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Logical spacing in data/sgb/sgb_palettes.asm
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6137f5accb
commit
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10 changed files with 82 additions and 187 deletions
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@ -97,7 +97,7 @@ PlayIntroScene:
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; hip
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ld a, SFX_INTRO_HIP
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call PlaySound
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ld a, (FightIntroFrontMon2 - FightIntroFrontMon) / BYTES_PER_TILE
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ld a, (FightIntroFrontMon2 - FightIntroFrontMon) / LEN_2BPP_TILE
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ld [wIntroNidorinoBaseTile], a
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ld de, IntroNidorinoAnimation3
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call AnimateIntroNidorino
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@ -129,7 +129,7 @@ PlayIntroScene:
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call CheckForUserInterruption
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ret c
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ld a, (FightIntroFrontMon2 - FightIntroFrontMon) / BYTES_PER_TILE
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ld a, (FightIntroFrontMon2 - FightIntroFrontMon) / LEN_2BPP_TILE
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ld [wIntroNidorinoBaseTile], a
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ld de, IntroNidorinoAnimation6
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call AnimateIntroNidorino
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@ -140,7 +140,7 @@ PlayIntroScene:
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; lunge
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ld a, SFX_INTRO_LUNGE
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call PlaySound
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ld a, (FightIntroFrontMon3 - FightIntroFrontMon) / BYTES_PER_TILE
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ld a, (FightIntroFrontMon3 - FightIntroFrontMon) / LEN_2BPP_TILE
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ld [wIntroNidorinoBaseTile], a
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ld de, IntroNidorinoAnimation7
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jp AnimateIntroNidorino
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@ -189,7 +189,7 @@ ENDC
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; scroll game version in from the right
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call PrintGameVersionOnTitleScreen
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ld a, SCREEN_HEIGHT_PIXELS
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ld a, SCREEN_HEIGHT_PX
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ld [hWY], a
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ld d, 144
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.scrollTitleScreenGameVersionLoop
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