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https://github.com/thornAvery/kep-hack.git
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Fade-in / fade-out functions (thx Sawakita)
hg-commit-id: fe4c5e88689d
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parent
817e3af31b
commit
9c86722724
113
pokered.asm
113
pokered.asm
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@ -410,7 +410,106 @@ DelayFrame: ; 20AF
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ret
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ret
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INCBIN "baserom.gbc",$20BA,$2442 - $20BA
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; These routines manage gradual fading
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; (e.g., entering a doorway)
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LoadGBPal: ; 20BA
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ld a,[$d35d] ;tells if cur.map is dark
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ld b,a ;(requires HM5_FLASH?)
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ld hl,GBPalTable_00 ;16
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ld a,l
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sub b
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ld l,a
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jr nc,.jr0\@
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dec h
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.jr0\@
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ld a,[hli]
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ld [$ff47],a
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ld a,[hli]
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ld [$ff48],a
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ld a,[hli]
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ld [$ff49],a
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ret
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GBFadeOut1: ; 20D1
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ld hl,IncGradGBPalTable_01 ;0d
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ld b,$04
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jr GBFadeOutCommon
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GBFadeOut2: ; 20D8
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ld hl,IncGradGBPalTable_02 ;1c
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ld b,$03
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GBFadeOutCommon:
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ld a,[hli]
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ld [$ff47],a
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ld a,[hli]
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ld [$ff48],a
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ld a,[hli]
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ld [$ff49],a
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ld c,8
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call DelayFrames
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dec b
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jr nz,GBFadeOutCommon
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ret
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GBFadeIn1: ; 20EF
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ld hl,DecGradGBPalTable_01 ;18
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ld b,$04
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jr GBFadeInCommon
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GBFadeIn2: ; 20F6
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ld hl,DecGradGBPalTable_02 ;21
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ld b,$03
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GBFadeInCommon:
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ld a,[hld]
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ld [$ff49],a
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ld a,[hld]
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ld [$ff48],a
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ld a,[hld]
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ld [$ff47],a
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ld c,8
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call DelayFrames
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dec b
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jr nz,GBFadeInCommon
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ret
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IncGradGBPalTable_01: ; 210D
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db %11111111 ;BG Pal
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db %11111111 ;OBJ Pal 1
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db %11111111 ;OBJ Pal 2
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;and so on...
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db %11111110
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db %11111110
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db %11111000
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db %11111001
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db %11100100
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db %11100100
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GBPalTable_00: ;16
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db %11100100
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db %11010000
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DecGradGBPalTable_01: ;18
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db %11100000
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;19
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db %11100100
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db %11010000
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db %11100000
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IncGradGBPalTable_02: ;1c
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db %10010000
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db %10000000
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db %10010000
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db %01000000
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db %01000000
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DecGradGBPalTable_02: ;21
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db %01000000
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db %00000000
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db %00000000
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db %00000000
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INCBIN "baserom.gbc",$2125,$2442 - $2125
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; XXX where is the pointer to this data?
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; XXX where is the pointer to this data?
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MartInventories: ; 2442
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MartInventories: ; 2442
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@ -688,7 +787,7 @@ OakSpeech: ; 6115
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call FadeInIntroPic
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call FadeInIntroPic
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ld hl,HelloWelcomeText
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ld hl,HelloWelcomeText
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call PrintText ; prints text box
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call PrintText ; prints text box
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call $20D8
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call GBFadeOut2
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call ClearScreen
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call ClearScreen
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ld a,NIDORINO
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ld a,NIDORINO
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ld [$D0B5],a ; pic displayed is stored at this location
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ld [$D0B5],a ; pic displayed is stored at this location
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@ -699,7 +798,7 @@ OakSpeech: ; 6115
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call MovePicLeft
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call MovePicLeft
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ld hl,WorldFilledWithText
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ld hl,WorldFilledWithText
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call PrintText ; Prints text box
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call PrintText ; Prints text box
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call $20D8
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call GBFadeOut2
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call ClearScreen
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call ClearScreen
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ld de,$6EDE
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ld de,$6EDE
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ld bc,$0400 ; affects the position of the player pic
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ld bc,$0400 ; affects the position of the player pic
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@ -708,7 +807,7 @@ OakSpeech: ; 6115
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ld hl,FirstWhatIsYourNameText
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ld hl,FirstWhatIsYourNameText
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call PrintText
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call PrintText
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call $695D ; brings up NewName/Red/etc menu
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call $695D ; brings up NewName/Red/etc menu
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call $20D8
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call GBFadeOut2
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call ClearScreen
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call ClearScreen
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ld de,$6049
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ld de,$6049
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ld bc,$1300
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ld bc,$1300
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@ -718,12 +817,12 @@ OakSpeech: ; 6115
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call PrintText
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call PrintText
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call $69A4
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call $69A4
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Function61BC:
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Function61BC:
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call $20D8
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call GBFadeOut2
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call ClearScreen
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call ClearScreen
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ld de,$6EDE
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ld de,$6EDE
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ld bc,$0400
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ld bc,$0400
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call IntroPredef3B
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call IntroPredef3B
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call $20F6
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call GBFadeIn2
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ld a,[$D72D]
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ld a,[$D72D]
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and a
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and a
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jr nz,.next\@
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jr nz,.next\@
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@ -775,7 +874,7 @@ Function61BC:
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ld [$CFCB],a
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ld [$CFCB],a
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ld c,$32
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ld c,$32
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call DelayFrames
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call DelayFrames
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call $20D8
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call GBFadeOut2
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jp ClearScreen
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jp ClearScreen
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HelloWelcomeText:
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HelloWelcomeText:
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db $17,$25,$64,$22,$50 ; "Hello welcome to the world of pokemon ..."
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db $17,$25,$64,$22,$50 ; "Hello welcome to the world of pokemon ..."
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