Fill out the dictionary some more.

hg-commit-id: 0b2352698d90
This commit is contained in:
IIMarckus 2011-06-05 21:54:08 -06:00
parent f227b10d88
commit 9e11a1e996

View file

@ -476,7 +476,7 @@ NPlaceChar:
PlaceString: ; 1955
push hl
.Start\@
PlaceNextChar: ; 1956
ld a,[de]
; $50 ends a string
@ -543,17 +543,17 @@ PlaceString: ; 1955
cp $58
jp z,$1A95
cp $4A
jp z,$1A29
jp z,Char4A
cp $5F
jp z,$1A91
jp z,Char5F
cp $59
jp z,$1A2F
jp z,Char59
cp $5A
jp z,$1A35
jp z,Char5A
ld [hli],a
call $38D3
inc de
jp .Start\@
jp PlaceNextChar
Char00:
ld b,h
@ -572,51 +572,131 @@ Char00Text: ; “%d ERROR.”
Char52: ; players name
push de
ld de,$D158
jr Next
jr FinishDTE
Char53: ; rivals name
push de
ld de,$D34A
jr Next
jr FinishDTE
Char5D: ; TRAINER
push de
ld de,$1A58
jr Next
ld de,Char5DText
jr FinishDTE
Char5C: ; TM
push de
ld de,$1A55
jr Next
ld de,Char5CText
jr FinishDTE
Char5B: ; PC
push de
ld de,$1A60
jr Next
ld de,Char5BText
jr FinishDTE
Char5E: ; ROCKET
push de
ld de,$1A63
jr Next
ld de,Char5EText
jr FinishDTE
Char54: ; POKé
push de
ld de,$1A6A
jr Next
ld de,Char54Text
jr FinishDTE
Char56: ; XXX
Char56: ; ……
push de
ld de,$1A6F
jr Next
ld de,Char56Text
jr FinishDTE
Char4A: ; XXX
Char4A: ; PKMN
push de
ld de,$1A79
jr Next
ld de,Char4AText
jr FinishDTE
INCBIN "baserom.gbc",$1A2F,$1A4B - $1A2F
Next:
INCBIN "baserom.gbc",$1A4B,$20AF - $1A4B
Char59:
; depending on whose turn it is, print
; player active monsters name
; or
; enemy active monsters name, prefixed with “Enemy ”
; (XXX what is the purpose of this vs. Char5A)
ld a,[$FFF3]
xor 1
jr MonsterNameCharsCommon
Char5A:
; depending on whose turn it is, print
; player active monsters name
; or
; enemy active monsters name, prefixed with “Enemy ”
ld a,[$FFF3]
MonsterNameCharsCommon:
push de
and a
jr nz,.Enemy\@
ld de,$D009 ; player active monster name
jr FinishDTE
.Enemy\@ ; 1A40
; print “Enemy ”
ld de,Char5AText
call PlaceString
ld h,b
ld l,c
ld de,$CFDA ; enemy active monster name
FinishDTE:
call PlaceString
ld h,b
ld l,c
pop de
inc de
jp PlaceNextChar
Char5CText:
db $93,$8C,$50 ; TM
Char5DText:
db $93,$91,$80,$88,$8D,$84,$91,$50 ; TRAINER
Char5BText:
db $8F,$82,$50 ; PC
Char5EText:
db $91,$8E,$82,$8A,$84,$93,$50 ; ROCKET
Char54Text:
db $8F,$8E,$8A,$BA,$50 ; POKé
Char56Text:
db $75,$75,$50 ; ……
Char5AText:
db $84,$AD,$A4,$AC,$B8,$7F,$50 ; “Enemy ”
Char4AText:
db $E1,$E2,$50 ; PKMN
Char55:
push de
ld b,h
ld c,l
ld hl,Char55Text
call $1B40
ld h,b
ld l,c
pop de
inc de
jp PlaceNextChar
Char55Text:
; equivalent to Char4B
db $17
dw $66A3
db $22
db $50
Char5F:
ld [hl],$E8 ; .
pop hl
ret
; 1A95
INCBIN "baserom.gbc",$1A95,$20AF - $1A95
DelayFrame: ; 20AF
; delay for one frame