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LOTS of things
- Replaces the Old Rod with the Candy Sack, an item to evolve Meltan into Melmetal. Meltan and Melmetal aren't in yet. - Improves Gym Leader and Elite Four AI by a lot. They still use items, they're just better. Fixes XSpecial use while we're at it; before, it didn't actually increase the stat... - The Scarlet Book now takes up both shelves, one section for each Paradox Pokemon. I also moved the bookshelf so it looks nicer. - Text in Celadon University has been reduced significantly, taking up less memory and being a bit more RBY-like. It has also been made more accurate (thanks to Daiginjo for translating my booklet!) - The Magikarp researcher in Celadon University now gives TM Dragon Rage (no longer unused!) - Added a guard for Mt. Moon Crater. - Removed TrainerNamePointers, Blank Leader Name Code, and Dakutens/Hakutens using a guide published by YakiNeen. - PP no longer uses a shitty graphic and is instead properly implemented into the font, optimising the status screen. Also displays in-battle which is kinda cool. - Lorelei, Bruno, and Agatha now play the Gym Leader theme, not just Lance. Still unsure how to fix Celadon University's trainers, all I know is a lot of the information should be taken from the Oak fight I did. The code is radically different and doesn't call trainer headers at all. You'll likely want to start from scratch. The Mt. Moon Crater Guard's text is a little wonky, not sure what's up there. May have been from the way I accessed Mt. Moon in testing. Anyway, if you want to mess around feel free.
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41 changed files with 317 additions and 277 deletions
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@ -138,7 +138,8 @@
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const EVENT_GOT_10_COINS
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const EVENT_GOT_20_COINS
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const EVENT_GOT_20_COINS_2
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const_skip 2
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;const_skip 2
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const EVENT_GOT_TM23
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const EVENT_1BF ; ???
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const_skip 32
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const EVENT_GOT_COIN_CASE
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@ -245,4 +245,5 @@ DEF SHOW EQU $15
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const HS_POKEMON_MANSION_B2F_ITEM_1 ; E9
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const HS_POKEMON_MANSION_B2F_ITEM_2 ; EA
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const HS_ROUTE_1_OAK ; EB
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const HS_MT_MOON_CRATER_GUARD ; EC
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DEF NUM_HS_OBJECTS EQU const_value
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@ -84,7 +84,7 @@ DEF SAFARI_ROCK EQU $16 ; overload
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const POKE_FLUTE ; $49
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const LIFT_KEY ; $4A
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const EXP_ALL ; $4B
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const OLD_ROD ; $4C - replaceable
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const CANDY_SACK ; $4C - was old rod
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const GOOD_ROD ; $4D - replaceable
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const SUPER_ROD ; $4E
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const PP_UP ; $4F
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