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Refactor Giovanni's Room, restore Rocket Hideout B1F
With the way KEP is shaping up, the Rocket Hideout can easily stay with little issue. I don't expect it to be a problem at all. Therefore, in the interest of keeping Lavender Tower's progression the same, it's being restored. I do expect some Lavender Tower floors to be nommed, though. I expect Silph to also be salvageable but I also really hate Silph. Oh, also, the Game Corner guard has been buffed. He sucks. They call that a guard??
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22 changed files with 523 additions and 301 deletions
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@ -262,4 +262,6 @@ DEF SHOW EQU $15
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const HS_MT_MOON_CRATER_ITEM_9 ; FA
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const HS_MT_MOON_CRATER_ITEM_10 ; FB
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const HS_MT_MOON_CRATER_ITEM_11 ; FC
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const HS_GIOVANNIS_ROOM_ITEM_1 ; FD
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const HS_GIOVANNIS_ROOM_ITEM_2 ; FE uh oh
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DEF NUM_HS_OBJECTS EQU const_value
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