mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-11-14 00:56:40 +13:00
Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
This commit is contained in:
parent
ccb01731fe
commit
9878f01e29
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@ -2,9 +2,9 @@ PlayBattleMusic::
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xor a
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ld [wAudioFadeOutControl], a
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ld [wLowHealthAlarm], a
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dec a
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dec a ; SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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call PlaySound ; stop music
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call PlaySound
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call DelayFrame
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ld c, BANK(Music_GymLeaderBattle)
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ld a, [wGymLeaderNo]
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@ -10,7 +10,7 @@ PlayPokedexRatingSfx::
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jr .getSfxPointer
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.gotSfxPointer
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push bc
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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call PlaySoundWaitForCurrent
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pop bc
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@ -29,6 +29,7 @@ INCLUDE "constants/palette_constants.asm"
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INCLUDE "constants/list_constants.asm"
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INCLUDE "constants/map_constants.asm"
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INCLUDE "constants/map_data_constants.asm"
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INCLUDE "constants/map_object_constants.asm"
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INCLUDE "constants/hide_show_constants.asm"
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INCLUDE "constants/credits_constants.asm"
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INCLUDE "constants/audio_constants.asm"
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@ -1,3 +1,29 @@
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; pitch
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const_def
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const C_ ; 0
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const C# ; 1
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const D_ ; 2
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const D# ; 3
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const E_ ; 4
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const F_ ; 5
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const F# ; 6
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const G_ ; 7
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const G# ; 8
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const A_ ; 9
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const A# ; A
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const B_ ; B
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; channel
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const_def
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const Ch1 ; 0
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const Ch2 ; 1
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const Ch3 ; 2
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const Ch4 ; 3
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const Ch5 ; 4
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const Ch6 ; 5
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const Ch7 ; 6
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const Ch8 ; 7
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; HW sound channel register base addresses
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HW_CH1_BASE EQU (rNR10 % $100)
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HW_CH2_BASE EQU ((rNR21 % $100) - 1)
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@ -7,3 +7,8 @@ EAST EQU 1
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WEST EQU 2
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SOUTH EQU 4
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NORTH EQU 8
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; tileset environments
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INDOOR EQU 0
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CAVE EQU 1
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OUTDOOR EQU 2
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14
constants/map_object_constants.asm
Normal file
14
constants/map_object_constants.asm
Normal file
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@ -0,0 +1,14 @@
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; different kinds of people events
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ITEM EQU $80
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TRAINER EQU $40
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WALK EQU $FE
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STAY EQU $FF
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DOWN EQU $D0
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UP EQU $D1
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LEFT EQU $D2
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RIGHT EQU $D3
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NONE EQU $FF
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BOULDER_MOVEMENT_BYTE_2 EQU $10
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@ -238,3 +238,5 @@ MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE"
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music_const SFX_SLOTS_NEW_SPIN, SFX_Slots_New_Spin
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music_const SFX_SHOOTING_STAR, SFX_Shooting_Star
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MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR"
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SFX_STOP_ALL_MUSIC EQU $ff
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@ -1,9 +1,3 @@
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; different kinds of people events
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ITEM EQU $80
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TRAINER EQU $40
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BOULDER_MOVEMENT_BYTE_2 EQU $10
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; sprite facing directions
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SPRITE_FACING_DOWN EQU $00
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SPRITE_FACING_UP EQU $04
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@ -1,3 +1,11 @@
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tileset: MACRO
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db BANK(\2) ; BANK(GFX)
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dw \1, \2, \3 ; Block, GFX, Coll
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db \4, \5, \6 ; counter tiles
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db \7 ; grass tile
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db \8 ; permission (indoor, cave, outdoor)
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ENDM
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Tilesets:
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tileset Overworld_Block, Overworld_GFX, Overworld_Coll, $FF,$FF,$FF, $52, OUTDOOR
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tileset RedsHouse1_Block, RedsHouse1_GFX, RedsHouse1_Coll, $FF,$FF,$FF, $FF, INDOOR
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@ -958,7 +958,7 @@ TrainerDefeatedText:
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PlayBattleVictoryMusic:
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push af
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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call PlaySoundWaitForCurrent
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ld c, BANK(Music_DefeatedTrainer)
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@ -52,7 +52,7 @@ BillsHouseInitiatedText::
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TX_FAR _BillsHouseInitiatedText
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TX_BLINK
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TX_ASM
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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call PlaySound
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ld c, 16
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@ -27,7 +27,7 @@ SafariZoneGameOver:
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call EnableAutoTextBoxDrawing
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xor a
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ld [wAudioFadeOutControl], a
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dec a
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dec a ; SFX_STOP_ALL_MUSIC
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call PlaySound
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ld c, BANK(SFX_Safari_Zone_PA)
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ld a, SFX_SAFARI_ZONE_PA
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@ -1844,8 +1844,8 @@ PlayedFluteHadEffectText:
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and a
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jr nz, .done
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; play out-of-battle pokeflute music
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ld a, $ff
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call PlaySound ; turn off music
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ld a, SFX_STOP_ALL_MUSIC
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call PlaySound
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ld a, SFX_POKEFLUTE
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ld c, BANK(SFX_Pokeflute)
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call PlayMusic
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@ -139,7 +139,7 @@ CableClub_DoBattleOrTradeAgain:
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call Serial_ExchangeBytes
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ld a, (1 << SERIAL) | (1 << TIMER) | (1 << VBLANK)
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ld [rIE], a
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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call PlaySound
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ld a, [hSerialConnectionStatus]
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cp USING_INTERNAL_CLOCK
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@ -261,7 +261,7 @@ CableClub_DoBattleOrTradeAgain:
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ld [wUnusedCF8D + 1], a
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xor a
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ld [wTradeCenterPointerTableIndex], a
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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call PlaySound
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ld a, [hSerialConnectionStatus]
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cp USING_INTERNAL_CLOCK
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@ -21,7 +21,7 @@ HallOfFamePC:
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ld a, %11000000
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ld [rBGP], a
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call EnableLCD
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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call PlaySoundWaitForCurrent
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ld c, BANK(Music_Credits)
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ld a, MUSIC_CREDITS
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@ -9,7 +9,7 @@ EvolveMon:
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xor a
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ld [wLowHealthAlarm], a
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ld [wChannelSoundIDs + Ch5], a
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dec a
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dec a ; SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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call PlaySound
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ld a, $1
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@ -67,7 +67,7 @@ EvolveMon:
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ld a, [wEvoNewSpecies]
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.done
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ld [wWholeScreenPaletteMonSpecies], a
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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call PlaySound
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ld a, [wWholeScreenPaletteMonSpecies]
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@ -32,8 +32,8 @@ SetDefaultNames:
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jp CopyData
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OakSpeech:
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ld a, $FF
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call PlaySound ; stop music
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ld a, SFX_STOP_ALL_MUSIC
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call PlaySound
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ld a, BANK(Music_Routes2)
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ld c, a
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ld a, MUSIC_ROUTES2
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@ -133,9 +133,9 @@ OakSpeech:
