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Refactor Giovanni's Room, restore Rocket Hideout B1F
With the way KEP is shaping up, the Rocket Hideout can easily stay with little issue. I don't expect it to be a problem at all. Therefore, in the interest of keeping Lavender Tower's progression the same, it's being restored. I do expect some Lavender Tower floors to be nommed, though. I expect Silph to also be salvageable but I also really hate Silph. Oh, also, the Game Corner guard has been buffed. He sucks. They call that a guard??
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22 changed files with 523 additions and 301 deletions
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@ -15,7 +15,7 @@ CeladonGameCornerScript_48bcf:
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ldh a, [hRandomAdd]
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cp $7
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jr nc, .asm_48be2
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ld a, $7 ; no longer makes the lucky machine a nonexistent one
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ld a, $8
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.asm_48be2
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srl a
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srl a
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@ -152,7 +152,7 @@ CeladonGameCornerText2:
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xor a
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ldh [hMoney], a
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ldh [hMoney + 2], a
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ld a, $80
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ld a, $10
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ldh [hMoney + 1], a
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call HasEnoughMoney
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jr nc, .asm_48cdb
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@ -162,7 +162,7 @@ CeladonGameCornerText2:
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xor a
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ldh [hMoney], a
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ldh [hMoney + 2], a
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ld a, $80
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ld a, $10
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ldh [hMoney + 1], a
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ld hl, hMoney + 2
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ld de, wPlayerMoney + 2
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@ -170,13 +170,12 @@ CeladonGameCornerText2:
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predef SubBCDPredef
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xor a
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ldh [hUnusedCoinsByte], a
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ldh [hCoins + 1], a
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ldh [hCoins + 2], a
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ld a, $05
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ldh [hCoins], a
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ld de, wPlayerCoins + 2
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ld hl, hCoins + 2
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ld c, $3
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ld a, $50
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ldh [hCoins + 1], a
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ld de, wPlayerCoins + 1
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ld hl, hCoins + 1
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ld c, $2
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predef AddBCDPredef
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call CeladonGameCornerScript_48f1e
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ld hl, CeladonGameCornerText_48d27
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