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https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Remove the last address comments
except for wram.asm and sram.asm also delete unused yellow file
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48e0125bd6
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458 changed files with 532 additions and 791 deletions
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@ -253,7 +253,7 @@ PlayAnimation:
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.nextAnimationCommand
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pop hl
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jr .animationLoop
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.AnimationOver ; 417B
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.AnimationOver
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ret
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LoadSubanimation:
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@ -926,7 +926,7 @@ BallMoveDistances1:
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db $ff ; terminator
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; function to make the pokeball jump up
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TradeJumpPokeball: ; 507C
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TradeJumpPokeball:
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ld de,BallMoveDistances2
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.loop
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ld hl,wOAMBuffer ; OAM buffer
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@ -2996,7 +2996,7 @@ TossBallAnimation:
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; sequence of animations that make up the Poké Ball toss
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db POOF_ANIM,HIDEPIC_ANIM,SHAKE_ANIM,POOF_ANIM,SHOWPIC_ANIM
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.BlockBall ; 5E55
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.BlockBall
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ld a,TOSS_ANIM
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ld [wAnimationID],a
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call PlayAnimation
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@ -819,7 +819,7 @@ HandleEnemyMonFainted:
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ld [wActionResultOrTookBattleTurn], a
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jp MainInBattleLoop
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FaintEnemyPokemon: ; 0x3c567
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FaintEnemyPokemon:
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call ReadPlayerMonCurHPAndStatus
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ld a, [wIsInBattle]
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dec a
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@ -945,7 +945,7 @@ FaintEnemyPokemon: ; 0x3c567
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ld [wPartyGainExpFlags], a
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jpab GainExperience
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EnemyMonFaintedText: ; 0x3c63e
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EnemyMonFaintedText:
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TX_FAR _EnemyMonFaintedText
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db "@"
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@ -4672,7 +4672,6 @@ UnusedHighCriticalMoves:
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db CRABHAMMER
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db SLASH
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db $FF
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; 3e023
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; determines if attack is a critical hit
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; azure heights claims "the fastest pokémon (who are,not coincidentally,
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@ -44,7 +44,7 @@ SetupEnemyPartyPokeballs:
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ld hl, wOAMBuffer + PARTY_LENGTH * 4
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jp WritePokeballOAMData
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SetupPokeballs: ; 0x3a8a6
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SetupPokeballs:
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ld a, [de]
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push af
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ld de, wBuffer
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@ -145,7 +145,7 @@ AIMoveChoiceModification1:
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ld [hl], a
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jr .nextMove
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StatusAilmentMoveEffects: ; 57e2
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StatusAilmentMoveEffects:
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db $01 ; unused sleep effect
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db SLEEP_EFFECT
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db POISON_EFFECT
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@ -731,7 +731,7 @@ AICureStatus:
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res 0,[hl]
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ret
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AIUseXAccuracy: ; 0x3a7a8 unused
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AIUseXAccuracy: ; unused
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call AIPlayRestoringSFX
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ld hl,wEnemyBattleStatus2
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set 0,[hl]
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@ -745,7 +745,7 @@ AIUseGuardSpec:
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ld a,GUARD_SPEC
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jp AIPrintItemUse
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AIUseDireHit: ; 0x3a7c2 unused
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AIUseDireHit: ; unused
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call AIPlayRestoringSFX
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ld hl,wEnemyBattleStatus2
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set 2,[hl]
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