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ld [wAudioSavedROMBank], a
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ld a, 10
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ld [wAudioFadeOutControl], a
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ld a, $FF
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ld a, SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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call PlaySound ; stop music
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call PlaySound
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pop af
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ld [H_LOADEDROMBANK], a
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ld [MBC1RomBank], a
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@ -4,7 +4,7 @@ ShakeElevator::
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ld de, SCREEN_HEIGHT * $20
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call ShakeElevatorRedrawRow
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call Delay3
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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call PlaySound
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ld a, [hSCY]
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ld d, a
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@ -27,7 +27,7 @@ ShakeElevator::
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jr nz, .shakeLoop
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ld a, d
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ld [hSCY], a
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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call PlaySound
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ld c, BANK(SFX_Safari_Zone_PA)
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ld a, SFX_SAFARI_ZONE_PA
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@ -17,7 +17,7 @@ AnimateHealingMachine:
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call CopyHealingMachineOAM
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ld a, 4
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ld [wAudioFadeOutControl], a
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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call PlaySound
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.waitLoop
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@ -38,7 +38,7 @@ AnimateHealingMachine:
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cp BANK(Audio3_UpdateMusic)
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ld [wAudioSavedROMBank], a
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jr nz, .next
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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call PlaySound
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ld a, BANK(Music_PkmnHealed)
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4
home.asm
4
home.asm
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@ -939,7 +939,7 @@ FadeOutAudio::
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ld b, a
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xor a
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ld [wAudioFadeOutControl], a
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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call PlaySound
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ld a, [wAudioSavedROMBank]
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@ -2506,7 +2506,7 @@ PlayTrainerMusic::
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ret nz
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xor a
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ld [wAudioFadeOutControl], a
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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call PlaySound
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ld a, BANK(Music_MeetEvilTrainer)
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ld [wAudioROMBank], a
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@ -772,7 +772,7 @@ HandleBlackOut::
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StopMusic::
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ld [wAudioFadeOutControl], a
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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call PlaySound
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.wait
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16
macros.asm
16
macros.asm
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@ -1,5 +1,11 @@
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INCLUDE "macros/asm_macros.asm"
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INCLUDE "macros/data_macros.asm"
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INCLUDE "macros/text_macros.asm"
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INCLUDE "macros/audio_macros.asm"
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INCLUDE "macros/event_macros.asm"
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INCLUDE "macros/enum.asm"
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INCLUDE "macros/predef.asm"
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INCLUDE "macros/farcall.asm"
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INCLUDE "macros/data.asm"
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INCLUDE "macros/code.asm"
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INCLUDE "macros/coords.asm"
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INCLUDE "macros/scripts/audio.asm"
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INCLUDE "macros/scripts/maps.asm"
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INCLUDE "macros/scripts/events.asm"
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INCLUDE "macros/scripts/text.asm"
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@ -1,192 +0,0 @@
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lb: MACRO ; r, hi, lo
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ld \1, ((\2) & $ff) << 8 + ((\3) & $ff)
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ENDM
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homecall: MACRO
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ld a, [H_LOADEDROMBANK]
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push af
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ld a, BANK(\1)
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ld [H_LOADEDROMBANK], a
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ld [MBC1RomBank], a
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call \1
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pop af
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ld [H_LOADEDROMBANK], a
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ld [MBC1RomBank], a
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ENDM
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farcall EQUS "callba"
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callba: MACRO
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ld b, BANK(\1)
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ld hl, \1
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call Bankswitch
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ENDM
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callab: MACRO
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ld hl, \1
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ld b, BANK(\1)
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call Bankswitch
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ENDM
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jpba: MACRO
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ld b, BANK(\1)
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ld hl, \1
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jp Bankswitch
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ENDM
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jpab: MACRO
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ld hl, \1
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ld b, BANK(\1)
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jp Bankswitch
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ENDM
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validateCoords: MACRO
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IF \1 >= SCREEN_WIDTH
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fail "x coord out of range"
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ENDC
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IF \2 >= SCREEN_HEIGHT
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fail "y coord out of range"
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ENDC
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ENDM
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;\1 = r
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;\2 = X
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;\3 = Y
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;\4 = which tilemap (optional)
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coord: MACRO
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validateCoords \2, \3
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IF _NARG >= 4
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ld \1, \4 + SCREEN_WIDTH * \3 + \2
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ELSE
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ld \1, wTileMap + SCREEN_WIDTH * \3 + \2
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ENDC
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ENDM
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;\1 = X
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;\2 = Y
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;\3 = which tilemap (optional)
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aCoord: MACRO
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validateCoords \1, \2
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IF _NARG >= 3
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ld a, [\3 + SCREEN_WIDTH * \2 + \1]
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ELSE
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ld a, [wTileMap + SCREEN_WIDTH * \2 + \1]
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ENDC
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ENDM
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;\1 = X
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;\2 = Y
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;\3 = which tilemap (optional)
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Coorda: MACRO
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validateCoords \1, \2
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IF _NARG >= 3
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ld [\3 + SCREEN_WIDTH * \2 + \1], a
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ELSE
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ld [wTileMap + SCREEN_WIDTH * \2 + \1], a
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ENDC
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ENDM
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;\1 = X
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;\2 = Y
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;\3 = which tilemap (optional)
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dwCoord: MACRO
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validateCoords \1, \2
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IF _NARG >= 3
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dw \3 + SCREEN_WIDTH * \2 + \1
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ELSE
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dw wTileMap + SCREEN_WIDTH * \2 + \1
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ENDC
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ENDM
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;\1 = r
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;\2 = X
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;\3 = Y
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;\4 = map width
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overworldMapCoord: MACRO
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ld \1, wOverworldMap + ((\2) + 3) + (((\3) + 3) * ((\4) + (3 * 2)))
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ENDM
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; macro for two nibbles
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dn: MACRO
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db (\1 << 4 | \2)
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ENDM
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; macro for putting a byte then a word
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dbw: MACRO
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db \1
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dw \2
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ENDM
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dba: MACRO
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dbw BANK(\1), \1
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ENDM
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dwb: MACRO
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dw \1
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db \2
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ENDM
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dab: MACRO
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dwb \1, BANK(\1)
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ENDM
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dbbw: MACRO
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db \1, \2
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dw \3
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ENDM
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; Predef macro.
