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LOTS of things
- Replaces the Old Rod with the Candy Sack, an item to evolve Meltan into Melmetal. Meltan and Melmetal aren't in yet. - Improves Gym Leader and Elite Four AI by a lot. They still use items, they're just better. Fixes XSpecial use while we're at it; before, it didn't actually increase the stat... - The Scarlet Book now takes up both shelves, one section for each Paradox Pokemon. I also moved the bookshelf so it looks nicer. - Text in Celadon University has been reduced significantly, taking up less memory and being a bit more RBY-like. It has also been made more accurate (thanks to Daiginjo for translating my booklet!) - The Magikarp researcher in Celadon University now gives TM Dragon Rage (no longer unused!) - Added a guard for Mt. Moon Crater. - Removed TrainerNamePointers, Blank Leader Name Code, and Dakutens/Hakutens using a guide published by YakiNeen. - PP no longer uses a shitty graphic and is instead properly implemented into the font, optimising the status screen. Also displays in-battle which is kinda cool. - Lorelei, Bruno, and Agatha now play the Gym Leader theme, not just Lance. Still unsure how to fix Celadon University's trainers, all I know is a lot of the information should be taken from the Oak fight I did. The code is radically different and doesn't call trainer headers at all. You'll likely want to start from scratch. The Mt. Moon Crater Guard's text is a little wonky, not sure what's up there. May have been from the way I accessed Mt. Moon in testing. Anyway, if you want to mess around feel free.
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41 changed files with 317 additions and 277 deletions
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@ -4,6 +4,7 @@ DrawBadges:
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; In Japanese versions, names are displayed above faces.
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; Instead of removing relevant code, the name graphics were erased.
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; KEP removes the code as well to optimise memory.
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; Tile ids for face/badge graphics.
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ld de, wBadgeOrFaceTiles
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@ -41,7 +42,7 @@ DrawBadges:
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ld hl, wBadgeNumberTile
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ld a, $d8 ; [1]
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ld [hli], a
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ld [hl], $60 ; First name
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; ld [hl], $60 ; First name, unneeded
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hlcoord 2, 11
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ld de, wTempObtainedBadgesBooleans
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@ -64,20 +65,24 @@ DrawBadges:
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ld [hli], a
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inc a
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ld [wBadgeNumberTile], a
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; Names aren't printed if the badge is owned.
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ld a, [de]
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and a
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ld a, [wBadgeNameTile]
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jr nz, .SkipName
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call .PlaceTiles
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jr .PlaceBadge
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.SkipName
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inc a
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inc a
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inc hl
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; Names aren't printed if the badge is owned. - unnecessary code
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; ld a, [de]
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; and a
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; ld a, [wBadgeNameTile]
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; jr nz, .SkipName
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; call .PlaceTiles
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; jr .PlaceBadge
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;
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;.SkipName
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; inc a
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; inc a
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; inc hl
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.PlaceBadge
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ld [wBadgeNameTile], a
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ld de, SCREEN_WIDTH - 1
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@ -231,13 +231,13 @@ DisplayNamingScreen:
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ld a, [hl]
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ld [wNamingScreenLetter], a
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call CalcStringLength
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ld a, [wNamingScreenLetter]
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cp "゙"
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ld de, Dakutens
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jr z, .dakutensAndHandakutens
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cp "゚"
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ld de, Handakutens
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jr z, .dakutensAndHandakutens
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;ld a, [wNamingScreenLetter]
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;cp "゙"
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;ld de, Dakutens
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;jr z, .dakutensAndHandakutens
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;cp "゚"
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;ld de, Handakutens
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;jr z, .dakutensAndHandakutens | japanese: not needed in the international releases
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ld a, [wNamingScreenType]
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cp NAME_MON_SCREEN
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jr nc, .checkMonNameLength
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@ -251,12 +251,12 @@ DisplayNamingScreen:
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jr c, .addLetter
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ret
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.dakutensAndHandakutens
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push hl
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call DakutensAndHandakutens
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pop hl
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ret nc
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dec hl
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;.dakutensAndHandakutens | japanese, not needed
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; push hl
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; call DakutensAndHandakutens
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; pop hl
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; ret nc
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; dec hl
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.addLetter
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ld a, [wNamingScreenLetter]
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ld [hli], a
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@ -420,21 +420,21 @@ PrintNicknameAndUnderscores:
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ld [hl], $77 ; raised underscore tile id
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ret
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DakutensAndHandakutens:
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push de
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call CalcStringLength
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dec hl
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ld a, [hl]
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pop hl
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ld de, $2
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call IsInArray
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ret nc
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inc hl
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ld a, [hl]
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ld [wNamingScreenLetter], a
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ret
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;DakutensAndHandakutens: | japanese - not needed
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; push de
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; call CalcStringLength
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; dec hl
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; ld a, [hl]
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; pop hl
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; ld de, $2
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; call IsInArray
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; ret nc
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; inc hl
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; ld a, [hl]
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; ld [wNamingScreenLetter], a
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; ret
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INCLUDE "data/text/dakutens.asm"
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; INCLUDE "data/text/dakutens.asm" | deleting
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; calculates the length of the string at wStringBuffer and stores it in c
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CalcStringLength:
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@ -500,9 +500,12 @@ DrawTrainerInfo:
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ld bc, 8 tiles
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push bc
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call TrainerInfo_FarCopyData
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ld hl, BlankLeaderNames
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ld de, vChars2 tile $60
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ld bc, $17 tiles
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;ld hl, BlankLeaderNames - unnecessary code
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;ld de, vChars2 tile $60
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;ld bc, $17 tiles
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ld hl, CircleTile ; better code here to line 508
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ld de, vChars2 tile $76
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ld bc, 1 tiles
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call TrainerInfo_FarCopyData
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pop bc
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ld hl, BadgeNumbersTileGraphics ; badge number tile patterns
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