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Refactor Giovanni's Room, restore Rocket Hideout B1F
With the way KEP is shaping up, the Rocket Hideout can easily stay with little issue. I don't expect it to be a problem at all. Therefore, in the interest of keeping Lavender Tower's progression the same, it's being restored. I do expect some Lavender Tower floors to be nommed, though. I expect Silph to also be salvageable but I also really hate Silph. Oh, also, the Game Corner guard has been buffed. He sucks. They call that a guard??
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22 changed files with 523 additions and 301 deletions
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@ -4,10 +4,10 @@ GameCorner_Object:
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def_warp_events
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warp_event 15, 17, LAST_MAP, 8
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warp_event 16, 17, LAST_MAP, 8
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; warp_event 17, 4, ROCKET_HIDEOUT_B1F, 2
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warp_event 17, 4, ROCKET_HIDEOUT_B1F, 2
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def_bg_events
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; bg_event 9, 4, 12 ; CeladonGameCornerText12
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bg_event 9, 4, 12 ; CeladonGameCornerText12
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def_object_events
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object_event 2, 6, SPRITE_BEAUTY, STAY, DOWN, 1 ; person
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@ -20,6 +20,6 @@ GameCorner_Object:
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object_event 11, 15, SPRITE_GAMBLER, STAY, RIGHT, 8 ; person
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object_event 14, 11, SPRITE_CLERK, STAY, LEFT, 9 ; person
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object_event 17, 13, SPRITE_GENTLEMAN, STAY, RIGHT, 10 ; person
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; object_event 9, 5, SPRITE_ROCKET, STAY, UP, 11, OPP_ROCKET, 7
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object_event 9, 5, SPRITE_ROCKET, STAY, UP, 11, OPP_ROCKET, 7
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def_warps_to GAME_CORNER
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