Remove the last address comments

except for wram.asm and sram.asm
also delete unused yellow file
This commit is contained in:
dannye 2016-06-12 02:19:19 -05:00
parent 48e0125bd6
commit a51037eeee
458 changed files with 532 additions and 791 deletions

View file

@ -253,7 +253,7 @@ PlayAnimation:
.nextAnimationCommand
pop hl
jr .animationLoop
.AnimationOver ; 417B
.AnimationOver
ret
LoadSubanimation:
@ -926,7 +926,7 @@ BallMoveDistances1:
db $ff ; terminator
; function to make the pokeball jump up
TradeJumpPokeball: ; 507C
TradeJumpPokeball:
ld de,BallMoveDistances2
.loop
ld hl,wOAMBuffer ; OAM buffer
@ -2996,7 +2996,7 @@ TossBallAnimation:
; sequence of animations that make up the Poké Ball toss
db POOF_ANIM,HIDEPIC_ANIM,SHAKE_ANIM,POOF_ANIM,SHOWPIC_ANIM
.BlockBall ; 5E55
.BlockBall
ld a,TOSS_ANIM
ld [wAnimationID],a
call PlayAnimation

View file

@ -819,7 +819,7 @@ HandleEnemyMonFainted:
ld [wActionResultOrTookBattleTurn], a
jp MainInBattleLoop
FaintEnemyPokemon: ; 0x3c567
FaintEnemyPokemon:
call ReadPlayerMonCurHPAndStatus
ld a, [wIsInBattle]
dec a
@ -945,7 +945,7 @@ FaintEnemyPokemon: ; 0x3c567
ld [wPartyGainExpFlags], a
jpab GainExperience
EnemyMonFaintedText: ; 0x3c63e
EnemyMonFaintedText:
TX_FAR _EnemyMonFaintedText
db "@"
@ -4672,7 +4672,6 @@ UnusedHighCriticalMoves:
db CRABHAMMER
db SLASH
db $FF
; 3e023
; determines if attack is a critical hit
; azure heights claims "the fastest pokémon (who are,not coincidentally,

View file

@ -44,7 +44,7 @@ SetupEnemyPartyPokeballs:
ld hl, wOAMBuffer + PARTY_LENGTH * 4
jp WritePokeballOAMData
SetupPokeballs: ; 0x3a8a6
SetupPokeballs:
ld a, [de]
push af
ld de, wBuffer

View file

@ -145,7 +145,7 @@ AIMoveChoiceModification1:
ld [hl], a
jr .nextMove
StatusAilmentMoveEffects: ; 57e2
StatusAilmentMoveEffects:
db $01 ; unused sleep effect
db SLEEP_EFFECT
db POISON_EFFECT
@ -731,7 +731,7 @@ AICureStatus:
res 0,[hl]
ret
AIUseXAccuracy: ; 0x3a7a8 unused
AIUseXAccuracy: ; unused
call AIPlayRestoringSFX
ld hl,wEnemyBattleStatus2
set 0,[hl]
@ -745,7 +745,7 @@ AIUseGuardSpec:
ld a,GUARD_SPEC
jp AIPrintItemUse
AIUseDireHit: ; 0x3a7c2 unused
AIUseDireHit: ; unused
call AIPlayRestoringSFX
ld hl,wEnemyBattleStatus2
set 2,[hl]