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Refactor Giovanni's Room, restore Rocket Hideout B1F
With the way KEP is shaping up, the Rocket Hideout can easily stay with little issue. I don't expect it to be a problem at all. Therefore, in the interest of keeping Lavender Tower's progression the same, it's being restored. I do expect some Lavender Tower floors to be nommed, though. I expect Silph to also be salvageable but I also really hate Silph. Oh, also, the Game Corner guard has been buffed. He sucks. They call that a guard??
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data/maps/headers/GiovannisRoom.asm
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data/maps/headers/GiovannisRoom.asm
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map_header GiovannisRoom, GIOVANNIS_ROOM, FACILITY, 0
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end_map_header
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