Use more constants in object data

This commit is contained in:
U-Fish-PC\Daniel 2014-05-21 15:49:59 -04:00
parent a9528fc870
commit a02c327910
85 changed files with 476 additions and 476 deletions

View file

@ -8,11 +8,11 @@ PokemonTower6Object: ; 0x60c5b (size=58)
db $0 ; signs
db $5 ; people
db SPRITE_MEDIUM, $a + 4, $c + 4, $ff, $d3, $41, CHANNELER + $C8, $13 ; trainer
db SPRITE_MEDIUM, $5 + 4, $9 + 4, $ff, $d0, $42, CHANNELER + $C8, $14 ; trainer
db SPRITE_MEDIUM, $5 + 4, $10 + 4, $ff, $d2, $43, CHANNELER + $C8, $15 ; trainer
db SPRITE_BALL, $8 + 4, $6 + 4, $ff, $ff, $84, RARE_CANDY ; item
db SPRITE_BALL, $e + 4, $e + 4, $ff, $ff, $85, X_ACCURACY ; item
db SPRITE_MEDIUM, $a + 4, $c + 4, $ff, $d3, TRAINER | $1, CHANNELER + $C8, $13
db SPRITE_MEDIUM, $5 + 4, $9 + 4, $ff, $d0, TRAINER | $2, CHANNELER + $C8, $14
db SPRITE_MEDIUM, $5 + 4, $10 + 4, $ff, $d2, TRAINER | $3, CHANNELER + $C8, $15
db SPRITE_BALL, $8 + 4, $6 + 4, $ff, $ff, ITEM | $4, RARE_CANDY
db SPRITE_BALL, $e + 4, $e + 4, $ff, $ff, ITEM | $5, X_ACCURACY
; warp-to
EVENT_DISP POKEMONTOWER_6_WIDTH, $9, $12 ; POKEMONTOWER_5