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predef_const: MACRO
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const \1PredefID
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ENDM
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add_predef: MACRO
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\1Predef::
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db BANK(\1)
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dw \1
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ENDM
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predef_id: MACRO
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ld a, (\1Predef - PredefPointers) / 3
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ENDM
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predef: MACRO
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predef_id \1
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call Predef
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ENDM
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predef_jump: MACRO
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predef_id \1
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jp Predef
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ENDM
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tx_pre_const: MACRO
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const \1_id
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ENDM
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add_tx_pre: MACRO
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\1_id:: dw \1
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ENDM
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db_tx_pre: MACRO
|
||||
db (\1_id - TextPredefs) / 2 + 1
|
||||
ENDM
|
||||
|
||||
tx_pre_id: MACRO
|
||||
ld a, (\1_id - TextPredefs) / 2 + 1
|
||||
ENDM
|
||||
|
||||
tx_pre: MACRO
|
||||
tx_pre_id \1
|
||||
call PrintPredefTextID
|
||||
ENDM
|
||||
|
||||
tx_pre_jump: MACRO
|
||||
tx_pre_id \1
|
||||
jp PrintPredefTextID
|
||||
ENDM
|
||||
|
||||
ldPal: MACRO
|
||||
ld \1, \2 << 6 | \3 << 4 | \4 << 2 | \5
|
||||
ENDM
|
||||
9
macros/code.asm
Executable file
9
macros/code.asm
Executable file
|
|
@ -0,0 +1,9 @@
|
|||
; Syntactic sugar macros
|
||||
|
||||
lb: MACRO ; r, hi, lo
|
||||
ld \1, ((\2) & $ff) << 8 + ((\3) & $ff)
|
||||
ENDM
|
||||
|
||||
ldPal: MACRO
|
||||
ld \1, \2 << 6 | \3 << 4 | \4 << 2 | \5
|
||||
ENDM
|
||||
65
macros/coords.asm
Normal file
65
macros/coords.asm
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
validateCoords: MACRO
|
||||
IF \1 >= SCREEN_WIDTH
|
||||
fail "x coord out of range"
|
||||
ENDC
|
||||
IF \2 >= SCREEN_HEIGHT
|
||||
fail "y coord out of range"
|
||||
ENDC
|
||||
ENDM
|
||||
|
||||
;\1 = r
|
||||
;\2 = X
|
||||
;\3 = Y
|
||||
;\4 = which tilemap (optional)
|
||||
coord: MACRO
|
||||
validateCoords \2, \3
|
||||
IF _NARG >= 4
|
||||
ld \1, \4 + SCREEN_WIDTH * \3 + \2
|
||||
ELSE
|
||||
ld \1, wTileMap + SCREEN_WIDTH * \3 + \2
|
||||
ENDC
|
||||
ENDM
|
||||
|
||||
;\1 = X
|
||||
;\2 = Y
|
||||
;\3 = which tilemap (optional)
|
||||
aCoord: MACRO
|
||||
validateCoords \1, \2
|
||||
IF _NARG >= 3
|
||||
ld a, [\3 + SCREEN_WIDTH * \2 + \1]
|
||||
ELSE
|
||||
ld a, [wTileMap + SCREEN_WIDTH * \2 + \1]
|
||||
ENDC
|
||||
ENDM
|
||||
|
||||
;\1 = X
|
||||
;\2 = Y
|
||||
;\3 = which tilemap (optional)
|
||||
Coorda: MACRO
|
||||
validateCoords \1, \2
|
||||
IF _NARG >= 3
|
||||
ld [\3 + SCREEN_WIDTH * \2 + \1], a
|
||||
ELSE
|
||||
ld [wTileMap + SCREEN_WIDTH * \2 + \1], a
|
||||
ENDC
|
||||
ENDM
|
||||
|
||||
;\1 = X
|
||||
;\2 = Y
|
||||
;\3 = which tilemap (optional)
|
||||
dwCoord: MACRO
|
||||
validateCoords \1, \2
|
||||
IF _NARG >= 3
|
||||
dw \3 + SCREEN_WIDTH * \2 + \1
|
||||
ELSE
|
||||
dw wTileMap + SCREEN_WIDTH * \2 + \1
|
||||
ENDC
|
||||
ENDM
|
||||
|
||||
;\1 = r
|
||||
;\2 = X
|
||||
;\3 = Y
|
||||
;\4 = map width
|
||||
overworldMapCoord: MACRO
|
||||
ld \1, wOverworldMap + ((\2) + 3) + (((\3) + 3) * ((\4) + (3 * 2)))
|
||||
