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Candy Jar finished
- Fixed a bug where the Candy Jar would load `wIsInBattle`'s 01, causing it to zero itself out every time. - Fixed a bug where the Candy Jar would display `wMysteryBoxActive` due to the way `text_bcd` was being used. Replaced with `text_decimal` so it actually displays properly as well. No hex!! - Added a test function for the evolution in the debug party because that's cool
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@ -1838,6 +1838,6 @@ _MysteryBoxCloseText::
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_CandyJarCount::
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text "MELTAN CANDY:"
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line "@"
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text_bcd wCandyJarCount, 2 | LEADING_ZEROES | LEFT_ALIGN
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text_decimal wCandyJarCount, 1, 2
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text "0"
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prompt
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@ -846,15 +846,16 @@ FaintEnemyPokemon:
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cp $E7 ; Is it Meltan?
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jr nz, .skip ; Continue as normal if not.
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; Increment the Candy Jar count.
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ld a, [wCandyJarCount]
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inc a
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ld [wCandyJarCount], a
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; For engine\overworld\clear_variables.asm
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; Needed so the Mystery Box effect isn't cleared upon leaving battle.
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ld a, $01
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ld [wDontSwitchOffMysteryBoxYet], a
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ld a, [wCandyJarCount]
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inc a
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ld [wCandyJarCount], a
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ld hl, MeltanIncrement ; Load text to show it's going up.
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call PrintText ; Yep text.
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call PrintEmptyString ; vs text likes this.
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@ -44,6 +44,10 @@ IF DEF(_DEBUG)
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ld a, 1
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ld [wPlayerSex], a
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; Test Candy Jar Evolution
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ld a, 39
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ld [wCandyJarCount], a
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; Get all badges except Earth Badge.
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ld a, ~(1 << BIT_EARTHBADGE)
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ld [wObtainedBadges], a
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@ -144,7 +144,7 @@ ItemUseCandyJar:
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and a
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jp nz, ItemUseNotTime
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ld [wCandyJarCount], a ; Get the Candy count
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ld a, [wCandyJarCount] ; Get the Candy count
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cp 40 ; Is it 40? (represented as 400)
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jr z, .Evolve ; If yes, jump to Evo Stone Script
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ld hl, CandyJarCount ; Otherwise, load the Candy total...
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