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Refactor Giovanni's Room, restore Rocket Hideout B1F
With the way KEP is shaping up, the Rocket Hideout can easily stay with little issue. I don't expect it to be a problem at all. Therefore, in the interest of keeping Lavender Tower's progression the same, it's being restored. I do expect some Lavender Tower floors to be nommed, though. I expect Silph to also be salvageable but I also really hate Silph. Oh, also, the Game Corner guard has been buffed. He sucks. They call that a guard??
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@ -250,4 +250,5 @@ MapHeaderBanks::
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db BANK(BrunosRoom_h)
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db BANK(AgathasRoom_h)
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db BANK(CinnabarVolcanoFloors_h)
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db BANK(GiovannisRoom_h)
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assert_table_length NUM_MAPS
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