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https://github.com/thornAvery/kep-hack.git
synced 2025-12-24 19:36:48 +13:00
Replace deprecated mnemonics by the correct ones
The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
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@ -213,7 +213,7 @@ PlayAnimation:
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ld h,a
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ld h,a
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ld de,.nextAnimationCommand
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ld de,.nextAnimationCommand
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push de
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push de
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jp [hl] ; jump to special effect function
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jp hl ; jump to special effect function
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.playSubanimation
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.playSubanimation
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ld c,a
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ld c,a
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and a,%00111111
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and a,%00111111
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@ -457,7 +457,7 @@ PlayApplyingAttackAnimation:
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ld a,[hli]
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ld a,[hli]
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ld h,[hl]
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ld h,[hl]
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ld l,a
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ld l,a
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jp [hl]
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jp hl
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AnimationTypePointerTable:
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AnimationTypePointerTable:
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dw ShakeScreenVertically ; enemy mon has used a damaging move without a side effect
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dw ShakeScreenVertically ; enemy mon has used a damaging move without a side effect
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@ -642,7 +642,7 @@ DoSpecialEffectByAnimationId:
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ld l,a
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ld l,a
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ld de,.done
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ld de,.done
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push de
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push de
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jp [hl]
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jp hl
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.done
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.done
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pop bc
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pop bc
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pop de
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pop de
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@ -1080,7 +1080,7 @@ CallWithTurnFlipped:
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ld [H_WHOSETURN],a
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ld [H_WHOSETURN],a
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ld de,.returnAddress
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ld de,.returnAddress
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push de
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push de
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jp [hl]
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jp hl
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.returnAddress
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.returnAddress
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pop af
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pop af
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ld [H_WHOSETURN],a
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ld [H_WHOSETURN],a
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@ -62,7 +62,7 @@ BattleTransition:
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ld a, [hli]
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ld a, [hli]
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ld h, [hl]
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ld h, [hl]
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ld l, a
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ld l, a
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jp [hl]
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jp hl
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; the three GetBattleTransitionID functions set the first
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; the three GetBattleTransitionID functions set the first
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; three bits of c, which determines what transition animation
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; three bits of c, which determines what transition animation
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@ -3150,7 +3150,7 @@ ExecutePlayerMove:
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jp z, ExecutePlayerMoveDone
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jp z, ExecutePlayerMoveDone
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call CheckPlayerStatusConditions
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call CheckPlayerStatusConditions
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jr nz, .playerHasNoSpecialCondition
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jr nz, .playerHasNoSpecialCondition
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jp [hl]
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jp hl
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.playerHasNoSpecialCondition
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.playerHasNoSpecialCondition
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call GetCurrentMove
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call GetCurrentMove
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ld hl, wPlayerBattleStatus1
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ld hl, wPlayerBattleStatus1
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@ -5690,7 +5690,7 @@ ExecuteEnemyMove:
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ld [wDamageMultipliers], a
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ld [wDamageMultipliers], a
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call CheckEnemyStatusConditions
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call CheckEnemyStatusConditions
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jr nz, .enemyHasNoSpecialConditions
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jr nz, .enemyHasNoSpecialConditions
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jp [hl]
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jp hl
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.enemyHasNoSpecialConditions
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.enemyHasNoSpecialConditions
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ld hl, wEnemyBattleStatus1
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ld hl, wEnemyBattleStatus1
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bit ChargingUp, [hl] ; is the enemy charging up for attack?
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bit ChargingUp, [hl] ; is the enemy charging up for attack?
