Refactor Giovanni's Room, restore Rocket Hideout B1F

With the way KEP is shaping up, the Rocket Hideout can easily stay with little issue. I don't expect it to be a problem at all. Therefore, in the interest of keeping Lavender Tower's progression the same, it's being restored. I do expect some Lavender Tower floors to be nommed, though.

I expect Silph to also be salvageable but I also really hate Silph.

Oh, also, the Game Corner guard has been buffed. He sucks. They call that a guard??
This commit is contained in:
Llinos Evans 2023-05-02 02:48:41 +01:00
parent d176c80055
commit abaff60797
22 changed files with 523 additions and 301 deletions

View file

@ -252,6 +252,7 @@ MapHSPointers:
dw NoHS
dw NoHS
dw NoHS
dw GiovannisRoomHS
assert_table_length NUM_MAPS
dw -1 ; end
@ -442,8 +443,8 @@ VictoryRoad3FHS:
db VICTORY_ROAD_3F, $06, SHOW ; HS_VICTORY_ROAD_3F_ITEM_2
db VICTORY_ROAD_3F, $0A, SHOW ; HS_VICTORY_ROAD_3F_BOULDER
RocketHideoutB1FHS:
db ROCKET_HIDEOUT_B1F, $05, SHOW ; HS_ROCKET_HIDEOUT_B1F_ITEM_1
db ROCKET_HIDEOUT_B1F, $06, SHOW ; HS_ROCKET_HIDEOUT_B1F_ITEM_2
db ROCKET_HIDEOUT_B1F, $06, SHOW
db ROCKET_HIDEOUT_B1F, $07, SHOW
RocketHideoutB2FHS:
db ROCKET_HIDEOUT_B2F, $02, SHOW ; HS_ROCKET_HIDEOUT_B2F_ITEM_1
db ROCKET_HIDEOUT_B2F, $03, SHOW ; HS_ROCKET_HIDEOUT_B2F_ITEM_2
@ -600,7 +601,9 @@ MtMoonCraterHS:
db MT_MOON_CRATER, $09, SHOW ; HS_MT_MOON_CRATER_ITEM_9
db MT_MOON_CRATER, $0A, SHOW ; HS_MT_MOON_CRATER_ITEM_10
db MT_MOON_CRATER, $0B, SHOW ; HS_MT_MOON_CRATER_ITEM_11
GiovannisRoomHS:
db GIOVANNIS_ROOM, $05, SHOW ; HS_GIOVANNIS_ROOM_ITEM_1
db GIOVANNIS_ROOM, $06, SHOW ; HS_GIOVANNIS_ROOM_ITEM_2
db $FF, $01, SHOW ; end
assert_table_length NUM_HS_OBJECTS + 1