Use more constants in object data

This commit is contained in:
U-Fish-PC\Daniel 2014-05-21 15:49:59 -04:00
parent a9528fc870
commit a02c327910
85 changed files with 476 additions and 476 deletions

View file

@ -8,10 +8,10 @@ PokemonTower3Object: ; 0x6075d (size=51)
db $0 ; signs
db $4 ; people
db SPRITE_MEDIUM, $3 + 4, $c + 4, $ff, $d2, $41, CHANNELER + $C8, $5 ; trainer
db SPRITE_MEDIUM, $8 + 4, $9 + 4, $ff, $d0, $42, CHANNELER + $C8, $6 ; trainer
db SPRITE_MEDIUM, $d + 4, $a + 4, $ff, $d0, $43, CHANNELER + $C8, $8 ; trainer
db SPRITE_BALL, $1 + 4, $c + 4, $ff, $ff, $84, ESCAPE_ROPE ; item
db SPRITE_MEDIUM, $3 + 4, $c + 4, $ff, $d2, TRAINER | $1, CHANNELER + $C8, $5
db SPRITE_MEDIUM, $8 + 4, $9 + 4, $ff, $d0, TRAINER | $2, CHANNELER + $C8, $6
db SPRITE_MEDIUM, $d + 4, $a + 4, $ff, $d0, TRAINER | $3, CHANNELER + $C8, $8
db SPRITE_BALL, $1 + 4, $c + 4, $ff, $ff, ITEM | $4, ESCAPE_ROPE
; warp-to
EVENT_DISP POKEMONTOWER_3_WIDTH, $9, $3 ; POKEMONTOWER_2