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@ -7139,7 +7139,7 @@ _JumpMoveEffect:
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ld a, [hli]
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ld a, [hli]
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ld h, [hl]
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ld h, [hl]
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ld l, a
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ld l, a
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jp [hl] ; jump to special effect handler
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jp hl ; jump to special effect handler
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MoveEffectPointerTable:
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MoveEffectPointerTable:
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dw SleepEffect ; unused effect
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dw SleepEffect ; unused effect
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@ -51,7 +51,7 @@ AIEnemyTrainerChooseMoves:
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ld l, a
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ld l, a
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ld de, .nextMoveChoiceModification ; set return address
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ld de, .nextMoveChoiceModification ; set return address
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push de
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push de
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jp [hl] ; execute modification function
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jp hl ; execute modification function
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.loopFindMinimumEntries ; all entries will be decremented sequentially until one of them is zero
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.loopFindMinimumEntries ; all entries will be decremented sequentially until one of them is zero
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ld hl, wBuffer ; temp move selection array
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ld hl, wBuffer ; temp move selection array
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ld de, wEnemyMonMoves ; enemy moves
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ld de, wEnemyMonMoves ; enemy moves
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@ -366,7 +366,7 @@ TrainerAI:
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ld h,[hl]
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ld h,[hl]
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ld l,a
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ld l,a
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call Random
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call Random
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jp [hl]
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jp hl
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TrainerAIPointers:
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TrainerAIPointers:
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; one entry per trainer class
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; one entry per trainer class
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@ -304,7 +304,7 @@ CallCurrentTradeCenterFunction:
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ld a, [hli]
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ld a, [hli]
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ld h, [hl]
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ld h, [hl]
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ld l, a
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ld l, a
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jp [hl]
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jp hl
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TradeCenter_SelectMon:
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TradeCenter_SelectMon:
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call ClearScreen
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call ClearScreen
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@ -13,7 +13,7 @@ UseItem_:
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ld a,[hli]
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ld a,[hli]
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ld h,[hl]
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ld h,[hl]
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ld l,a
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ld l,a
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jp [hl]
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jp hl
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ItemUsePtrTable:
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ItemUsePtrTable:
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dw ItemUseBall ; MASTER_BALL
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dw ItemUseBall ; MASTER_BALL
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@ -118,7 +118,7 @@ StartMenu_Pokemon:
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ld h,[hl]
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ld h,[hl]
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ld l,a
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ld l,a
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ld a,[wObtainedBadges] ; badges obtained
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ld a,[wObtainedBadges] ; badges obtained
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jp [hl]
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jp hl
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.outOfBattleMovePointers
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.outOfBattleMovePointers
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dw .cut
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dw .cut
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dw .fly
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dw .fly
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@ -24,7 +24,7 @@ DisplayTextBoxID_:
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ld l,a ; hl = address of function
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ld l,a ; hl = address of function
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ld de,.done
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ld de,.done
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push de
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push de
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jp [hl] ; jump to the function
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jp hl ; jump to the function
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.coordTableMatch
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.coordTableMatch
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call GetTextBoxIDCoords
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call GetTextBoxIDCoords
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call GetAddressOfScreenCoords
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call GetAddressOfScreenCoords
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@ -103,7 +103,7 @@ IsPlayerFacingEdgeOfMap:
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ld c, a
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ld c, a
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ld de, .asm_c41e
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ld de, .asm_c41e
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push de
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push de
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jp [hl]
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jp hl
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.asm_c41e
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.asm_c41e
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pop bc
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pop bc
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pop de
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pop de
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@ -16,7 +16,7 @@ AnimateBoulderDust:
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ld bc, .returnAddress
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ld bc, .returnAddress
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push bc
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push bc
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ld c, 4
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ld c, 4
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jp [hl]
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jp hl
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.returnAddress
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.returnAddress
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ld a, [rOBP1]
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ld a, [rOBP1]
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xor %01100100
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xor %01100100
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@ -17,7 +17,7 @@ _RunPaletteCommand:
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ld l, a
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ld l, a
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ld de, SendSGBPackets
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ld de, SendSGBPackets
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push de
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push de
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jp [hl]
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jp hl
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SetPal_BattleBlack:
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SetPal_BattleBlack:
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ld hl, PalPacket_Black
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ld hl, PalPacket_Black
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@ -451,7 +451,7 @@ SlotMachine_CheckForMatches:
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pop hl
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pop hl
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ld de, .flashScreenLoop
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ld de, .flashScreenLoop
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push de
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push de
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jp [hl]
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jp hl
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.flashScreenLoop
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.flashScreenLoop
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ld a, [rBGP]
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ld a, [rBGP]
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@ -46,7 +46,7 @@ TradeAnimCommon:
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ld l, a
