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Candy Jar finished
- Fixed a bug where the Candy Jar would load `wIsInBattle`'s 01, causing it to zero itself out every time. - Fixed a bug where the Candy Jar would display `wMysteryBoxActive` due to the way `text_bcd` was being used. Replaced with `text_decimal` so it actually displays properly as well. No hex!! - Added a test function for the evolution in the debug party because that's cool
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4 changed files with 11 additions and 6 deletions
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@ -144,7 +144,7 @@ ItemUseCandyJar:
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and a
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jp nz, ItemUseNotTime
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ld [wCandyJarCount], a ; Get the Candy count
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ld a, [wCandyJarCount] ; Get the Candy count
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cp 40 ; Is it 40? (represented as 400)
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jr z, .Evolve ; If yes, jump to Evo Stone Script
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ld hl, CandyJarCount ; Otherwise, load the Candy total...
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