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omega battle works
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da13aa9a32
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3 changed files with 79 additions and 26 deletions
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@ -8,6 +8,16 @@ SilphCo11F_Script:
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ld [wSilphCo11FCurScript], a
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ret
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SilphCo11F_ScriptPointers:
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dw SilphCo11Script0
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dw DisplayEnemyTrainerTextAndStartBattle
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dw EndTrainerBattle
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dw SilphCo11Script3
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dw SilphCo11Script4
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dw SilphCo11Script5
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dw SilphCo11Script6
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dw SilphCo11Script7
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SilphCo11Script_62110:
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ld hl, wCurrentMapScriptFlags
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bit 5, [hl]
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@ -68,23 +78,75 @@ SilphCo11Script_62163: ; This is altered to have Omega rush you once the door is
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and a
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ret z
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SetEvent EVENT_SILPH_CO_11_UNLOCKED_DOOR
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ld a, $6
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ldh [hSpriteIndex], a
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ld de, .OmegaMovement1
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call MoveSprite
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call MoveOmegaSprite
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ld a, $6
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ld [wSilphCo11FCurScript], a
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ret
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ld a, [wXCoord] ; compare x coord before moving
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cp 6
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ld a, NPC_MOVEMENT_RIGHT
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jp OmegaText
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SilphCo11Script6:
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ld a, [wd730]
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bit 0, a
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ret nz
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ld [wJoyIgnore], a
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ld a, $6
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ldh [hSpriteIndexOrTextID], a
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call DisplayTextID
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ld a, OMEGA
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ld [wCurOpponent], a
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ld a, 45
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ld [wCurEnemyLVL], a
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ld a, 0
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ld [wIsTrainerBattle], a
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ld a, HS_OMEGA
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ld [wMissableObjectIndex], a
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predef HideObject
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call UpdateSprites
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ld a, $7
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ld [wSilphCo11FCurScript], a
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ld [wCurMapScript], a
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ret
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.OmegaMovement1:
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SilphCo11Script7:
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ld a, [wIsInBattle]
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cp $ff
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jp z, SilphCo11Script_50ece
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ld a, $3
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ld [wSilphCo11FCurScript], a
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ret
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SilphCo11Script_50ed6:
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ld a, 0
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ld [wTrainerNo], a
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ld a, 1
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ld [wIsTrainerBattle], a
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ret
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OmegaMovementData:
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db NPC_MOVEMENT_DOWN
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db NPC_MOVEMENT_DOWN
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db -1 ; end
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MoveOmegaSprite:
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ld de, OmegaMovementData
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call MoveSprite
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ld a, SPRITE_FACING_DOWN
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ldh [hSpriteFacingDirection], a
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jp SetSpriteFacingDirectionAndDelay
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ret
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.asm_50ef1
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call MoveSprite
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ld a, SPRITE_FACING_RIGHT
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ldh [hSpriteFacingDirection], a
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jp SetSpriteFacingDirectionAndDelay
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SilphCo11Script_50ece:
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xor a
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ld [wJoyIgnore], a
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ld [wSilphCo11FCurScript], a
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SilphCo11Script_6216d:
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ld hl, MissableObjectIDs_6219b
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.asm_62170
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@ -170,13 +232,7 @@ SilphCo11Script_621c8:
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ld [wCurMapScript], a
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ret
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SilphCo11F_ScriptPointers:
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dw SilphCo11Script0
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dw DisplayEnemyTrainerTextAndStartBattle
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dw EndTrainerBattle
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dw SilphCo11Script3
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dw SilphCo11Script4
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dw SilphCo11Script5
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SilphCo11Script0:
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CheckEvent EVENT_BEAT_SILPH_CO_GIOVANNI
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@ -303,10 +359,12 @@ SilphCo11TrainerHeader0:
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trainer EVENT_BEAT_SILPH_CO_11F_TRAINER_0, 4, SilphCo11BattleText1, SilphCo11EndBattleText1, SilphCo11AfterBattleText1
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SilphCo11TrainerHeader1:
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trainer EVENT_BEAT_SILPH_CO_11F_TRAINER_1, 3, SilphCo11BattleText2, SilphCo11EndBattleText2, SilphCo11AfterBattleText2
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OmegaTrainerHeader:
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trainer EVENT_BEAT_OMEGA, 0, OmegaBattleText, OmegaBattleText, OmegaBattleText
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db -1 ; end
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OmegaText:
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text_far _OmegaBattleText
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text_end
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SilphCo11Text1:
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text_asm
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CheckEvent EVENT_GOT_MASTER_BALL
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@ -420,10 +478,4 @@ OmegaBattleText:
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call WaitForSoundToFinish
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jp TextScriptEnd
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OmegaText:
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call Delay3
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text_asm
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ld hl, OmegaTrainerHeader
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call TalkToTrainer
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ld [wJoyIgnore], a
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jp TextScriptEnd
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