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DV / Stat Exp display in stat menu
Imported from Shin Pokered. Required a little bit of refactoring but all in all very straightforward. I changed the WRAM associations to be easier for me to work with should I ever need to. I am not a 100% fan of the way this works - requiring hold inputs - but I am also not sure how to make it just be something you can easily input...
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3 changed files with 121 additions and 10 deletions
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@ -33,6 +33,7 @@ DrawHP_:
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ld a, $6
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ld d, a
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ld c, a
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; shin pokered status screen func
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.drawHPBarAndPrintFraction
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pop hl
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push de
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@ -40,7 +41,7 @@ DrawHP_:
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push hl
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call DrawHPBar
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pop hl
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ldh a, [hUILayoutFlags]
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ld a, [hUILayoutFlags] ; wass hFlags_0xFFF6, translated into modern pokered-ese it's this
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bit 0, a
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jr z, .printFractionBelowBar
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ld bc, $9 ; right of bar
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@ -49,6 +50,24 @@ DrawHP_:
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ld bc, SCREEN_WIDTH + 1 ; below bar
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.printFraction
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add hl, bc
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;joenote - print stat exp if select is held
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;parse dv stats here so they can be grabbed later
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call DVParse
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call Joypad
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ld a, [hJoyHeld]
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bit 2, a
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jr z, .checkstart
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ld de, wLoadedMonHPExp
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lb bc, 2, 5
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jr .printnum
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.checkstart ;print DVs if start is held
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bit 3, a
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jr z, .doregular
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ld de, wDVCalcVar1
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lb bc, 1, 2
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jr .printnum
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.doregular
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ld de, wLoadedMonHP
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lb bc, 2, 3
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call PrintNumber
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@ -56,6 +75,8 @@ DrawHP_:
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ld [hli], a
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ld de, wLoadedMonMaxHP
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lb bc, 2, 3
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.printnum
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call PrintNumber
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pop hl
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pop de
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@ -272,6 +293,36 @@ PrintStatsBox:
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pop hl
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pop bc
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add hl, bc
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; New Stat Exp / DVs display functionality, from shin pokered.
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;joenote - print stat exp if select is held
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call Joypad
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ld a, [hJoyHeld]
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bit 2, a
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jr z, .checkstart
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dec l ;shift alignment 2 tiles to the left
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dec l
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ld de, wLoadedMonAttackExp
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lb bc, 2, 5
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call PrintStat
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ld de, wLoadedMonDefenseExp
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call PrintStat
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ld de, wLoadedMonSpeedExp
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call PrintStat
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ld de, wLoadedMonSpecialExp
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jp PrintNumber
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.checkstart ;joenote - print DVs if start is held
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bit 3, a
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jr z, .doregular
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ld de, wDVCalcVar2
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lb bc, 1, 2
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call PrintStat
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ld de, wDVCalcVar2 + 1
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call PrintStat
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ld de, wDVCalcVar2 + 2
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call PrintStat
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ld de, wDVCalcVar2 + 3
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jp PrintNumber
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.doregular
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ld de, wLoadedMonAttack
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lb bc, 2, 3
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call PrintStat
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@ -279,7 +330,7 @@ PrintStatsBox:
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call PrintStat
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ld de, wLoadedMonSpeed
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call PrintStat
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ld de, wLoadedMonSpecial
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ld de, wLoadedMonSpecial
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jp PrintNumber
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PrintStat:
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push hl
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@ -480,3 +531,58 @@ StatusScreen_PrintPP:
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dec c
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jr nz, StatusScreen_PrintPP
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ret
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; DV parsing from shin pokered
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;joenote - parse DV scores
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DVParse:
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push hl
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push bc
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ld hl, wDVCalcVar2
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ld b, $00
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ld a, [wLoadedMonDVs] ;get attack dv
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swap a
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and $0F
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ld [hl], a
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inc hl
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and $01
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sla a
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sla a
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sla a
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or b
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ld b, a
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ld a, [wLoadedMonDVs] ;get defense dv
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and $0F
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ld [hl], a
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inc hl
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and $01
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sla a
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sla a
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or b
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ld b, a
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ld a, [wLoadedMonDVs + 1] ;get speed dv
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swap a
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and $0F
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ld [hl], a
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inc hl
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and $01
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sla a
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or b
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ld b, a
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ld a, [wLoadedMonDVs + 1] ;get special dv
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and $0F
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ld [hl], a
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inc hl
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and $01
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or b
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ld b, a
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ld [hl], b ;load hp dv
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pop bc
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pop hl
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ret
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