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Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
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43 changed files with 450 additions and 389 deletions
78
macros/scripts/text.asm
Executable file
78
macros/scripts/text.asm
Executable file
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text EQUS "db $00," ; Start writing text.
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next EQUS "db $4e," ; Move a line down.
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line EQUS "db $4f," ; Start writing at the bottom line.
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para EQUS "db $51," ; Start a new paragraph.
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cont EQUS "db $55," ; Scroll to the next line.
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done EQUS "db $57" ; End a text box.
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prompt EQUS "db $58" ; Prompt the player to end a text box (initiating some other event).
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page EQUS "db $49," ; Start a new Pokedex page.
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dex EQUS "db $5f, $50" ; End a Pokedex entry.
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TX_RAM: MACRO
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; prints text to screen
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; \1: RAM address to read from
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db $1
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dw \1
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ENDM
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TX_BCD: MACRO
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; \1: RAM address to read from
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; \2: number of bytes + print flags
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db $2
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dw \1
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db \2
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ENDM
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TX_LINE EQUS "db $05"
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TX_BLINK EQUS "db $06"
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;TX_SCROLL EQUS "db $07"
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TX_ASM EQUS "db $08"
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TX_NUM: MACRO
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; print a big-endian decimal number.
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; \1: address to read from
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; \2: number of bytes to read
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; \3: number of digits to display
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db $09
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dw \1
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db \2 << 4 | \3
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ENDM
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TX_DELAY EQUS "db $0a"
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TX_SFX_ITEM_1 EQUS "db $0b"
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TX_SFX_LEVEL_UP EQUS "db $0b"
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;TX_ELLIPSES EQUS "db $0c"
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TX_WAIT EQUS "db $0d"
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;TX_SFX_DEX_RATING EQUS "db $0e"
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TX_SFX_ITEM_2 EQUS "db $10"
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TX_SFX_KEY_ITEM EQUS "db $11"
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TX_SFX_CAUGHT_MON EQUS "db $12"
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TX_SFX_DEX_PAGE_ADDED EQUS "db $13"
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TX_CRY_NIDORINA EQUS "db $14"
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TX_CRY_PIDGEOT EQUS "db $15"
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;TX_CRY_DEWGONG EQUS "db $16"
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TX_FAR: MACRO
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db $17
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dw \1
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db BANK(\1)
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ENDM
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TX_VENDING_MACHINE EQUS "db $f5"
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TX_CABLE_CLUB_RECEPTIONIST EQUS "db $f6"
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TX_PRIZE_VENDOR EQUS "db $f7"
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TX_POKECENTER_PC EQUS "db $f9"
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TX_PLAYERS_PC EQUS "db $fc"
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TX_BILLS_PC EQUS "db $fd"
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TX_MART: MACRO
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db $FE, _NARG
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REPT _NARG
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db \1
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SHIFT
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ENDR
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db $FF
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ENDM
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TX_POKECENTER_NURSE EQUS "db $ff"
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