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https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Adding move data, types, and some Pokemon data
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parent
cdcd29b503
commit
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14 changed files with 383 additions and 107 deletions
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@ -165,6 +165,19 @@ AttackAnimationPointers:
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dw SlashAnim
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dw SubstituteAnim
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dw StruggleAnim
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dw FairyWindAnim
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dw DrainingKissAnim
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dw MetalSoundAnim
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dw MagnetBombAnim
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dw IronDefenseAnim
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dw DazzleGleamAnim
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dw NightSlashAnim
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dw FeintAttackAnim
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dw IronHeadAnim
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dw BrutalSwingAnim
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dw CharmAnim
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dw SweetKissAnim
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dw BulletPunchAnim
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assert_table_length NUM_ATTACKS
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dw ShowPicAnim
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dw EnemyFlashAnim
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@ -243,6 +256,7 @@ DoubleSlapAnim:
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battle_anim DOUBLESLAP, SUBANIM_01, 0, 5
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db -1 ; end
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BulletPunchAnim:
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CometPunchAnim:
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battle_anim COMET_PUNCH, SUBANIM_02, 0, 4
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battle_anim COMET_PUNCH, SUBANIM_02, 0, 4
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@ -282,6 +296,7 @@ VicegripAnim:
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battle_anim VICEGRIP, SUBANIM_2A, 0, 8
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db -1 ; end
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NightSlashAnim:
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GuillotineAnim:
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battle_anim GUILLOTINE, SUBANIM_2A, 0, 6
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db -1 ; end
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@ -301,6 +316,7 @@ CutAnim:
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battle_anim NO_MOVE, SUBANIM_16, 0, 4
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db -1 ; end
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FairyWindAnim:
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GustAnim:
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battle_anim GUST, SUBANIM_10, 1, 6
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battle_anim NO_MOVE, SUBANIM_02, 0, 6
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@ -410,6 +426,7 @@ ThrashAnim:
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battle_anim THRASH, SUBANIM_04, 1, 6
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db -1 ; end
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IronHeadAnim:
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DoubleEdgeAnim:
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battle_anim LEECH_SEED, SE_LIGHT_SCREEN_PALETTE
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battle_anim NO_MOVE, SUBANIM_2D, 0, 6
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@ -565,6 +582,7 @@ DrillPeckAnim:
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battle_anim DRILL_PECK, SUBANIM_04, 1, 6
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db -1 ; end
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BrutalSwingAnim:
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SubmissionAnim:
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battle_anim SUBMISSION, SE_SLIDE_MON_OFF
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battle_anim NO_MOVE, SUBANIM_01, 0, 6
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@ -603,6 +621,7 @@ StrengthAnim:
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battle_anim FIRE_PUNCH, SUBANIM_04, 1, 6
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db -1 ; end
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DrainingKissAnim:
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AbsorbAnim:
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battle_anim ABSORB, SE_LIGHT_SCREEN_PALETTE
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battle_anim NO_MOVE, SUBANIM_21, 0, 6
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@ -751,6 +770,7 @@ AgilityAnim:
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battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
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db -1 ; end
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FeintAttackAnim:
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QuickAttackAnim:
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battle_anim QUICK_ATTACK, SE_SLIDE_MON_OFF
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battle_anim NO_MOVE, SUBANIM_04, 1, 6
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@ -776,6 +796,7 @@ MimicAnim:
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battle_anim MIMIC, SUBANIM_22, 1, 6
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db -1 ; end
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MetalSoundAnim:
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ScreechAnim:
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battle_anim SCREECH, SUBANIM_12, 1, 6
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db -1 ; end
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@ -799,6 +820,7 @@ RecoverAnim:
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battle_anim NO_MOVE, SE_RESET_SCREEN_PALETTE
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db -1 ; end
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IronDefenseAnim:
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HardenAnim:
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battle_anim HARDEN, SE_LIGHT_SCREEN_PALETTE
