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Update labels to match new audio macro names
and synchronize engine_2 and engine_3 with engine_1
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7 changed files with 1439 additions and 1298 deletions
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@ -20,19 +20,27 @@ REG_DUTY_SOUND_LEN EQU 1
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REG_VOLUME_ENVELOPE EQU 2
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REG_FREQUENCY_LO EQU 3
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MAX_SFX_ID EQU $B9
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MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA"
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MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
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MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR"
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CRY_SFX_START EQU $14
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CRY_SFX_END EQU $86
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NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01"
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NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1"
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CRY_SFX_START EQUS "SFX_CRY_00"
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CRY_SFX_END EQUS "SFX_CRY_25 + 3"
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BATTLE_SFX_START EQUS "SFX_PECK"
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BATTLE_SFX_END EQUS "SFX_SILPH_SCOPE + 1"
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; wChannelFlags1 constants
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BIT_PERFECT_PITCH EQU 0 ; controlled by toggleperfectpitch command
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BIT_CHANNEL_CALL EQU 1 ; if in channel call
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BIT_NOISE_OR_SFX EQU 2 ; if channel is the music noise channel or an SFX channel
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BIT_VIBRATO_DIRECTION EQU 3 ; if the pitch is above or below normal (cycles)
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BIT_PITCH_BEND_ON EQU 4 ; if pitch bend is active
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BIT_PITCH_BEND_DECREASING EQU 5 ; if the pitch bend frequency is decreasing (instead of increasing)
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BIT_ROTATE_DUTY EQU 6 ; if rotating duty
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BIT_PERFECT_PITCH EQU 0 ; controlled by toggle_perfect_pitch command
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BIT_SOUND_CALL EQU 1 ; if in sound call
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BIT_NOISE_OR_SFX EQU 2 ; if channel is the music noise channel or an SFX channel
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BIT_VIBRATO_DIRECTION EQU 3 ; if the pitch is above or below normal (cycles)
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BIT_PITCH_SLIDE_ON EQU 4 ; if pitch slide is active
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BIT_PITCH_SLIDE_DECREASING EQU 5 ; if the pitch slide frequency is decreasing (instead of increasing)
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BIT_ROTATE_DUTY_CYCLE EQU 6 ; if rotating duty cycle
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; wChannelFlags2 constant (only has one flag)
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BIT_EXECUTE_MUSIC EQU 0 ; if in execute music
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