Refactor Giovanni's Room, restore Rocket Hideout B1F

With the way KEP is shaping up, the Rocket Hideout can easily stay with little issue. I don't expect it to be a problem at all. Therefore, in the interest of keeping Lavender Tower's progression the same, it's being restored. I do expect some Lavender Tower floors to be nommed, though.

I expect Silph to also be salvageable but I also really hate Silph.

Oh, also, the Game Corner guard has been buffed. He sucks. They call that a guard??
This commit is contained in:
Llinos Evans 2023-05-02 02:48:41 +01:00
parent d176c80055
commit abaff60797
22 changed files with 523 additions and 301 deletions

View file

@ -4,10 +4,10 @@ GameCorner_Object:
def_warp_events
warp_event 15, 17, LAST_MAP, 8
warp_event 16, 17, LAST_MAP, 8
; warp_event 17, 4, ROCKET_HIDEOUT_B1F, 2
warp_event 17, 4, ROCKET_HIDEOUT_B1F, 2
def_bg_events
; bg_event 9, 4, 12 ; CeladonGameCornerText12
bg_event 9, 4, 12 ; CeladonGameCornerText12
def_object_events
object_event 2, 6, SPRITE_BEAUTY, STAY, DOWN, 1 ; person
@ -20,6 +20,6 @@ GameCorner_Object:
object_event 11, 15, SPRITE_GAMBLER, STAY, RIGHT, 8 ; person
object_event 14, 11, SPRITE_CLERK, STAY, LEFT, 9 ; person
object_event 17, 13, SPRITE_GENTLEMAN, STAY, RIGHT, 10 ; person
; object_event 9, 5, SPRITE_ROCKET, STAY, UP, 11, OPP_ROCKET, 7
object_event 9, 5, SPRITE_ROCKET, STAY, UP, 11, OPP_ROCKET, 7
def_warps_to GAME_CORNER