ENDM
|
||||
62
macros/data.asm
Executable file
62
macros/data.asm
Executable file
|
|
@ -0,0 +1,62 @@
|
|||
; Value macros
|
||||
|
||||
percent EQUS "* $ff / 100"
|
||||
|
||||
bcd2: MACRO
|
||||
dn ((\1) / 1000) % 10, ((\1) / 100) % 10
|
||||
dn ((\1) / 10) % 10, (\1) % 10
|
||||
ENDM
|
||||
|
||||
bcd3: MACRO
|
||||
dn ((\1) / 100000) % 10, ((\1) / 10000) % 10
|
||||
dn ((\1) / 1000) % 10, ((\1) / 100) % 10
|
||||
dn ((\1) / 10) % 10, (\1) % 10
|
||||
ENDM
|
||||
|
||||
coins equs "bcd2"
|
||||
money equs "bcd3"
|
||||
|
||||
RGB: MACRO
|
||||
dw (\3 << 10 | \2 << 5 | \1)
|
||||
ENDM
|
||||
|
||||
tmlearn: MACRO
|
||||
x = 0
|
||||
REPT _NARG
|
||||
IF \1 != 0
|
||||
x = x | (1 << ((\1 - 1) % 8))
|
||||
ENDC
|
||||
SHIFT
|
||||
ENDR
|
||||
db x
|
||||
ENDM
|
||||
|
||||
|
||||
; Constant data (db, dw, dl) macros
|
||||
|
||||
dn: MACRO ; nybbles
|
||||
db (\1 << 4 | \2)
|
||||
ENDM
|
||||
|
||||
dbw: MACRO
|
||||
db \1
|
||||
dw \2
|
||||
ENDM
|
||||
|
||||
dba: MACRO
|
||||
dbw BANK(\1), \1
|
||||
ENDM
|
||||
|
||||
dwb: MACRO
|
||||
dw \1
|
||||
db \2
|
||||
ENDM
|
||||
|
||||
dab: MACRO
|
||||
dwb \1, BANK(\1)
|
||||
ENDM
|
||||
|
||||
dbbw: MACRO
|
||||
db \1, \2
|
||||
dw \3
|
||||
ENDM
|
||||
43
macros/enum.asm
Normal file
43
macros/enum.asm
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
; Enumerate variables
|
||||
|
||||
enum_start: MACRO
|
||||
if _NARG >= 1
|
||||
__enum__ = \1
|
||||
else
|
||||
__enum__ = 0
|
||||
endc
|
||||
if _NARG >= 2
|
||||
__enumdir__ = \2
|
||||
else
|
||||
__enumdir__ = 1
|
||||
endc
|
||||
ENDM
|
||||
|
||||
enum: MACRO
|
||||
\1 EQU __enum__
|
||||
__enum__ = __enum__ + __enumdir__
|
||||
ENDM
|
||||
|
||||
enum_set: MACRO
|
||||
__enum__ = \1
|
||||
ENDM
|
||||
|
||||
; Enumerate constants
|
||||
|
||||
const_def: MACRO
|
||||
if _NARG >= 1
|
||||
const_value = \1
|
||||
else
|
||||
const_value = 0
|
||||
endc
|
||||
ENDM
|
||||
|
||||
const: MACRO
|
||||
\1 EQU const_value
|
||||
const_value = const_value + 1
|
||||
ENDM
|
||||
|
||||
shift_const: MACRO
|
||||
\1 EQU (1 << const_value)
|
||||
const_value = const_value + 1
|
||||
ENDM
|
||||
37
macros/farcall.asm
Normal file
37
macros/farcall.asm
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
farcall EQUS "callba"
|
||||
|
||||
callba: MACRO
|
||||
ld b, BANK(\1)
|
||||
ld hl, \1
|
||||
call Bankswitch
|
||||
ENDM
|
||||
|
||||
callab: MACRO
|
||||
ld hl, \1
|
||||
ld b, BANK(\1)
|
||||
call Bankswitch
|
||||
ENDM
|
||||
|
||||
jpba: MACRO
|
||||
ld b, BANK(\1)
|
||||
ld hl, \1
|
||||
jp Bankswitch
|
||||
ENDM
|
||||
|
||||
jpab: MACRO
|
||||
ld hl, \1
|
||||
ld b, BANK(\1)
|
||||
jp Bankswitch
|
||||
ENDM
|
||||
|
||||
homecall: MACRO
|
||||
ld a, [H_LOADEDROMBANK]
|
||||
push af
|
||||
ld a, BANK(\1)
|
||||
ld [H_LOADEDROMBANK], a
|
||||
ld [MBC1RomBank], a
|
||||
call \1
|
||||
pop af
|
||||
ld [H_LOADEDROMBANK], a
|
||||
ld [MBC1RomBank], a
|
||||
ENDM
|
||||
49
macros/predef.asm
Normal file
49
macros/predef.asm
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
predef_const: MACRO
|
||||
const \1PredefID
|
||||
ENDM
|
||||
|
||||
add_predef: MACRO
|
||||
\1Predef::
|
||||
db BANK(\1)
|
||||
dw \1
|
||||
ENDM
|
||||
|
||||
predef_id: MACRO
|
||||
ld a, (\1Predef - PredefPointers) / 3
|
||||
ENDM
|
||||
|
||||
predef: MACRO
|
||||
predef_id \1
|
||||
call Predef
|
||||
ENDM
|
||||
|
||||
predef_jump: MACRO
|
||||
predef_id \1
|
||||
jp Predef
|
||||
ENDM
|
||||
|
||||
tx_pre_const: MACRO
|
||||
const \1_id
|
||||
ENDM
|
||||
|
||||
add_tx_pre: MACRO
|
||||
\1_id:: dw \1
|
||||
ENDM
|
||||
|
||||
db_tx_pre: MACRO
|
||||
db (\1_id - TextPredefs) / 2 + 1
|
||||
ENDM
|
||||
|
||||
tx_pre_id: MACRO
|
||||
ld a, (\1_id - TextPredefs) / 2 + 1
|
||||
ENDM
|
||||
|
||||
tx_pre: MACRO
|
||||
tx_pre_id \1
|
||||
call PrintPredefTextID
|
||||
ENDM
|
||||
|
||||
tx_pre_jump: MACRO
|
||||
tx_pre_id \1
|
||||
jp PrintPredefTextID
|
||||
ENDM
|
||||
|
|
@ -1,18 +1,3 @@
|
|||
|
||||
StopAllMusic: MACRO
|
||||
ld a, $ff
|
||||
call PlaySound
|
||||
ENDM
