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https://github.com/thornAvery/kep-hack.git
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Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
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ccb01731fe
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43 changed files with 450 additions and 389 deletions
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@ -958,7 +958,7 @@ TrainerDefeatedText:
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PlayBattleVictoryMusic:
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push af
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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call PlaySoundWaitForCurrent
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ld c, BANK(Music_DefeatedTrainer)
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@ -52,7 +52,7 @@ BillsHouseInitiatedText::
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TX_FAR _BillsHouseInitiatedText
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TX_BLINK
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TX_ASM
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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call PlaySound
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ld c, 16
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@ -27,7 +27,7 @@ SafariZoneGameOver:
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call EnableAutoTextBoxDrawing
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xor a
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ld [wAudioFadeOutControl], a
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dec a
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dec a ; SFX_STOP_ALL_MUSIC
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call PlaySound
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ld c, BANK(SFX_Safari_Zone_PA)
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ld a, SFX_SAFARI_ZONE_PA
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@ -1844,8 +1844,8 @@ PlayedFluteHadEffectText:
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and a
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jr nz, .done
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; play out-of-battle pokeflute music
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ld a, $ff
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call PlaySound ; turn off music
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ld a, SFX_STOP_ALL_MUSIC
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call PlaySound
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ld a, SFX_POKEFLUTE
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ld c, BANK(SFX_Pokeflute)
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call PlayMusic
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@ -139,7 +139,7 @@ CableClub_DoBattleOrTradeAgain:
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call Serial_ExchangeBytes
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ld a, (1 << SERIAL) | (1 << TIMER) | (1 << VBLANK)
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ld [rIE], a
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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call PlaySound
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ld a, [hSerialConnectionStatus]
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cp USING_INTERNAL_CLOCK
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@ -261,7 +261,7 @@ CableClub_DoBattleOrTradeAgain:
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ld [wUnusedCF8D + 1], a
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xor a
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ld [wTradeCenterPointerTableIndex], a
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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call PlaySound
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ld a, [hSerialConnectionStatus]
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cp USING_INTERNAL_CLOCK
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@ -21,7 +21,7 @@ HallOfFamePC:
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ld a, %11000000
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ld [rBGP], a
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call EnableLCD
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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call PlaySoundWaitForCurrent
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ld c, BANK(Music_Credits)
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ld a, MUSIC_CREDITS
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@ -9,7 +9,7 @@ EvolveMon:
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xor a
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ld [wLowHealthAlarm], a
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ld [wChannelSoundIDs + Ch5], a
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dec a
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dec a ; SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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call PlaySound
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ld a, $1
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@ -67,7 +67,7 @@ EvolveMon:
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ld a, [wEvoNewSpecies]
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.done
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ld [wWholeScreenPaletteMonSpecies], a
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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call PlaySound
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ld a, [wWholeScreenPaletteMonSpecies]
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@ -32,8 +32,8 @@ SetDefaultNames:
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jp CopyData
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OakSpeech:
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ld a, $FF
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call PlaySound ; stop music
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ld a, SFX_STOP_ALL_MUSIC
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call PlaySound
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ld a, BANK(Music_Routes2)
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ld c, a
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ld a, MUSIC_ROUTES2
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@ -133,9 +133,9 @@ OakSpeech:
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ld [wAudioSavedROMBank], a
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ld a, 10
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ld [wAudioFadeOutControl], a
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ld a, $FF
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ld a, SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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call PlaySound ; stop music
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call PlaySound
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pop af
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ld [H_LOADEDROMBANK], a
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ld [MBC1RomBank], a
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@ -4,7 +4,7 @@ ShakeElevator::
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ld de, SCREEN_HEIGHT * $20
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call ShakeElevatorRedrawRow
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call Delay3
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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call PlaySound
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ld a, [hSCY]
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ld d, a
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@ -27,7 +27,7 @@ ShakeElevator::
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jr nz, .shakeLoop
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ld a, d
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ld [hSCY], a
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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call PlaySound
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ld c, BANK(SFX_Safari_Zone_PA)
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ld a, SFX_SAFARI_ZONE_PA
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@ -17,7 +17,7 @@ AnimateHealingMachine:
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call CopyHealingMachineOAM
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ld a, 4
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ld [wAudioFadeOutControl], a
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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call PlaySound
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.waitLoop
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@ -38,7 +38,7 @@ AnimateHealingMachine:
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cp BANK(Audio3_UpdateMusic)
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ld [wAudioSavedROMBank], a
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jr nz, .next
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ld a, $ff
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ld a, SFX_STOP_ALL_MUSIC
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ld [wNewSoundID], a
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call PlaySound
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ld a, BANK(Music_PkmnHealed)
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