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LOTS of things
- Replaces the Old Rod with the Candy Sack, an item to evolve Meltan into Melmetal. Meltan and Melmetal aren't in yet. - Improves Gym Leader and Elite Four AI by a lot. They still use items, they're just better. Fixes XSpecial use while we're at it; before, it didn't actually increase the stat... - The Scarlet Book now takes up both shelves, one section for each Paradox Pokemon. I also moved the bookshelf so it looks nicer. - Text in Celadon University has been reduced significantly, taking up less memory and being a bit more RBY-like. It has also been made more accurate (thanks to Daiginjo for translating my booklet!) - The Magikarp researcher in Celadon University now gives TM Dragon Rage (no longer unused!) - Added a guard for Mt. Moon Crater. - Removed TrainerNamePointers, Blank Leader Name Code, and Dakutens/Hakutens using a guide published by YakiNeen. - PP no longer uses a shitty graphic and is instead properly implemented into the font, optimising the status screen. Also displays in-battle which is kinda cool. - Lorelei, Bruno, and Agatha now play the Gym Leader theme, not just Lance. Still unsure how to fix Celadon University's trainers, all I know is a lot of the information should be taken from the Oak fight I did. The code is radically different and doesn't call trainer headers at all. You'll likely want to start from scratch. The Mt. Moon Crater Guard's text is a little wonky, not sure what's up there. May have been from the way I accessed Mt. Moon in testing. Anyway, if you want to mess around feel free.
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@ -373,7 +373,8 @@ PrintEndBattleText::
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ldh [hLoadedROMBank], a
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ld [MBC1RomBank], a
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push hl
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farcall SaveTrainerName
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; farcall SaveTrainerName we don't need to farcall anymore
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call SaveTrainerName
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ld hl, TrainerEndBattleText
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call PrintText
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pop hl
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@ -383,6 +384,17 @@ PrintEndBattleText::
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farcall FreezeEnemyTrainerSprite
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jp WaitForSoundToFinish
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SaveTrainerName:: ; implementing https://github.com/pret/pokered/wiki/Remove-Redundant-TrainerNamePointers
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ld hl, wTrainerName
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ld de, wcd6d
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.CopyCharacter
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ld a, [hli]
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ld [de], a
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inc de
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cp "@"
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jr nz, .CopyCharacter
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ret
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GetSavedEndBattleTextPointer::
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ld a, [wBattleResult]
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and a
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