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Refactor Giovanni's Room, restore Rocket Hideout B1F
With the way KEP is shaping up, the Rocket Hideout can easily stay with little issue. I don't expect it to be a problem at all. Therefore, in the interest of keeping Lavender Tower's progression the same, it's being restored. I do expect some Lavender Tower floors to be nommed, though. I expect Silph to also be salvageable but I also really hate Silph. Oh, also, the Game Corner guard has been buffed. He sucks. They call that a guard??
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22 changed files with 523 additions and 301 deletions
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@ -2,18 +2,21 @@ RocketHideoutB1F_Object:
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db $2e ; border block
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def_warp_events
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warp_event 5, 4, VIRIDIAN_GYM, 3
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warp_event 17, 4, VIRIDIAN_CITY, 6
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warp_event 23, 2, ROCKET_HIDEOUT_B2F, 1
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warp_event 21, 2, GAME_CORNER, 3
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warp_event 24, 19, ROCKET_HIDEOUT_ELEVATOR, 1
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warp_event 21, 24, ROCKET_HIDEOUT_B2F, 4
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warp_event 25, 19, ROCKET_HIDEOUT_ELEVATOR, 2
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def_bg_events
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def_object_events
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object_event 4, 22, SPRITE_PAPER, STAY, DOWN, 1
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object_event 17, 8, SPRITE_PAPER, STAY, RIGHT, 2
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object_event 17, 15, SPRITE_PAPER, STAY, DOWN, 3
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object_event 8, 16, SPRITE_PAPER, STAY, RIGHT, 4
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object_event 17, 22, SPRITE_POKE_BALL, STAY, NONE, 5, TM_EARTHQUAKE
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object_event 7, 22, SPRITE_POKE_BALL, STAY, NONE, 6, PROTECTOR
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object_event 6, 17, SPRITE_ROCKET, STAY, LEFT, 7, OPP_ROCKET, 8
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object_event 26, 8, SPRITE_ROCKET, STAY, LEFT, 1, OPP_ROCKET, 8
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object_event 12, 6, SPRITE_ROCKET, STAY, RIGHT, 2, OPP_ROCKET, 9
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object_event 18, 17, SPRITE_ROCKET, STAY, DOWN, 3, OPP_ROCKET, 10
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object_event 15, 25, SPRITE_ROCKET, STAY, RIGHT, 4, OPP_ROCKET, 11
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object_event 28, 18, SPRITE_ROCKET, STAY, LEFT, 5, OPP_ROCKET, 12
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object_event 11, 14, SPRITE_POKE_BALL, STAY, NONE, 6, ESCAPE_ROPE
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object_event 9, 17, SPRITE_POKE_BALL, STAY, NONE, 7, HYPER_POTION
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def_warps_to ROCKET_HIDEOUT_B1F
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