Logical spacing in data/sgb/sgb_palettes.asm

This commit is contained in:
Rangi 2020-07-05 16:15:01 -04:00
parent 6137f5accb
commit a77999f7f1
10 changed files with 82 additions and 187 deletions

View file

@ -97,7 +97,7 @@ PlayIntroScene:
; hip
ld a, SFX_INTRO_HIP
call PlaySound
ld a, (FightIntroFrontMon2 - FightIntroFrontMon) / BYTES_PER_TILE
ld a, (FightIntroFrontMon2 - FightIntroFrontMon) / LEN_2BPP_TILE
ld [wIntroNidorinoBaseTile], a
ld de, IntroNidorinoAnimation3
call AnimateIntroNidorino
@ -129,7 +129,7 @@ PlayIntroScene:
call CheckForUserInterruption
ret c
ld a, (FightIntroFrontMon2 - FightIntroFrontMon) / BYTES_PER_TILE
ld a, (FightIntroFrontMon2 - FightIntroFrontMon) / LEN_2BPP_TILE
ld [wIntroNidorinoBaseTile], a
ld de, IntroNidorinoAnimation6
call AnimateIntroNidorino
@ -140,7 +140,7 @@ PlayIntroScene:
; lunge
ld a, SFX_INTRO_LUNGE
call PlaySound
ld a, (FightIntroFrontMon3 - FightIntroFrontMon) / BYTES_PER_TILE
ld a, (FightIntroFrontMon3 - FightIntroFrontMon) / LEN_2BPP_TILE
ld [wIntroNidorinoBaseTile], a
ld de, IntroNidorinoAnimation7
jp AnimateIntroNidorino

View file

@ -189,7 +189,7 @@ ENDC
; scroll game version in from the right
call PrintGameVersionOnTitleScreen
ld a, SCREEN_HEIGHT_PIXELS
ld a, SCREEN_HEIGHT_PX
ld [hWY], a
ld d, 144
.scrollTitleScreenGameVersionLoop