|
||||
|
||||
Ch1 EQU 0
|
||||
Ch2 EQU 1
|
||||
Ch3 EQU 2
|
||||
Ch4 EQU 3
|
||||
Ch5 EQU 4
|
||||
Ch6 EQU 5
|
||||
Ch7 EQU 6
|
||||
Ch8 EQU 7
|
||||
|
||||
audio_header: MACRO
|
||||
db (_NARG - 2) << 6 | \2
|
||||
dw \1_\2
|
||||
|
|
@ -73,19 +58,6 @@ noise_note: MACRO
|
|||
db \4
|
||||
ENDM
|
||||
|
||||
C_ EQU $0
|
||||
C# EQU $1
|
||||
D_ EQU $2
|
||||
D# EQU $3
|
||||
E_ EQU $4
|
||||
F_ EQU $5
|
||||
F# EQU $6
|
||||
G_ EQU $7
|
||||
G# EQU $8
|
||||
A_ EQU $9
|
||||
A# EQU $A
|
||||
B_ EQU $B
|
||||
|
||||
; arguments: pitch, length [1, 16]
|
||||
note: MACRO
|
||||
db (\1 << 4) | (\2 - 1)
|
||||
|
|
@ -15,7 +15,8 @@ event_byte = ((\1) / 8)
|
|||
ELSE
|
||||
bit (\1) % 8, a
|
||||
ENDC
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = event index
|
||||
CheckEventReuseA: MACRO
|
||||
|
|
@ -25,7 +26,8 @@ event_byte = ((\1) / 8)
|
|||
ENDC
|
||||
|
||||
bit (\1) % 8, a
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = event index
|
||||
;\2 = event index of the last event used before the branch
|
||||
|
|
@ -37,7 +39,8 @@ event_byte = ((\1) / 8)
|
|||
ENDC
|
||||
|
||||
bit (\1) % 8, a
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = reg
|
||||
;\2 = event index
|
||||
|
|
@ -48,21 +51,24 @@ EventFlagBit: MACRO
|
|||
ELSE
|
||||
ld \1, (\2) % 8
|
||||
ENDC
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = reg
|
||||
;\2 = event index
|
||||
EventFlagAddress: MACRO
|
||||
event_byte = ((\2) / 8)
|
||||
ld \1, wEventFlags + event_byte
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = event index
|
||||
CheckEventHL: MACRO
|
||||
event_byte = ((\1) / 8)
|
||||
ld hl, wEventFlags + event_byte
|
||||
bit (\1) % 8, [hl]
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = event index
|
||||
CheckEventReuseHL: MACRO
|
||||
|
|
@ -72,14 +78,16 @@ event_byte = ((\1) / 8)
|
|||
ENDC
|
||||
|
||||
bit (\1) % 8, [hl]
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
; dangerous, only use when HL is guaranteed to be the desired value
|
||||
;\1 = event index
|
||||
CheckEventForceReuseHL: MACRO
|
||||
event_byte = ((\1) / 8)
|
||||
bit (\1) % 8, [hl]
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = event index
|
||||
;\2 = event index of the last event used before the branch
|
||||
|
|
@ -91,7 +99,8 @@ event_byte = ((\1) / 8)
|
|||
ENDC
|
||||
|
||||
bit (\1) % 8, [hl]
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = event index
|
||||
CheckAndSetEvent: MACRO
|
||||
|
|
@ -99,7 +108,8 @@ event_byte = ((\1) / 8)
|
|||
ld hl, wEventFlags + event_byte
|
||||
bit (\1) % 8, [hl]
|
||||
set (\1) % 8, [hl]
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = event index
|
||||
CheckAndResetEvent: MACRO
|
||||
|
|
@ -107,7 +117,8 @@ event_byte = ((\1) / 8)
|
|||
ld hl, wEventFlags + event_byte
|
||||
bit (\1) % 8, [hl]
|
||||
res (\1) % 8, [hl]
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = event index
|
||||
CheckAndSetEventA: MACRO
|
||||
|
|
@ -115,7 +126,8 @@ CheckAndSetEventA: MACRO
|
|||
bit (\1) % 8, a
|
||||
set (\1) % 8, a
|
||||
ld [wEventFlags + ((\1) / 8)], a
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = event index
|
||||
CheckAndResetEventA: MACRO
|
||||
|
|
@ -123,14 +135,16 @@ CheckAndResetEventA: MACRO
|
|||
bit (\1) % 8, a
|
||||
res (\1) % 8, a
|
||||
ld [wEventFlags + ((\1) / 8)], a
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = event index
|
||||
SetEvent: MACRO
|
||||
event_byte = ((\1) / 8)
|
||||
ld hl, wEventFlags + event_byte
|
||||
set (\1) % 8, [hl]
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = event index
|
||||
SetEventReuseHL: MACRO
|
||||
|
|
@ -140,7 +154,8 @@ event_byte = ((\1) / 8)
|
|||
ENDC
|
||||
|
||||
set (\1) % 8, [hl]
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = event index
|
||||
;\2 = event index of the last event used before the branch
|
||||
|
|
@ -152,14 +167,16 @@ event_byte = ((\1) / 8)
|
|||
ENDC
|
||||
|
||||
set (\1) % 8, [hl]
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
; dangerous, only use when HL is guaranteed to be the desired value
