADER is ERIKA!"
cont "She uses grass-"
cont "She uses GRASS-"
cont "type #MON!"
para "She might appear"

View file

@ -60,7 +60,7 @@ _LoreleiRematchAfterBattleText::
text "I may have lost"
line "to you, but I'll"
cont "never give up on"
cont "ice #MON!"
cont "icy #MON!"
para "You should aim to"
line "win using #MON"

View file

@ -27,32 +27,32 @@ _OaksLabText39::
_OaksLabCharmanderText::
text "So! You want the"
line "fire #MON,"
line "FIRE #MON,"
cont "CHARMANDER?"
done
_OaksLabSquirtleText::
text "So! You want the"
line "water #MON,"
line "WATER #MON,"
cont "SQUIRTLE?"
done
_OaksLabBulbasaurText::
text "So! You want the"
line "plant #MON,"
line "GRASS #MON,"
cont "BULBASAUR?"
done
_OaksLabPikachuText::
text "So! You want the"
line "electric #MON,"
line "mouse #MON,"
cont "PIKACHU?"
done
_OaksLabEeveeText::
text "So! You want the"
line "normal #MON,"
cont "EEVEE?"
line "evolution #-"
cont "MON, EEVEE?"
done
_OaksLabMonEnergeticText::

View file

@ -1,6 +1,6 @@
_PewterCityText1::
text "It's rumored that"
line "CLEFAIRYs came"
line "CLEFAIRY came"
cont "from the moon!"
para "They appeared "

View file

@ -9,7 +9,7 @@ _BrockPreBattleText::
para "That's why my"
line "#MON are all"
cont "the rock-type!"
cont "the ROCK-type!"
para "Do you still want"
line "to challenge me?"

View file

@ -6,7 +6,7 @@ _B2FBook1::
para "We are getting"
line "high energy"
cont "readings from"
cont "MEWTWO's PSYCHIC"
cont "MEWTWO's psychic"
cont "power!"
para "But..."

View file

@ -77,7 +77,7 @@ _RockTunnel2EndBattleText6::
_RockTunnel2AfterBattleText6::
text "In mountains,"
line "you'll often find"
cont "rock-type #MON."
cont "ROCK-type #MON."
done
_RockTunnel2BattleText7::

View file

@ -146,7 +146,7 @@ _OakCitrineExplain::
cont "go to become far"
cont "stronger."
para "Some strange BIRD"
para "Some strange bird"
line "#MON are said"
cont "to roost there,"
cont "but they are so"

View file

@ -135,8 +135,8 @@ _Route9AfterBattleText8::
done
_Route9BattleText9::
text "Go, my super bug"
line "#MON!"
text "Go, my super BUG-"
line "type #MON!"
done
_Route9EndBattleText9::
@ -146,7 +146,7 @@ _Route9EndBattleText9::
_Route9AfterBattleText9::
text "If you don't like"
line "bug #MON, you"
line "bugs, you really"
cont "bug me!"
done

View file

@ -102,7 +102,7 @@ _SaffronCityText18::
cont "LEADER: SABRINA"
para "The Master of"
line "Psychic #MON!"
line "PSI #MON!"
done
_SaffronCityText20::

View file

@ -72,15 +72,15 @@ _TM46NoRoomText::
_SaffronGymGuidePreBattleText::
text "Yo! Champ in"
line "making!"
line "the making!"
para "SABRINA's #MON"
line "use psychic power"
cont "instead of force!"
para "Fighting #MON"
para "FIGHTING-types"
line "are weak against"
cont "psychic #MON!"
cont "psychic power!"
para "They get creamed"
line "before they can"
@ -129,8 +129,9 @@ _SaffronGymEndBattleText2::
prompt
_SaffronGymAfterBattleText2::
text "Psychic #MON"
line "fear only bugs!" ; changed to the Yellow version because this guy LIES in RGB
text "PSYCHIC-types are"
line "afraid of DARK-"
cont "and BUG-types!"
done
_SaffronGymBattleText3::

View file

@ -148,7 +148,7 @@ _SilphCo10Text_6237b::
_OmegaBattleText::
text "Bzzt! Clank!"
text_end
done
; Fun fact: For some reason, this text is stored in 10F. Seems to be a beta element - they ARE encountered in 11F.
_SilphCoJessieJamesText1::

