Viridian Pre-Gym Trainers now see Red

I don't know why this was the fix, but it was. `const_skip` seems to mess with the trainer sight mechanics.
This commit is contained in:
Llinos Evans 2023-04-17 11:19:17 +01:00
parent 8d5a424f3d
commit 9f47eea04c
3 changed files with 7 additions and 7 deletions

View file

@ -6,7 +6,7 @@ ViridianPreGym_Script:
call ExecuteCurMapScriptInTable
ld [wViridianPreGymCurScript], a
ret
ViridianPreGymResetScripts:
xor a
ld [wJoyIgnore], a
@ -28,7 +28,7 @@ ViridianGymYujirouPostBattle:
ld [wJoyIgnore], a
YujirouHasBeenBeaten:
SetEvent EVENT_BEAT_YUJIROU
SetEvent EVENT_BEAT_YUJIROU, EVENT_BEAT_VIRIDIAN_PREGYM_TRAINER_0, EVENT_BEAT_VIRIDIAN_PREGYM_TRAINER_1
jp ViridianPreGymResetScripts
ViridianPreGym_TextPointers:
@ -46,11 +46,11 @@ ViridianPreGym_TextPointers:
dw ViridianPreGymStatue2
ViridianPreGymTrainerHeaders:
def_trainers 6
def_trainers 3
ViridianPreGymTrainerHeader0:
trainer EVENT_BEAT_VIRIDIAN_PREGYM_TRAINER_0, 1, ViridianPreGymBattleText1, ViridianPreGymEndBattleText1, ViridianPreGymAfterBattleText1
trainer EVENT_BEAT_VIRIDIAN_PREGYM_TRAINER_0, 3, ViridianPreGymBattleText1, ViridianPreGymEndBattleText1, ViridianPreGymAfterBattleText1
ViridianPreGymTrainerHeader1:
trainer EVENT_BEAT_VIRIDIAN_PREGYM_TRAINER_1, 2, ViridianPreGymBattleText2, ViridianPreGymEndBattleText2, ViridianPreGymAfterBattleText2
trainer EVENT_BEAT_VIRIDIAN_PREGYM_TRAINER_1, 3, ViridianPreGymBattleText2, ViridianPreGymEndBattleText2, ViridianPreGymAfterBattleText2
db -1 ;end
YujirouText: