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fix fishing in statues
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2670abaf56
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@ -12,3 +12,8 @@ WaterTilesets:
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db CITRINE
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db CITRINE
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db CELESTE
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db CELESTE
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db -1 ; end
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db -1 ; end
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NonShoreTilesets:
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db GYM
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db SHIP_PORT
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db -1 ; end
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@ -2942,9 +2942,11 @@ IsNextTileShoreOrWater:
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call IsInArray
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call IsInArray
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jr nc, .notShoreOrWater
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jr nc, .notShoreOrWater
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ld a, [wCurMapTileset]
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ld a, [wCurMapTileset]
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cp SHIP_PORT ; Vermilion Dock tileset
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ld hl, NonShoreTilesets
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ld de, 1
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call IsInArray ; check if shore tiles should be skipped
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ld a, [wTileInFrontOfPlayer] ; tile in front of player
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ld a, [wTileInFrontOfPlayer] ; tile in front of player
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jr z, .skipShoreTiles ; if it's the Vermilion Dock tileset
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jr c, .skipShoreTiles ; if it's the Vermilion Dock tileset
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cp $48 ; eastern shore tile in Safari Zone
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cp $48 ; eastern shore tile in Safari Zone
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jr z, .shoreOrWater
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jr z, .shoreOrWater
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cp $32 ; usual eastern shore tile
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cp $32 ; usual eastern shore tile
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