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Logical spacing in data/sgb/sgb_palettes.asm
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10 changed files with 82 additions and 187 deletions
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@ -1838,10 +1838,10 @@ AnimationWavyScreen:
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call Delay3
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xor a
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ld [hAutoBGTransferEnabled], a
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ld a, SCREEN_HEIGHT_PIXELS
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ld a, SCREEN_HEIGHT_PX
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ld [hWY], a
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ld d, $80 ; terminator
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ld e, SCREEN_HEIGHT_PIXELS - 1
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ld e, SCREEN_HEIGHT_PX - 1
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ld c, $ff
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ld hl, WavyScreenLineOffsets
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.loop
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@ -2538,7 +2538,7 @@ AnimationShakeEnemyHUD:
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; Now that the regular BG is showing the same thing the window was, move the
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; window off the screen so that we can modify its contents below.
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ld a, SCREEN_HEIGHT_PIXELS
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ld a, SCREEN_HEIGHT_PX
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ld [hWY], a
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; Copy wTileMap to VRAM such that the row below the enemy HUD (in wTileMap) is
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@ -2575,7 +2575,7 @@ AnimationShakeEnemyHUD:
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; Restore the original graphics.
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call AnimationShowMonPic
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call ClearSprites
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ld a, SCREEN_HEIGHT_PIXELS
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ld a, SCREEN_HEIGHT_PX
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ld [hWY], a
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ld hl, vBGMap1
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call BattleAnimCopyTileMapToVRAM
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