View file

@ -8,9 +8,13 @@ _ChiefMonologue::
para "However, I can't"
line "let you leave"
cont "this place. You"
cont "are still looking"
cont "for the ultimate"
cont "this place quite"
cont "yet..."
prompt
_ChiefMonologueMasterBallNotUsed::
text "You're looking for"
line "for the ultimate"
cont "#MON, aren't"
cont "you?"
@ -22,10 +26,8 @@ _ChiefMonologue::
cont "GIOVANNI gone,"
cont "our company is"
cont "going under!"
prompt
_ChiefMonologueMasterBallNotUsed::
text "Now there's only"
para "Now there's only"
line "one way to catch"
cont "MEWTWO, and it's"
cont "in your hands!"
@ -33,10 +35,24 @@ _ChiefMonologueMasterBallNotUsed::
para "<PLAYER>!"
para "Give me that BALL!"
prompt
done
_ChiefMonologueMasterBallUsed::
text "...what? You used"
text "You're looking for"
line "for the ultimate"
cont "#MON, aren't"
cont "you?"
para "That MASTER"
line "BALL... I should"
cont "never have given"
cont "it to you! With"
cont "MEWTWO loose and"
cont "GIOVANNI gone,"
cont "our company is"
cont "going under!"
para "...what? You used"
line "the MASTER BALL?!"
para "You stupid child!"
@ -50,7 +66,31 @@ _ChiefMonologueMasterBallUsed::
para "You are in for"
line "a world of hurt!" ; Like Giovanni, but with a slightly more pompous tone in using "hurt".
prompt
done
_ChiefMonologueMasterBallNotCollected::
text "As I watched you"
line "battle GIOVANNI,"
cont "I know how you"
cont "and your #MON"
cont "fight."
para "I must say, your"
line "strength seems..."
cont "promising. That's"
cont "why I invited you"
cont "here, after all."
para "Before my next big"
line "plan, I must see"
cont "how well I stand"
cont "against the new"
cont "champion!"
para "<PLAYER>!"
para "Give it your all!"
done
_ChiefDefeatedText::
text "No! I..."
@ -93,6 +133,27 @@ _ChiefAfterBattleText::
done
_ChiefAltAfterBattleText::
text "CHIEF: Just as"
line "I thought..."
cont "No product I"
cont "have is capable"
cont "of trouncing you."
para "Money means I can"
line "be as powerful as"
cont "I want, but what"
cont "I do with that"
cont "power...is very"
cont "important."
para "I still have much"
line "yet to learn..."
para "Go."
done
_ChiefPCText::
text "It's a PC with"
line "blueprints for"
@ -119,3 +180,46 @@ _ChiefPainting2::
line "of GAWARHED, an"
cont "extinct #MON!"
done
_ChiefMonologueRematch::
text "CHIEF: What?"
line "you're back?"
para "Hmm...you're"
line "looking for a"
cont "rematch, is that"
cont "it?"
para "Alright, if you"
line "insist. OMEGADGE"
cont "could always use"
cont "some more battle"
cont "data..."
para "So, no holding"
line "back!"
done
_ChiefDefeatedText2::
text "Impressive"
line "work..."
prompt
_ChiefVictoryText2::
text "CHIEF: I"
line "expected better."
prompt
_ChiefAfterBattleText2::
text "CHIEF: It really"
line "is no wonder"
cont "how you've been"
cont "capable of"
cont "accomplishing so"
cont "much..."
para "You truly trust"
line "and care for"
cont "your #MON."
done

View file

@ -6,7 +6,7 @@ _LTSurgePostBattleAdviceText::
line "sure powerful!"
para "But, it's useless"
line "against ground-"
line "against GROUND-"
cont "type #MON!"
done
@ -37,7 +37,9 @@ _TM24ExplanationText::
line "THUNDERBOLT!"
para "Teach it to an"
line "electric #MON!"
line "ELECTRIC-type,"
cont "like PIKACHU or"
cont "GAOTORA!"
done
_TM24NoRoomText::
@ -119,7 +121,7 @@ _VermilionGymAfterBattleText3::
_VermilionGymGuidePreBattleText::
text "Yo! Champ in"
line "making!"
line "the making!"
para "LT.SURGE has a"
line "nickname. People"
@ -128,9 +130,10 @@ _VermilionGymGuidePreBattleText::
cont "American!"
para "He's an expert on"
line "electric #MON!"
line "ELECTRIC-type"
cont "#MON!"
para "Birds and water"
para "Birds and aquatic"
line "#MON are at"
cont "risk! Beware of"
cont "paralysis too!"

View file

@ -143,7 +143,7 @@ _ViridianGymEndBattleText4::
_ViridianGymAfterBattleText4::
text "If my #MON"
line "were as good at"
cont "Karate as I..."
cont "karate as I..."
done
_ViridianGymBattleText5::
@ -214,11 +214,7 @@ _ViridianGymAfterBattleText8::
_ViridianGymGuidePreBattleText::
text "Yo! Champ in"
line "making!"
para "Even I don't know"
line "VIRIDIAN LEADER's"
cont "identity!"
line "the making!"
para "This will be the"
line "toughest of all"
@ -226,7 +222,7 @@ _ViridianGymGuidePreBattleText::
para "I heard that the"
line "trainers here"
cont "like ground-type"
cont "like GROUND-type"
cont "#MON!"
done