|
||||
;\1 = event index
|
||||
SetEventForceReuseHL: MACRO
|
||||
event_byte = ((\1) / 8)
|
||||
set (\1) % 8, [hl]
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = event index
|
||||
;\2 = event index
|
||||
|
|
@ -170,14 +187,16 @@ SetEvents: MACRO
|
|||
SetEventReuseHL \2
|
||||
shift
|
||||
endr
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = event index
|
||||
ResetEvent: MACRO
|
||||
event_byte = ((\1) / 8)
|
||||
ld hl, wEventFlags + event_byte
|
||||
res (\1) % 8, [hl]
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = event index
|
||||
ResetEventReuseHL: MACRO
|
||||
|
|
@ -187,7 +206,8 @@ event_byte = ((\1) / 8)
|
|||
ENDC
|
||||
|
||||
res (\1) % 8, [hl]
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = event index
|
||||
;\2 = event index of the last event used before the branch
|
||||
|
|
@ -199,14 +219,16 @@ event_byte = ((\1) / 8)
|
|||
ENDC
|
||||
|
||||
res (\1) % 8, [hl]
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
; dangerous, only use when HL is guaranteed to be the desired value
|
||||
;\1 = event index
|
||||
ResetEventForceReuseHL: MACRO
|
||||
event_byte = ((\1) / 8)
|
||||
res (\1) % 8, [hl]
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = event index
|
||||
;\2 = event index
|
||||
|
|
@ -217,7 +239,8 @@ ResetEvents: MACRO
|
|||
ResetEventReuseHL \2
|
||||
shift
|
||||
endr
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = event index
|
||||
;\2 = number of bytes away from the base address (optional, for matching the ROM)
|
||||
|
|
@ -227,7 +250,8 @@ dbEventFlagBit: MACRO
|
|||
ELSE
|
||||
db ((\1) % 8)
|
||||
ENDC
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = event index
|
||||
;\2 = number of bytes away from the base address (optional, for matching the ROM)
|
||||
|
|
@ -237,7 +261,8 @@ dwEventFlagAddress: MACRO
|
|||
ELSE
|
||||
dw wEventFlags + ((\1) / 8)
|
||||
ENDC
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = start
|
||||
;\2 = end
|
||||
|
|
@ -297,7 +322,8 @@ event_fill_count = event_fill_count + 1
|
|||
ENDC
|
||||
ENDC
|
||||
ENDC
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
;\1 = start
|
||||
;\2 = end
|
||||
|
|
@ -362,7 +388,8 @@ event_fill_count = event_fill_count + 1
|
|||
ENDC
|
||||
ENDC
|
||||
ENDC
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
; returns whether both events are set in Z flag
|
||||
; This is counter-intuitive because the other event checks set the Z flag when
|
||||
|
|
@ -400,7 +427,8 @@ event_byte = ((\1) / 8)
|
|||
pop bc
|
||||
ENDC
|
||||
ENDC
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
; returns the complement of whether either event is set in Z flag
|
||||
;\1 = event index 1
|
||||
|
|
@ -429,7 +457,8 @@ CheckEitherEventSet: MACRO
|
|||
pop bc
|
||||
ENDC
|
||||
ENDC
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
|
||||
; for handling fixed event bits when events are inserted/removed
|
||||
;\1 = event index
|
||||
|
|
@ -438,4 +467,5 @@ AdjustEventBit: MACRO
|
|||
IF ((\1) % 8) != (\2)
|
||||
add ((\1) % 8) - (\2)
|
||||
ENDC
|
||||
ENDM
|
||||
ENDM
|
||||
|
||||
95
macros/data_macros.asm → macros/scripts/maps.asm
Executable file → Normal file
95
macros/data_macros.asm → macros/scripts/maps.asm
Executable file → Normal file
|
|
@ -1,39 +1,6 @@
|
|||
|
||||
; Constant enumeration is useful for monsters, items, moves, etc.
|
||||
const_def: MACRO
|
||||
if _NARG >= 1
|
||||
const_value = \1
|
||||
else
|
||||
const_value = 0
|
||||
endc
|
||||
ENDM
|
||||
|
||||
const: MACRO
|
||||
\1 EQU const_value
|
||||
const_value = const_value + 1
|
||||
ENDM
|
||||
|
||||
; data format macros
|
||||
|
||||
percent EQUS "* $ff / 100"
|
||||
|
||||
bcd2: MACRO
|
||||
dn ((\1) / 1000) % 10, ((\1) / 100) % 10
|
||||
dn ((\1) / 10) % 10, (\1) % 10
|
||||
ENDM
|
||||
|
||||
bcd3: MACRO
|
||||
dn ((\1) / 100000) % 10, ((\1) / 10000) % 10
|
||||
dn ((\1) / 1000) % 10, ((\1) / 100) % 10
|
||||
dn ((\1) / 10) % 10, (\1) % 10
|
||||
ENDM
|
||||
|
||||
coins equs "bcd2"
|