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ld l, a
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ld de, .loop
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ld de, .loop
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push de
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push de
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jp [hl] ; call trade func, which will return to the top of the loop
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jp hl ; call trade func, which will return to the top of the loop
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.done
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.done
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pop af
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pop af
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ld [hSCX], a
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ld [hSCX], a
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6
home.asm
6
home.asm
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@ -2966,7 +2966,7 @@ Bankswitch::
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ld [MBC1RomBank],a
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ld [MBC1RomBank],a
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ld bc,.Return
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ld bc,.Return
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push bc
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push bc
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jp [hl]
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jp hl
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.Return
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.Return
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pop bc
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pop bc
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ld a,b
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ld a,b
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@ -4422,7 +4422,7 @@ CallFunctionInTable::
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ld l, a
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ld l, a
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ld de, .returnAddress
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ld de, .returnAddress
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push de
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push de
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jp [hl]
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jp hl
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.returnAddress
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.returnAddress
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pop bc
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pop bc
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pop de
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pop de
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@ -4605,7 +4605,7 @@ CheckForHiddenObjectOrBookshelfOrCardKeyDoor::
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ld [H_LOADEDROMBANK], a
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ld [H_LOADEDROMBANK], a
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ld de, .returnAddress
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ld de, .returnAddress
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push de
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push de
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jp [hl]
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jp hl
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.returnAddress
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.returnAddress
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xor a
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xor a
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jr .done
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jr .done
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@ -1995,7 +1995,7 @@ RunMapScript::
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ld l,a
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ld l,a
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ld de,.return
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ld de,.return
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push de
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push de
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jp [hl] ; jump to script
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jp hl ; jump to script
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.return
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.return
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ret
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ret
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@ -24,7 +24,7 @@ Predef::
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ld de, .done
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ld de, .done
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push de
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push de
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jp [hl]
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jp hl
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.done
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.done
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pop af
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pop af
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@ -123,7 +123,7 @@ AutoBgMapTransfer::
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ld a,[H_AUTOBGTRANSFERENABLED]
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ld a,[H_AUTOBGTRANSFERENABLED]
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and a
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and a
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ret z
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ret z
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ld hl,[sp + 0]
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ld hl,sp + 0
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ld a,h
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ld a,h
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ld [H_SPTEMP],a
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ld [H_SPTEMP],a
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ld a,l
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ld a,l
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@ -205,7 +205,7 @@ VBlankCopyBgMap::
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ld a,[H_VBCOPYBGSRC] ; doubles as enabling byte
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ld a,[H_VBCOPYBGSRC] ; doubles as enabling byte
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and a
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and a
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ret z
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ret z
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ld hl,[sp + 0]
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ld hl,sp + 0
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ld a,h
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ld a,h
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ld [H_SPTEMP],a
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ld [H_SPTEMP],a
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ld a,l
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ld a,l
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@ -238,7 +238,7 @@ VBlankCopyDouble::
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and a
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and a
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ret z
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ret z
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ld hl, [sp + 0]
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ld hl, sp + 0
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ld a, h
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ld a, h
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ld [H_SPTEMP], a
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ld [H_SPTEMP], a
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ld a, l
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ld a, l
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@ -290,7 +290,7 @@ VBlankCopyDouble::
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ld a, h
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ld a, h
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ld [H_VBCOPYDOUBLEDEST + 1], a
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ld [H_VBCOPYDOUBLEDEST + 1], a
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ld hl, [sp + 0]
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ld hl, sp + 0
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ld a, l
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ld a, l
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ld [H_VBCOPYDOUBLESRC], a
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ld [H_VBCOPYDOUBLESRC], a
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ld a, h
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ld a, h
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@ -316,7 +316,7 @@ VBlankCopy::
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and a
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and a
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ret z
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ret z
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ld hl, [sp + 0]
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ld hl, sp + 0
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ld a, h
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ld a, h
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ld [H_SPTEMP], a
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ld [H_SPTEMP], a
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ld a, l
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ld a, l
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@ -360,7 +360,7 @@ VBlankCopy::
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ld a, h
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ld a, h
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ld [H_VBCOPYDEST + 1], a
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ld [H_VBCOPYDEST + 1], a
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ld hl, [sp + 0]
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ld hl, sp + 0
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ld a, l
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ld a, l
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ld [H_VBCOPYSRC], a
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ld [H_VBCOPYSRC], a
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ld a, h
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ld a, h
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