Finish Post-Game Letter & Citrine Pass

This makes it so that once you clear the game, you will be able to get the Silph Letter from your mom, and the Citrine Pass by beating Professor Oak.

You'll now walk to your mother upon leaving your room post-clearing the game, and she'll hand you the letter. This'll basically explain your next quest to you.

The Professor Oak event kind of destroyed my sanity but that's fine. It works. Thanks to Martha for the idea.

Considerations for a full bag are done and they were annoying. I decided to show off and do some comedy to alleviate the lost sanity.
This commit is contained in:
Llinos Evans 2023-07-13 02:11:45 +01:00
parent c4afafb9ac
commit a13b1a0a47
6 changed files with 367 additions and 95 deletions

View file

@ -48,14 +48,15 @@ _MomYoureBack::
line "forgot..."
para "I received this"
line "letter from"
cont "SILPH CO."
done
line "letter from SILPH"
cont "CO. What does it"
cont "say?"
prompt
; I want the letter text to play when we use the letter, so it's gonna be like this.
_ReceivedChiefLetterText::
text "<PLAYER> received"
line "@"
line "the @"
text_ram wStringBuffer
text "!@"
text_end
@ -69,27 +70,63 @@ _ChiefLetterText::
para "I call it...the"
line "SILPH GAUNTLET!"
para "I have called"
line "the greatest"
cont "TRAINERs in all"
cont "of KANTO! Even"
cont "stronger than"
cont "the ELITE FOUR!"
para "I have called the"
line "greatest TRAINERs"
cont "in all of KANTO!"
para "Stronger than even" ; A sneaky trick - we can fit 18 characters, they just mess up the arrow.
line "the ELITE FOUR!" ; Thus, the para avoids the visual artefacting.
para "You will come to"
line "SILPH CO., yes?"
para "See you then!"
line " - CHIEF"
done
prompt
_MomAmazing::
text "Oh! Isn't this"
line "amazing, sweetie?"
para "I'm sure you'll"
line "do great!"
para "I'm sure you'll do"
line "great!"
para "I'm always here"
line "if you need me!"
para "By the way, PROF."
line "OAK was looking"
cont "for you. He said"
cont "he would be on"
cont "ROUTE 1."
para "I wonder why..."
done
_MomBagFull::
text "Oh, your BAG is"
line "full! You must"
cont "have had such an"
cont "adventure!"
para "Go upstairs and"
line "sort it out. I" ; Made me smile making this GSC mom reference.
cont "kept your room"
cont "tidy!"
done
_MomSavedIt::
text "Did you sort out"
line "your BAG?"
para "You're just like"
line "when you were"
cont "ready to go!"
para "Anyway, here's the"
line "the LETTER. What"
cont "does it say?"
prompt
_MomBagStillFull::
text "Silly! It's still"
line "full! Go on, sort"
cont "it out!"
done

View file

@ -49,17 +49,19 @@ _Route1Text3::
cont "VIRIDIAN CITY"
done
_OakBeforeBattleText::
text "OAK: Oh, my!"
_OakFirstBattleText::
text "OAK: Ah, yes!"
line "<PLAYER>!"
para "It seems you"
line "caught me during"
cont "during my lunch"
cont "hour!"
para "Good to see you!"
para "<PLAYER>, you"
line "have truly come"
cont "into your own!"
para "The last time we"
line "met here, you"
cont "didn't even have"
cont "your first"
cont "#MON..."
para "Anyway! <PLAYER>!"
para "Your #MON"
line "LEAGUE challenge"
@ -71,7 +73,18 @@ _OakBeforeBattleText::
para "How about we"
line "spar a bit?"
cont "What say you?"
done
_OakBeforeBattleText::
text "OAK: Oh, my!"
para "It seems you"
line "caught me during"
cont "during my lunch"
cont "hour!"
para "Did you come for"
line "a rematch?"
done
_OakDefeatedText::
@ -82,19 +95,86 @@ _OakDefeatedText::
prompt
_OakWonText::
text "Back in my day,"
line "I was a serious"
cont "TRAINER!"
text "I still"
line "have it!"
prompt
_OakYes::
text "Back in my day,"
line "I was a serious"
cont "TRAINER! Prepare"
cont "yourself, <PLAYER>!"
cont "yourself!"
prompt
_OakNo::
text "Maybe another"
line "time!"
done
text "Another time,"
line "then?"
done
_OakFirstWin::
text "OAK: I thought you"
line "would fight more"
cont "like AGATHA, but I"
cont "see myself in"
cont "you..."
para "It reminds me of"
line "the old days..."
para "But, now is not"
line "the time for"
cont "that."
para "<PLAYER>!"
line "I have a gift for"
cont "you."
prompt
_ReceivedCitrinePassText::
text "<PLAYER> received"
line "the @"
text_ram wStringBuffer
text "!@"
text_end
_OakCitrineExplain::
text "This is a ticket"
line "to CITRINE CITY."
para "It's a place where"
line "the best TRAINERs"
cont "go to become far"
cont "stronger."
para "Some strange BIRD"
line "#MON will come"
cont "to roost there,"
cont "but they are so"
cont "fast and vicious,"
cont "few can even get"
cont "close to them..."
para "Perhaps you can"
line "make history once"
cont "again!"
done
_OakTryAgain::
text "OAK: Ok! Have you"
line "made room in your"
cont "BAG?"
prompt
_OakBagFull::
text "Ah! Your BAG is"
line "full. Go back to"
cont "your house and"
cont "make room!"
done
_OakBagStillFull::
text "Ohoho, not so"
line "fast! It's still"
cont "full. Your PC can"
cont "store items, yes?"
done