LOTS of things

- Replaces the Old Rod with the Candy Sack, an item to evolve Meltan into Melmetal. Meltan and Melmetal aren't in yet.
- Improves Gym Leader and Elite Four AI by a lot. They still use items, they're just better. Fixes XSpecial use while we're at it; before, it didn't actually increase the stat...
- The Scarlet Book now takes up both shelves, one section for each Paradox Pokemon. I also moved the bookshelf so it looks nicer.
- Text in Celadon University has been reduced significantly, taking up less memory and being a bit more RBY-like. It has also been made more accurate (thanks to Daiginjo for translating my booklet!)
- The Magikarp researcher in Celadon University now gives TM Dragon Rage (no longer unused!)
- Added a guard for Mt. Moon Crater.
- Removed TrainerNamePointers, Blank Leader Name Code, and Dakutens/Hakutens using a guide published by YakiNeen.
- PP no longer uses a shitty graphic and is instead properly implemented into the font, optimising the status screen. Also displays in-battle which is kinda cool.
- Lorelei, Bruno, and Agatha now play the Gym Leader theme, not just Lance.

Still unsure how to fix Celadon University's trainers, all I know is a lot of the information should be taken from the Oak fight I did. The code is radically different and doesn't call trainer headers at all. You'll likely want to start from scratch.

The Mt. Moon Crater Guard's text is a little wonky, not sure what's up there. May have been from the way I accessed Mt. Moon in testing. Anyway, if you want to mess around feel free.
This commit is contained in:
May Evans 2023-02-19 06:25:33 +00:00
parent a3f3763f4d
commit a85c26b7d3
41 changed files with 317 additions and 277 deletions

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@ -138,7 +138,8 @@
const EVENT_GOT_10_COINS
const EVENT_GOT_20_COINS
const EVENT_GOT_20_COINS_2
const_skip 2
;const_skip 2
const EVENT_GOT_TM23
const EVENT_1BF ; ???
const_skip 32
const EVENT_GOT_COIN_CASE

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@ -245,4 +245,5 @@ DEF SHOW EQU $15
const HS_POKEMON_MANSION_B2F_ITEM_1 ; E9
const HS_POKEMON_MANSION_B2F_ITEM_2 ; EA
const HS_ROUTE_1_OAK ; EB
const HS_MT_MOON_CRATER_GUARD ; EC
DEF NUM_HS_OBJECTS EQU const_value

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@ -84,7 +84,7 @@ DEF SAFARI_ROCK EQU $16 ; overload
const POKE_FLUTE ; $49
const LIFT_KEY ; $4A
const EXP_ALL ; $4B
const OLD_ROD ; $4C - replaceable
const CANDY_SACK ; $4C - was old rod
const GOOD_ROD ; $4D - replaceable
const SUPER_ROD ; $4E
const PP_UP ; $4F