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Merge branch 'master' of https://github.com/plaguevonkarma/kep-hack
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commit
a97ac3ac3f
21
README.md
21
README.md
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@ -19,7 +19,7 @@ New Types:
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New Items:
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====
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- The Sun, Ice and Shiny Stones have been added
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- The Sun, Ice, and Shiny Stones have been added.
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Improved areas
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====
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@ -29,19 +29,20 @@ Improved areas
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QoL Enhancements
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====
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- DVs are erased and replaced with perfect 15s.
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- The protagonist is referred to in a gender neutral manner.
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- PC added to Celadon Hotel where the invisible event usually is. Why not?
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- Artificial Save Delay has been removed.
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- Japanese event moves can now be taught via TM/HM;
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- TM16 (Pay Day) can be taught to Fearow and Rapidash.
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- TM23 (Dragon Rage) can be taught to Magikarp.
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- HM02 (Fly) can be taught to the Pikachu line.
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- HM03 (Surf) can be taught to the Pikachu line.
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- Event moves can now be taught via TM/HM;
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- TM16 (Pay Day) can be taught to Fearow and Rapidash ('98 Shogakukan)
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- TM23 (Dragon Rage) can be taught to Magikarp (July '98 Shogakukan)
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- HM02 (Fly) can be taught to the Pikachu line (Corocoro)
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- HM03 (Surf) can be taught to the Pikachu line (Stadium / Corocoro)
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- Psyduck learns Amnesia at Lv15 (Stadium)
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- Yellow learnset changes are imported; eg. Flash Venonat
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- Psyduck learns Amnesia at Lv1, removing the need to connect with Pokemon Stadium to obtain the move.
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- The Game Corner in general is massively buffed, making everything far more worth going for;
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- 3x Cherry now gives 40 coins (used to be 8)
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- 3x Magikarp/Poliwag/Bird/Diglett/Rattata/Jigglypuff now gives 75 coins (used to be 15)
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- 3x BAR now gives 300 coins (used to be 100)
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- 3x Cherry now gives 100 coins (used to be 8)
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- 3x Magikarp/Poliwag/Bird/Diglett/Rattata/Jigglypuff now gives 200 coins (used to be 15)
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- 3x BAR now gives 500 coins (used to be 100)
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- 3x 7s now gives 999 coins (used to be 300)
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- The Route 5-6 underground path contains a shortcut to Celadon City.
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- This allows you to skip Route 9 and Rock Tunnel, making them optional areas and opening up central Kanto.
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@ -10,7 +10,7 @@
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INCBIN "gfx/pokemon/front/psyduck.pic", 0, 1 ; sprite dimensions
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dw PsyduckPicFront, PsyduckPicBack
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db SCRATCH, AMNESIA, NO_MOVE, NO_MOVE ; level 1 learnset
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db SCRATCH, NO_MOVE, NO_MOVE, NO_MOVE ; level 1 learnset
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db GROWTH_MEDIUM_FAST ; growth rate
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; tm/hm learnset
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@ -762,6 +762,7 @@ PsyduckEvosMoves:
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db 0
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; Learnset
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db 14, TAIL_WHIP
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db 15, AMNESIA
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db 18, DISABLE
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db 26, CONFUSION
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db 32, FURY_SWIPES
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@ -513,13 +513,13 @@ SlotReward300Text:
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db "999@"
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SlotReward100Text:
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db "300@"
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db "500@"
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SlotReward8Text:
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db "40"
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db "100@"
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SlotReward15Text:
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db "75@"
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db "200@"
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NotThisTimeText:
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text_far _NotThisTimeText
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@ -573,7 +573,7 @@ SlotReward8Func:
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dec [hl]
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.skip
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ld b, $2
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ld de, 40 ; buffed amounts start here
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ld de, 100 ; buffed amounts start here
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ret
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SlotReward15Func:
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@ -584,7 +584,7 @@ SlotReward15Func:
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dec [hl]
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.skip
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ld b, $4
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ld de, 75
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ld de, 200
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ret
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SlotReward100Func:
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@ -593,7 +593,7 @@ SlotReward100Func:
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xor a
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ld [wSlotMachineFlags], a
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ld b, $8
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ld de, 300
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ld de, 500
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ret
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SlotReward300Func:
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@ -682,7 +682,7 @@ SlotMachine_PayCoinsToPlayer:
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ld h, a
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or l
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ret z
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ld de, -1
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ld de, -5 ; this will not break anything at all - PvK (it was -1 before)
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add hl, de
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ld a, l
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ld [wPayoutCoins + 1], a
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