disasm of remaining use item functions

hg-commit-id: 64f7280ebd2d
This commit is contained in:
YamaArashi 2012-02-19 13:41:27 -08:00
parent a6bce22ca9
commit 9d070736cc
2 changed files with 793 additions and 154 deletions

View file

@ -1654,6 +1654,7 @@ SUBSTITUTE EQU $A4
STRUGGLE EQU $A5 STRUGGLE EQU $A5
; these do double duty as animation identifiers ; these do double duty as animation identifiers
SHOWPIC_ANIM EQU $A6 ; redraw monster pic SHOWPIC_ANIM EQU $A6 ; redraw monster pic
XSTATITEM_ANIM EQU $AE ; use X Attack/Defense/Speed/Special
SLP_ANIM EQU $BD ; sleeping monster SLP_ANIM EQU $BD ; sleeping monster
CONF_ANIM EQU $BF ; confused monster CONF_ANIM EQU $BF ; confused monster
TOSS_ANIM EQU $C1 ; toss Poké Ball TOSS_ANIM EQU $C1 ; toss Poké Ball
@ -1663,6 +1664,8 @@ BLOCKBALL_ANIM EQU $C4 ; trainer knocks away Poké Ball
GREATTOSS_ANIM EQU $C5 ; toss Great Ball GREATTOSS_ANIM EQU $C5 ; toss Great Ball
ULTRATOSS_ANIM EQU $C6 ; toss Ultra Ball or Master Ball ULTRATOSS_ANIM EQU $C6 ; toss Ultra Ball or Master Ball
HIDEPIC_ANIM EQU $C8 ; monster disappears HIDEPIC_ANIM EQU $C8 ; monster disappears
ROCK_ANIM EQU $C9 ; throw rock
BAIT_ANIM EQU $CA ; throw bait
; super game boy palettes ; super game boy palettes
PAL_ROUTE EQU $00 PAL_ROUTE EQU $00

944
main.asm

File diff suppressed because it is too large Load diff