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battle_anim NO_MOVE, SUBANIM_43, 1, 6
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@ -903,6 +925,7 @@ SelfdestructAnim:
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battle_anim SELFDESTRUCT, SUBANIM_34, 1, 3
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db -1 ; end
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MagnetBombAnim:
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EggBombAnim:
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battle_anim EGG_BOMB, SUBANIM_41, 1, 4
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battle_anim EGG_BOMB, SUBANIM_42, 1, 4
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@ -1019,6 +1042,8 @@ LeechLifeAnim:
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battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
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db -1 ; end
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SweetKissAnim:
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CharmAnim:
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LovelyKissAnim:
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battle_anim LOVELY_KISS, SUBANIM_12, 0, 6
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db -1 ; end
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@ -1052,6 +1077,7 @@ SporeAnim:
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battle_anim SPORE, SUBANIM_36, 0, 6
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db -1 ; end
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DazzleGleamAnim:
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FlashAnim:
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battle_anim LEECH_SEED, SE_LIGHT_SCREEN_PALETTE
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battle_anim GLARE, SE_DARK_SCREEN_FLASH
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@ -176,4 +176,17 @@ Moves:
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move SLASH, NO_ADDITIONAL_EFFECT, 70, NORMAL, 100, 20
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move SUBSTITUTE, SUBSTITUTE_EFFECT, 0, NORMAL, 100, 10
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move STRUGGLE, RECOIL_EFFECT, 50, NORMAL, 100, 10
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move FAIRY_WIND, NO_ADDITIONAL_EFFECT, 40, FAIRY, 100, 30
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move DRAININGKISS, DRAIN_HP_EFFECT, 50, FAIRY, 100, 10
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move METAL_SOUND, SPECIAL_DOWN2_EFFECT, 0, STEEL, 85, 40
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move MAGNET_BOMB, SWIFT_EFFECT, 60, STEEL, 100, 20
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move IRON_DEFENSE, DEFENSE_UP2_EFFECT, 0, STEEL, 100, 15
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move DAZZLE_GLEAM, NO_ADDITIONAL_EFFECT, 80, FAIRY, 100, 10
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move NIGHT_SLASH, NO_ADDITIONAL_EFFECT, 70, DARK, 100, 15
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move FEINT_ATTACK, SWIFT_EFFECT, 60, DARK, 100, 20
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move IRON_HEAD, FLINCH_SIDE_EFFECT2, 80, STEEL, 100, 15
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move BRUTAL_SWING, NO_ADDITIONAL_EFFECT, 60, DARK, 100, 20
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move CHARM, ATTACK_DOWN2_EFFECT, 0, FAIRY, 100, 20
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move SWEET_KISS, CONFUSION_EFFECT, 0, FAIRY, 75, 10
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move BULLET_PUNCH, NO_ADDITIONAL_EFFECT, 40, STEEL, 100, 30
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assert_table_length NUM_ATTACKS
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@ -165,4 +165,17 @@ MoveNames::
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li "SLASH"
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li "SUBSTITUTE"
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li "STRUGGLE"
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li "FAIRY WIND"
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li "DRAININGKISS"
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li "METAL SOUND"
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li "MAGNET BOMB"
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li "IRON DEFENSE"
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li "DAZZLE GLEAM"
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li "NIGHT SLASH"
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li "FEINT ATTACK"
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li "IRON HEAD"
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li "BRUTAL SWING"
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li "CHARM"
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li "SWEET KISS"
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li "BULLET PUNCH"
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assert_list_length NUM_ATTACKS
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@ -166,5 +166,18 @@ MoveSoundTable:
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db SFX_NOT_VERY_EFFECTIVE, $01, $ff ; SLASH
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db SFX_BATTLE_2C, $d8, $04 ; SUBSTITUTE
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db SFX_BATTLE_0B, $00, $80 ; STRUGGLE
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db SFX_BATTLE_12, $00, $c0 ; FAIRY_WIND
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db SFX_BATTLE_24, $00, $80 ; DRAININGKISS
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db SFX_BATTLE_31, $00, $80 ; METAL_SOUND
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db SFX_BATTLE_34, $00, $40 ; MAGNET_BOMB
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db SFX_BATTLE_14, $11, $20 ; IRON_DEFENSE
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db SFX_BATTLE_13, $f8, $ff ; DAZZLE_GLEAM
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db SFX_BATTLE_0F, $00, $80 ; NIGHT_SLASH
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db SFX_BATTLE_25, $00, $10 ; FEINT_ATTACK
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db SFX_SUPER_EFFECTIVE, $20, $c0 ; IRON_HEAD
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db SFX_BATTLE_23, $01, $c0 ; BRUTAL_SWING
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db SFX_BATTLE_09, $88, $10 ; CHARM
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db SFX_BATTLE_09, $88, $10 ; SWEET_KISS
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db SFX_BATTLE_0B, $01, $80 ; BULLET_PUNCH
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assert_table_length NUM_ATTACKS
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db SFX_BATTLE_0B, $00, $80
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