Refactor Giovanni's Room, restore Rocket Hideout B1F

With the way KEP is shaping up, the Rocket Hideout can easily stay with little issue. I don't expect it to be a problem at all. Therefore, in the interest of keeping Lavender Tower's progression the same, it's being restored. I do expect some Lavender Tower floors to be nommed, though.

I expect Silph to also be salvageable but I also really hate Silph.

Oh, also, the Game Corner guard has been buffed. He sucks. They call that a guard??
This commit is contained in:
Llinos Evans 2023-05-02 02:48:41 +01:00
parent d176c80055
commit abaff60797
22 changed files with 523 additions and 301 deletions

View file

@ -4,10 +4,10 @@ GameCorner_Object:
def_warp_events
warp_event 15, 17, LAST_MAP, 8
warp_event 16, 17, LAST_MAP, 8
; warp_event 17, 4, ROCKET_HIDEOUT_B1F, 2
warp_event 17, 4, ROCKET_HIDEOUT_B1F, 2
def_bg_events
; bg_event 9, 4, 12 ; CeladonGameCornerText12
bg_event 9, 4, 12 ; CeladonGameCornerText12
def_object_events
object_event 2, 6, SPRITE_BEAUTY, STAY, DOWN, 1 ; person
@ -20,6 +20,6 @@ GameCorner_Object:
object_event 11, 15, SPRITE_GAMBLER, STAY, RIGHT, 8 ; person
object_event 14, 11, SPRITE_CLERK, STAY, LEFT, 9 ; person
object_event 17, 13, SPRITE_GENTLEMAN, STAY, RIGHT, 10 ; person
; object_event 9, 5, SPRITE_ROCKET, STAY, UP, 11, OPP_ROCKET, 7
object_event 9, 5, SPRITE_ROCKET, STAY, UP, 11, OPP_ROCKET, 7
def_warps_to GAME_CORNER

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@ -0,0 +1,19 @@
GiovannisRoom_Object:
db $2e ; border block
def_warp_events
warp_event 5, 4, VIRIDIAN_GYM, 3
warp_event 17, 4, VIRIDIAN_CITY, 6
def_bg_events
def_object_events
object_event 4, 22, SPRITE_PAPER, STAY, DOWN, 1
object_event 17, 8, SPRITE_PAPER, STAY, RIGHT, 2
object_event 17, 15, SPRITE_PAPER, STAY, DOWN, 3
object_event 8, 16, SPRITE_PAPER, STAY, RIGHT, 4
object_event 17, 22, SPRITE_POKE_BALL, STAY, NONE, 5, TM_EARTHQUAKE
object_event 5, 22, SPRITE_POKE_BALL, STAY, NONE, 6, PROTECTOR
object_event 6, 17, SPRITE_ROCKET, STAY, LEFT, 7, OPP_ROCKET, 8
def_warps_to GIOVANNIS_ROOM

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@ -2,18 +2,21 @@ RocketHideoutB1F_Object:
db $2e ; border block
def_warp_events
warp_event 5, 4, VIRIDIAN_GYM, 3
warp_event 17, 4, VIRIDIAN_CITY, 6
warp_event 23, 2, ROCKET_HIDEOUT_B2F, 1
warp_event 21, 2, GAME_CORNER, 3
warp_event 24, 19, ROCKET_HIDEOUT_ELEVATOR, 1
warp_event 21, 24, ROCKET_HIDEOUT_B2F, 4
warp_event 25, 19, ROCKET_HIDEOUT_ELEVATOR, 2
def_bg_events
def_object_events
object_event 4, 22, SPRITE_PAPER, STAY, DOWN, 1
object_event 17, 8, SPRITE_PAPER, STAY, RIGHT, 2
object_event 17, 15, SPRITE_PAPER, STAY, DOWN, 3
object_event 8, 16, SPRITE_PAPER, STAY, RIGHT, 4
object_event 17, 22, SPRITE_POKE_BALL, STAY, NONE, 5, TM_EARTHQUAKE
object_event 7, 22, SPRITE_POKE_BALL, STAY, NONE, 6, PROTECTOR
object_event 6, 17, SPRITE_ROCKET, STAY, LEFT, 7, OPP_ROCKET, 8
object_event 26, 8, SPRITE_ROCKET, STAY, LEFT, 1, OPP_ROCKET, 8
object_event 12, 6, SPRITE_ROCKET, STAY, RIGHT, 2, OPP_ROCKET, 9
object_event 18, 17, SPRITE_ROCKET, STAY, DOWN, 3, OPP_ROCKET, 10
object_event 15, 25, SPRITE_ROCKET, STAY, RIGHT, 4, OPP_ROCKET, 11
object_event 28, 18, SPRITE_ROCKET, STAY, LEFT, 5, OPP_ROCKET, 12
object_event 11, 14, SPRITE_POKE_BALL, STAY, NONE, 6, ESCAPE_ROPE
object_event 9, 17, SPRITE_POKE_BALL, STAY, NONE, 7, HYPER_POTION
def_warps_to ROCKET_HIDEOUT_B1F

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@ -4,7 +4,7 @@ ViridianGym_Object:
def_warp_events
warp_event 16, 17, LAST_MAP, 5 ; front door
warp_event 17, 17, LAST_MAP, 5 ; front door
warp_event 4, 2, ROCKET_HIDEOUT_B1F, 1 ; stairs
warp_event 4, 2, GIOVANNIS_ROOM, 1 ; stairs
def_bg_events