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"One more commit before bed," she said.
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@ -6,11 +6,12 @@ BrunswickTrail_Object:
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warp_event 40, 5, BRUNSWICK_GLADE, 1
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warp_event 40, 5, BRUNSWICK_GLADE, 1
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def_bg_events
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def_bg_events
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bg_event 55, 8, 10 ; sign
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def_object_events
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def_object_events
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object_event 23, 11, SPRITE_FAKE_TREE, STAY, NONE, 1, CACTORMUS, 60 | OW_POKEMON ; person
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object_event 23, 11, SPRITE_FAKE_TREE, STAY, NONE, 1, CACTORMUS, 60 | OW_POKEMON ; person
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object_event 40, 21, SPRITE_COOLTRAINER_M, STAY, UP, 2, OPP_BIRD_KEEPER, 12 ; person
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object_event 45, 19, SPRITE_COOLTRAINER_M, STAY, UP, 2, OPP_BIRD_KEEPER, 12 ; person
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object_event 29, 14, SPRITE_BEAUTY, STAY, DOWN, 3, OPP_BEAUTY, 16 ; person
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object_event 19, 14, SPRITE_BEAUTY, STAY, DOWN, 3, OPP_BEAUTY, 16 ; person
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object_event 25, 21, SPRITE_FISHER, STAY, DOWN, 4, OPP_FISHER, 13 ; person
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object_event 25, 21, SPRITE_FISHER, STAY, DOWN, 4, OPP_FISHER, 13 ; person
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object_event 10, 10, SPRITE_HIKER, STAY, RIGHT, 5 ; person, Cave guy
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object_event 10, 10, SPRITE_HIKER, STAY, RIGHT, 5 ; person, Cave guy
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object_event 54, 9, SPRITE_BIRD, STAY, UP, 6 ; person, GZap
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object_event 54, 9, SPRITE_BIRD, STAY, UP, 6 ; person, GZap
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@ -12,11 +12,13 @@ CelesteHillOutside_Object:
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warp_event 19, 4, CELESTE_HILL, 2
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warp_event 19, 4, CELESTE_HILL, 2
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def_bg_events
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def_bg_events
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bg_event 18, 7, 5 ; Sign
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def_object_events
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def_object_events
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object_event 30, 16, SPRITE_BEAUTY, STAY, LEFT, 1, OPP_BEAUTY, 18 ; Selphy reference Trainer
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object_event 30, 16, SPRITE_BEAUTY, STAY, LEFT, 1, OPP_BEAUTY, 18 ; Selphy reference Trainer
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object_event 1, 16, SPRITE_COOLTRAINER_M, STAY, RIGHT, 2, OPP_COOLTRAINER_M, 14 ; Will reference Trainer
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object_event 1, 16, SPRITE_COOLTRAINER_M, STAY, RIGHT, 2, OPP_COOLTRAINER_M, 14 ; Will reference Trainer
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object_event 11, 16, SPRITE_GENTLEMAN, STAY, DOWN, 3, OPP_GENTLEMAN, 7; Fan Club Chairman reference Trainer
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object_event 11, 16, SPRITE_GENTLEMAN, STAY, DOWN, 3, OPP_GENTLEMAN, 7; Fan Club Chairman reference Trainer
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object_event 18, 28, SPRITE_HIKER, STAY, DOWN, 4 ; person
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def_warps_to CELESTE_HILL_OUTSIDE
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def_warps_to CELESTE_HILL_OUTSIDE
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@ -22,6 +22,7 @@ BrunswickTrail_TextPointers:
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dw Lover1
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dw Lover1
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dw Lover2
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dw Lover2
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dw PickUpItemText
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dw PickUpItemText
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dw TrailDirections
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BrunswickTrailTrainerHeaders:
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BrunswickTrailTrainerHeaders:
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def_trainers
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def_trainers
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@ -101,6 +102,10 @@ CaveGuy:
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text_far _CaveGuy
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text_far _CaveGuy
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text_end
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text_end
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TrailDirections:
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text_far _TrailDirections
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text_end
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FakeTreeNoCut:
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FakeTreeNoCut:
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text_far _FakeTreeNoCut
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text_far _FakeTreeNoCut
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text_end
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text_end
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@ -16,6 +16,8 @@ CelesteHillOutside_TextPointers:
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dw CelesteHillOutsideTrainer1
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dw CelesteHillOutsideTrainer1
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dw CelesteHillOutsideTrainer2
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dw CelesteHillOutsideTrainer2
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dw CelesteHillOutsideTrainer3
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dw CelesteHillOutsideTrainer3
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dw HikerNPC
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dw CelesteSign
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CelesteHillOutsideTrainerHeaders:
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CelesteHillOutsideTrainerHeaders:
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def_trainers
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def_trainers
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@ -80,3 +82,11 @@ CelesteHillOutsideEndBattleText3:
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CelesteHillOutsideAfterBattleText3:
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CelesteHillOutsideAfterBattleText3:
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text_far _CelesteHillOutsideAfterBattleText3
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text_far _CelesteHillOutsideAfterBattleText3
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text_end
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text_end
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HikerNPC:
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text_far _HikerNPC
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text_end
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CelesteSign:
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text_far _CelesteSign
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text_end
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@ -124,4 +124,17 @@ _FakeTreeAttack::
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line "a rage!"
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line "a rage!"
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prompt
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prompt
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; Martha can do the text for her things...
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_TrailDirections::
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text "BRUNSWICK TRAIL"
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para "Go north for"
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line "CITRINE CITY!"
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para "Follow the path"
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line "to reach GARNET"
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cont "CAVERN!"
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para "Go northwest to"
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line "find BRUNSWICK"
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cont "GLADE!"
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done
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