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Candy Jar finished
- Fixed a bug where the Candy Jar would load `wIsInBattle`'s 01, causing it to zero itself out every time. - Fixed a bug where the Candy Jar would display `wMysteryBoxActive` due to the way `text_bcd` was being used. Replaced with `text_decimal` so it actually displays properly as well. No hex!! - Added a test function for the evolution in the debug party because that's cool
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4 changed files with 11 additions and 6 deletions
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@ -44,6 +44,10 @@ IF DEF(_DEBUG)
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ld a, 1
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ld [wPlayerSex], a
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; Test Candy Jar Evolution
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ld a, 39
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ld [wCandyJarCount], a
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; Get all badges except Earth Badge.
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ld a, ~(1 << BIT_EARTHBADGE)
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ld [wObtainedBadges], a
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