||||
money equs "bcd3"
|
||||
|
||||
;\1 = Map Width
|
||||
;\2 = Rows above (Y-blocks)
|
||||
;\3 = X movement (X-blocks)
|
||||
;\1 map width
|
||||
;\2 Rows above (Y-blocks)
|
||||
;\3 X movement (X-blocks)
|
||||
EVENT_DISP: MACRO
|
||||
dw (wOverworldMap + 7 + (\1) + ((\1) + 6) * ((\2) >> 1) + ((\3) >> 1)) ; Ev.Disp
|
||||
db \2,\3 ;Y,X
|
||||
|
|
@ -67,32 +34,6 @@ IMAP: MACRO ; imap mapid_less_than,x-coordinate,y-coordinate,textpointer
|
|||
dw \4
|
||||
ENDM
|
||||
|
||||
; tilesets' headers macro
|
||||
tileset: MACRO
|
||||
db BANK(\2) ; BANK(GFX)
|
||||
dw \1, \2, \3 ; Block, GFX, Coll
|
||||
db \4, \5, \6 ; counter tiles
|
||||
db \7 ; grass tile
|
||||
db \8 ; permission (indoor, cave, outdoor)
|
||||
ENDM
|
||||
|
||||
INDOOR EQU 0
|
||||
CAVE EQU 1
|
||||
OUTDOOR EQU 2
|
||||
|
||||
RGB: MACRO
|
||||
dw (\3 << 10 | \2 << 5 | \1)
|
||||
ENDM
|
||||
|
||||
WALK EQU $FE
|
||||
STAY EQU $FF
|
||||
|
||||
DOWN EQU $D0
|
||||
UP EQU $D1
|
||||
LEFT EQU $D2
|
||||
RIGHT EQU $D3
|
||||
NONE EQU $FF
|
||||
|
||||
;\1 sprite id
|
||||
;\2 x position
|
||||
;\3 y position
|
||||
|
|
@ -144,11 +85,11 @@ warp_to: MACRO
|
|||
EVENT_DISP \3, \2, \1
|
||||
ENDM
|
||||
|
||||
;\1 map name
|
||||
;\2 map id
|
||||
;\3 tileset
|
||||
;\4 connections: combo of NORTH, SOUTH, WEST, and/or EAST, or 0 for none
|
||||
map_header: MACRO
|
||||
;\1: map name
|
||||
;\2: map id
|
||||
;\3: tileset
|
||||
;\4: connections: combo of NORTH, SOUTH, WEST, and/or EAST, or 0 for none
|
||||
CURRENT_MAP_WIDTH = \2_WIDTH
|
||||
CURRENT_MAP_HEIGHT = \2_HEIGHT
|
||||
CURRENT_MAP_OBJECT EQUS "\1_Object"
|
||||
|
|
@ -161,6 +102,7 @@ CURRENT_MAP_OBJECT EQUS "\1_Object"
|
|||
db \4
|
||||
ENDM
|
||||
|
||||
; Comes after map_header and connection macros
|
||||
end_map_header: MACRO
|
||||
dw CURRENT_MAP_OBJECT
|
||||
PURGE CURRENT_MAP_WIDTH
|
||||
|
|
@ -169,12 +111,12 @@ PURGE CURRENT_MAP_OBJECT
|
|||
ENDM
|
||||
|
||||
; Connections go in order: north, south, west, east
|
||||
;\1 direction
|
||||
;\2 map name
|
||||
;\3 map id
|
||||
;\4 offset of the target map relative to the current map
|
||||
; (x offset for east/west, y offset for north/south)
|
||||
connection: MACRO
|
||||
;\1: direction
|
||||
;\2: map name
|
||||
;\3: map id
|
||||
;\4: offset of the target map relative to the current map
|
||||
; (x offset for east/west, y offset for north/south)
|
||||
|
||||
; Calculate tile offsets for source (current) and target maps
|
||||
_src = 0
|
||||
|
|
@ -240,14 +182,3 @@ endc
|
|||
db _y, _x
|
||||
dw wOverworldMap + _win
|
||||
ENDM
|
||||
|
||||
tmlearn: MACRO
|
||||
x = 0
|
||||
REPT _NARG
|
||||
IF \1 != 0
|
||||
x = x | (1 << ((\1 - 1) % 8))
|
||||
ENDC
|
||||
SHIFT
|
||||
ENDR
|
||||
db x
|
||||
ENDM
|
||||
|
|
@ -1,5 +1,3 @@
|
|||
|
||||
; text macros
|
||||
text EQUS "db $00," ; Start writing text.
|
||||
next EQUS "db $4e," ; Move a line down.
|
||||
line EQUS "db $4f," ; Start writing at the bottom line.
|
||||
|
|
@ -64,7 +64,7 @@ CeruleanCityScript0:
|
|||
ld a, [wWalkBikeSurfState]
|
||||
and a
|
||||
jr z, .asm_19512
|
||||
ld a, $ff
|
||||
ld a, SFX_STOP_ALL_MUSIC
|
||||
ld [wNewSoundID], a
|
||||
call PlaySound
|
||||
.asm_19512
|
||||
|
|
@ -171,7 +171,7 @@ CeruleanCityScript2:
|
|||
ld a, $1
|
||||
ld [hSpriteIndexOrTextID], a
|
||||
call DisplayTextID
|
||||
ld a, $ff
|
||||
ld a, SFX_STOP_ALL_MUSIC
|
||||
ld [wNewSoundID], a
|
||||
call PlaySound
|
||||
callba Music_RivalAlternateStart
|
||||
|
|
|
|||
|
|
@ -510,7 +510,7 @@ OaksLabScript15:
|
|||
xor a
|
||||
ld [hJoyHeld], a
|
||||
call EnableAutoTextBoxDrawing
|
||||
ld a, $ff
|
||||
ld a, SFX_STOP_ALL_MUSIC
|
||||
ld [wNewSoundID], a
|
||||
call PlaySound
|
||||
callba Music_RivalAlternateStart
|
||||
|
|
@ -611,7 +611,7 @@ OaksLabScript16:
|
|||
xor a ; NPC_MOVEMENT_DOWN
|
||||
call FillMemory
|
||||
ld [hl], $ff
|
||||
ld a, $ff
|
||||
ld a, SFX_STOP_ALL_MUSIC
|
||||
ld [wNewSoundID], a
|
||||
call PlaySound
|
||||
callba Music_RivalAlternateStart
|
||||
|
|
|
|||
|
|
@ -27,8 +27,8 @@ PalletTownScript0:
|
|||
ld [hJoyHeld], a
|
||||
ld a, PLAYER_DIR_DOWN
|
||||
ld [wPlayerMovingDirection], a
|
||||
ld a, $FF
|
||||
call PlaySound ; stop music
|
||||
ld a, SFX_STOP_ALL_MUSIC
|
||||
call PlaySound
|
||||
ld a, BANK(Music_MeetProfOak)
|
||||
ld c, a
|
||||
ld a, MUSIC_MEET_PROF_OAK ; “oak appears” music
|
||||
|
|
|
|||
|
|
@ -21,7 +21,8 @@ PewterJigglypuffText:
|
|||
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
|
||||
ld hl, .Text
|
||||
call PrintText
|
||||
StopAllMusic
|
||||
ld a, SFX_STOP_ALL_MUSIC
|
||||
call PlaySound
|
||||
ld c, 32
|
||||
call DelayFrames
|
||||
ld hl, JigglypuffFacingDirections
|
||||
|
|
|
|||
|
|
@ -22,7 +22,7 @@ PokemonTower2Script0:
|
|||
ld hl, CoordsData_6055e
|
||||
call ArePlayerCoordsInArray
|
||||
ret nc
|
||||
ld a, $ff
|
||||
ld a, SFX_STOP_ALL_MUSIC
|
||||
ld [wNewSoundID], a
|
||||
call PlaySound
|
||||
ld c, BANK(Music_MeetRival)
|
||||
|
|
@ -76,7 +76,7 @@ PokemonTower2Script1:
|
|||
ld a, $1
|
||||
ld [H_SPRITEINDEX], a
|
||||
call MoveSprite
|
||||
ld a, $ff
|
||||
ld a, SFX_STOP_ALL_MUSIC
|
||||
ld [wNewSoundID], a
|
||||
call PlaySound
|
||||
callba Music_RivalAlternateStart
|
||||
|
|
|
|||
|
|
@ -88,7 +88,7 @@ Route22Script0:
|
|||
ld a, [wWalkBikeSurfState]
|
||||
and a
|
||||
jr z, .asm_50f4e
|
||||
ld a, $ff
|
||||
ld a, SFX_STOP_ALL_MUSIC
|
||||
ld [wNewSoundID], a
|
||||
call PlaySound
|
||||
.asm_50f4e
|
||||
|
|
@ -167,7 +167,7 @@ Route22Script2:
|
|||
ld a, $1
|
||||
ld [hSpriteIndexOrTextID], a
|
||||
call DisplayTextID
|
||||
ld a, $ff
|
||||
ld a, SFX_STOP_ALL_MUSIC
|
||||
ld [wNewSoundID], a
|
||||
call PlaySound
|
||||
callba Music_RivalAlternateStart
|
||||
|
|
@ -241,11 +241,11 @@ Route22Script_5104e:
|
|||
ld a, [wWalkBikeSurfState]
|
||||
and a
|
||||
jr z, .skipYVisibilityTesta
|
||||
ld a, $ff
|
||||
ld a, SFX_STOP_ALL_MUSIC
|
||||
ld [wNewSoundID], a
|
||||
call PlaySound
|
||||
.skipYVisibilityTesta
|
||||
ld a, $ff
|
||||
ld a, SFX_STOP_ALL_MUSIC
|
||||
ld [wNewSoundID], a
|
||||
call PlaySound
|
||||
callba Music_RivalAlternateTempo
|
||||
|
|
@ -326,7 +326,7 @@ Route22Script5:
|
|||
ld a, $2
|
||||
ld [hSpriteIndexOrTextID], a
|
||||
call DisplayTextID
|
||||
ld a, $ff
|
||||
ld a, SFX_STOP_ALL_MUSIC
|
||||
ld [wNewSoundID], a
|
||||
call PlaySound
|
||||
callba Music_RivalAlternateStartAndTempo
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ SSAnne2Script0:
|
|||
ld hl, CoordsData_61411
|
||||
call ArePlayerCoordsInArray
|
||||
ret nc
|
||||
ld a, $ff
|
||||
ld a, SFX_STOP_ALL_MUSIC
|
||||
ld [wNewSoundID], a
|
||||
call PlaySound
|
||||
ld c, BANK(Music_MeetRival)
|
||||
|
|
@ -145,7 +145,7 @@ SSAnne2Script2:
|
|||
ld a, $2
|
||||
ld [H_SPRITEINDEX], a
|
||||
call MoveSprite
|
||||
ld a, $ff
|
||||
ld a, SFX_STOP_ALL_MUSIC
|
||||
ld [wNewSoundID], a
|
||||
call PlaySound
|
||||
callba Music_RivalAlternateStart
|
||||
|
|
|
|||
|
|
@ -48,7 +48,7 @@ SSAnne7RubText:
|
|||
cp BANK(Audio3_UpdateMusic)
|
||||
ld [wAudioSavedROMBank], a
|
||||
jr nz, .asm_61908
|
||||
ld a, $ff
|
||||
ld a, SFX_STOP_ALL_MUSIC
|
||||
ld [wNewSoundID], a
|
||||
call PlaySound
|
||||
ld a, Bank(Music_PkmnHealed)
|
||||
|
|
|
|||
|
|
@ -130,7 +130,7 @@ SilphCo7Script0:
|
|||
ld [wJoyIgnore], a
|
||||
ld a, PLAYER_DIR_DOWN
|
||||
ld [wPlayerMovingDirection], a
|
||||
ld a, $ff
|
||||
ld a, SFX_STOP_ALL_MUSIC
|
||||
ld [wNewSoundID], a
|
||||
call PlaySound
|
||||
ld c, BANK(Music_MeetRival)
|
||||
|
|
@ -219,7 +219,7 @@ SilphCo7Script4:
|
|||
ld a, $f
|
||||
ld [hSpriteIndexOrTextID], a
|
||||
call DisplayTextID
|
||||
ld a, $ff
|
||||
ld a, SFX_STOP_ALL_MUSIC
|
||||
ld [wNewSoundID], a
|
||||
call PlaySound
|
||||
callba Music_RivalAlternateStart
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ VermilionDock_Script:
|
|||
|
||||
VermilionDock_1db9b:
|
||||
SetEventForceReuseHL EVENT_SS_ANNE_LEFT
|
||||
ld a, $ff
|
||||
ld a, SFX_STOP_ALL_MUSIC
|
||||
ld [wJoyIgnore], a
|
||||
ld [wNewSoundID], a
|
||||
call PlaySound
|
||||
|
|
|
|||
Loading…
Reference in a new issue